UltraSmashBro721
Smash Rookie
- Joined
- Aug 12, 2014
- Messages
- 13
Hello, everyone! I may be in need of assistance involving Bowser's joints.
You see, I am trying to at least get Bowser to stand upright like he does in Smash 4 (if not entirely changing him to greater resemble his N64-era CGI model appearance). The problem is that, even with me finding the right joints and editing their attributes in Melee Toolkit, the ISO just doesn't want to follow the changes I made (I saved the changes before exiting out of the program, by the way).
I already made some changes to the scale of certain joints on his feet, to better resemble what I am going for, and the game accepts those changes. NOTE: The following file I edited is PlKpNr.dat.
When I was working on the joints for his shielding pose within the PlKp.dat file to get somewhere with what I wanted, I was able to adjust the joints' rotation and translation just fine.
Oh, and here is a layout of the file I was working with for the latter pose, as well as what I am ultimately trying to do for Bowser.
But when it comes to the attributes of the joints that make Bowser hunched over, I could put an astronomical number in and it would not yield any results. I am thinking it could be that only the attributes that are not constantly changing during animations are the only ones I can edit. I am not entirely sure, though.
I have been at this relentlessly for a couple days with hardly any luck. Any help would greatly be appreciated!
You see, I am trying to at least get Bowser to stand upright like he does in Smash 4 (if not entirely changing him to greater resemble his N64-era CGI model appearance). The problem is that, even with me finding the right joints and editing their attributes in Melee Toolkit, the ISO just doesn't want to follow the changes I made (I saved the changes before exiting out of the program, by the way).
I already made some changes to the scale of certain joints on his feet, to better resemble what I am going for, and the game accepts those changes. NOTE: The following file I edited is PlKpNr.dat.
When I was working on the joints for his shielding pose within the PlKp.dat file to get somewhere with what I wanted, I was able to adjust the joints' rotation and translation just fine.
Oh, and here is a layout of the file I was working with for the latter pose, as well as what I am ultimately trying to do for Bowser.
But when it comes to the attributes of the joints that make Bowser hunched over, I could put an astronomical number in and it would not yield any results. I am thinking it could be that only the attributes that are not constantly changing during animations are the only ones I can edit. I am not entirely sure, though.
I have been at this relentlessly for a couple days with hardly any luck. Any help would greatly be appreciated!