Kyu Puff
Smash Champion
I found these while practicing on Rainbow Cruise (you can never be too careful...). If either already have names, tell me and I'll edit this post.
First, the "walk-into-wall" desynch. It's exactly like the spotdodge, taunt, grab, or roll desynchs, but it's done by walking into a wall. Just press forward on the analog stick against a flat, vertical surface (such as walls on Onett or RC) and hold the command you want Nana to do afterwards.
The other one is kind of peculiar. If you wavedash on any slanted surface, Nana will jump, as if she were sliding off an edge. You lose control of her as long as she is in the air, so you can input any command for Popo. Short wavedashes work better because then she has to cover less distance to jump to you. It is pretty fast and doesn't leave you with any frames where you are "vulnerable"... if you don't count the danger of Nana being intercepted and possibly gimped out of her jump. It also works on the floor of the Cruise Ship (I'm assuming because there are little slopes in the structure).
First, the "walk-into-wall" desynch. It's exactly like the spotdodge, taunt, grab, or roll desynchs, but it's done by walking into a wall. Just press forward on the analog stick against a flat, vertical surface (such as walls on Onett or RC) and hold the command you want Nana to do afterwards.
The other one is kind of peculiar. If you wavedash on any slanted surface, Nana will jump, as if she were sliding off an edge. You lose control of her as long as she is in the air, so you can input any command for Popo. Short wavedashes work better because then she has to cover less distance to jump to you. It is pretty fast and doesn't leave you with any frames where you are "vulnerable"... if you don't count the danger of Nana being intercepted and possibly gimped out of her jump. It also works on the floor of the Cruise Ship (I'm assuming because there are little slopes in the structure).