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I think FD is a good pick in this matchup. I like the stage a lot in general but also I think if anything it favors Luigi somewhat. It limits her in the sense that she can't camp as easily and approaching her from above will be easier but also, platforms give her a place to throw out dsmashes and pull turnips (not to mention being a safe haven to regain double jumps). Landing back on the stage is arguably far more difficult for Peach on FD than for Luigi, given how quickly he can move in and out and throw out moves like Usmash.Vist what do you think of FD vs Peach? In some ways it makes her floating and consequential frame positive shield pressure feel very oppressive, but I also feel like it could be limiting to Peach. Both characters use platforms for various reasons; Luigi uses them to move around Peach and contest her floating from more angles, Peach uses them to chase Luigi in combos where her double jump is inadequate. The blast zones and sloped edges favor Luigi. I've been wrestling with this for a while.
PS is another question for me. In most aspects of favors Luigi but golly turnip camping under a side platform is pretty hard to deal with when you can't reasonably threaten from above.
Good point. I guess even if you don't necessarily choose to go to BF or DL directly, it's good to keep platform camping in mind to make the stages work for you.Camping the top platform, especially on BF and DL, is a viable strategy versus Peach. She either has to expend her double jump or approach from the side platforms to reach you. You have to be smart about it because Luigi isn't as good at platform camping as Fox or Falco, but you can really extend your lead by doing it. Right now Luigis aren't big on camping as it isn't exactly natural with his tools but it's the best way to fight on your own terms in matchups like this.
Thanks, man.https://youtu.be/ilC2EOjtT2I
Nice win over DoH at the last S@X. I really like how the use of platforms played out between the two of you throughout the set. You occasionally retreated to the platforms but usually you were threatening to set up camp and then just challenging Peach from above AFTER he had to react to you not landing. Peach doesn't like it when people are directly above her, and she definitely can't challenge Luigi's dair. Later after DoH tried to use the platforms himself you were making really good choices about how and when to approach (Luigi's jumps too strong) or establish your space on the ground. Were you banning FoD? What did he ban after the game he won?
Thanks man. DoH definitely wasn't challenging me offstage as much as he could have, but either way I'd suggest trying to be more careful about when you're using the side b if the peach likes to go offstage a lot.I was really liking the Nair OOS when DoH was at kill %. I always forget to take advantage of the speed and kill potential of the Nair off the top. I also like jab --> shoryu (which I saw you try) on DL because it does kill relatively well despite the huge blast zone.
What advice do you have on recovery against Peach? I get abused a lot since Peach can just float out to you doing green missles. I also feel like DoH was really respecting the misfires, and so he wasn't really challenging you offstage as much.
Btw I thought was so sick when you punished a get-up attack with a SH Dair perfectly spaced right above Peach.
That set was awesome, I learned a lot along with reading your comments. Mind critiquing this set I had? https://m.youtube.com/watch?v=TYcHw6PpR2IThanks man. DoH definitely wasn't challenging me offstage as much as he could have, but either way I'd suggest trying to be more careful about when you're using the side b if the peach likes to go offstage a lot.
Basically, you just don't want her to be able to easily match her float height with you when you're moving forward during the forward b animation. If you can get her to commit to actually doing a float while you're charging or before you charge, then it's usually just a matter of letting go of the charge sooner (to go above her) or later (to go below her). You might get lucky with executing the forward b straight-on if they fail to react to the timing or if they do an aerial too soon and leave themselves open to getting hit as the aerial is ending.
So I guess I just think of it as there being 4 different ways to recover with respect to doing the forward b:
1. Don't use it at all and just focus on using your double jump, down b, and up b to recover; possibly using your own aerials to hit her when she gets too close.
2. Use it just enough to get you slightly closer to the stage but still far enough away to make it hard for her to hit you out of it. Then use your other options to recover the rest of the way.
3. Use the forward b to recover high (like on a platform etc)
4. Use the forward b to recover relatively low (as in aiming for somewhere just below the stage height but as close to stage as possible).
If you are going to go with either of the last two options, then usually you'll want to go for fully charged forward b's unless you're likely to get hit and need to end the charge early.
Sure thing. I'll try to set a little time aside later today / tomorrow and give my perspective on it.That set was awesome, I learned a lot along with reading your comments. Mind critiquing this set I had? https://m.youtube.com/watch?v=TYcHw6PpR2I
^ this guyVist i love you, you are my second favorite Luigi lmaoaoaoaoaoaoooooo abte to gud