Btw, DI is useless for everything seen in the video. Unless there are new DI techniques that I'm unaware of
Ant-d, is there any way to test shield pressure stuff in dolphin? I've been wondering what the shieldstun is like when an ice block bounces off somebody's shield, but there isn't any available frame data on it.
Sure. How can one make the ice-block bounce off the shield?
Hmm so there is only 1 frame to do those perfectly in?
if anything the 2 i would see as useful would be the f-throw reverse and the b-throw reverse grab since near ledges it would get you that hand off w/e ever moving forward
It depends quite highly on the other character's weight, there's sometimes 4 frames of error. 4 was the maximum I could see, but most common was 1 or 2.
I was trying to do that on lighter characters by hitting back on the analog to both throw and turn nana around in order to grab, you seem to be doing something else in the video which I cant really see. (Holding back lightly so Nana tries turning around but instead does that weird animation because she can't face backwards?).
Never mind the method, I stand corrected
This is the problem with never having played the game outside of frame by frame mode
I didn't know how to 'turn around grab' as the original post states.
You are exactly right.
So I experimented with very lightly holding back on the stick and then grabbing. Yes, Nana does a weird animation where she turns around continuously. But, after holding back for 4+ frames it is possible to have her grab backwards, even though she is facing forward. It is this 4 frame delay that makes the timing difficult. I don't know another way to turn nana around faster.
It's important to note that I don't play this game outside frame by frame mode
So I don't know much about real-time play/techniques.