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Link to original post: [drupal=4396]My SSB4 Journal: Why the rosters needs to be different for the 3DS and Wii-U version.[/drupal]
Okay, so after my failed "Smashing Blogs" series (Which I will not be continuing), I took a break from it. With the SSB4 announcement, I am now returning to blogging on a semi-regular basis. This time, it will be (If you haven't guessed) regarding Super Smash Bros. 4. I have quite a few things I want to write about, so I'll start with the one I would consider to be the most pressing matter with the character roster; if the character roster should be the same or different. Most of my discussions will be on the characters rosters, since that's the main thing I have to work with, but I am willing to expand on different topics if I get requests to do so.
In the case the Sakurai and his crew actually does read the SSB4 threads, I'm hoping that the 3DS and Wii-U version are different with the 3DS version having 25-35 and the Wii-U having 44+ characters (44 is the lowest I'll be satisfied with); neither rosters are including transformations. Let's take a scenario as to why I don't support the rosters being the same.
Let's say that Sakurai said that the Wii-U and 3DS version will be the exact same rosters. Lots of people (At least from what I've heard from ChronoBound on GameFAQs) for some reason wants this and I can't quite understand why. The huge problem with this is that this will require compromising the Wii-U's roster considerably. 44 characters on the Wii-U should not be that hard to do, but it'll be near impossible with the 3DS and Wii-U roster being the same. As a matter of fact, I predict if this happens, we will see a roster less then 40 characters in the game (Not including transformations) and possibly even less then Brawl. Nobody wants such an underwhelming roster for SSB4, especially considering that there are at least 15 potential newcomers that could be in SSB4. People will have high expectations for everything in the game, including rosters; making it the same on the Wii-U and 3DS will having fans feeling as if the roster is just a simple update from Brawl (Or worse) rather then something new and fresh.
It also is going to backfire on the company. Hundreds of thousands of fans are going to be vexed if the roster is less then 40, even those with realistic expectations. As such many of those people will not buy the game because contrary to what people think, unimpressive rosters are enough to scare people away. In return, it will take a hit on Nintendo's and Sora Ltd.'s profit, not to mention dock off a few points from reviews. The only benefit is that the characters are the same, which is not enough to justify the negative consequences of that happening. The game can still be very good, but it will leave almost everyone expecting a good roster disappointed. That's why I'm against this and that's why I think it'll be illogical for Sakurai to do this to his fans.
Now there are two ways to prevent this from happening. These are good solutions with many benefits and the negative side effects being much more minor.
1. Have the 3DS roster be cut down to 25-35 characters slots while SSB4 has a roster ranging from 44-50 characters slots. This means fans will have to accept less characters, stages, etc. on the 3DS version while the Wii-U version is the real deal. Also in this case, the 3DS version will have no exclusive characters, all exclusive characters will be on the Wii-U version.
This is my preferred plan. First off, people with expectations of 44-49 characters will almost certainly get at least the minimum of 44, which would satisfy realistic expectations. While it won't make Nintendo/Sora Ltd. the maximum amount of cash, they will still get a bucket load for having a good rosters (And if the game is excellent). And depending on game quality, it will keep the scores at least in the early 90s, which is what the series is renowned for. In this case, rather then feel like an update, it'll be like a game that made the game worth waiting for. The only disadvantage is that the 3DS gets less sales (Due to people thinking it's the inferior version) then the Wii-U version, but both versions will sell more then if we have both rosters the same.
2. Same as before, except lots of exclusives on the 3DS and Wii-U version and being able to transfer 3DS exclusive characters to the Wii-U version. The first plan is preferable, but I would also be in favor of this plan. First off, not only would it be even more likely to fulfill realistic expectations, it makes a 50+ roster (Without transformation) possible. More highly popular requests would get in and people would be more likely to consider getting both the 3DS and Wii-U version, which boost sales of both versions. The only disadvantage of this is that it would cost more money to get the full deal, but I wouldn't rule it out as a good idea.
Here's an example of this idea: (A roster by Cell Junior). Not exactly realistic, but I would love if this idea was implemented.
And here's mine in response: (My roster formed in the same way). Neither mine or Cell Junior's are prediction, but one thing for certain, I approve of this idea and I would love to play in either rosters.
So what that said, I want to get a little discussion going. Tell me your thoughts on what you would like to see:
1. Same roster for the Wii-U and 3DS version.
2. 3DS version being the stripped down version with the Wii-U getting all the exclusives.
3. Lots of exclusives for the 3DS and Wii-U version.
Okay, so after my failed "Smashing Blogs" series (Which I will not be continuing), I took a break from it. With the SSB4 announcement, I am now returning to blogging on a semi-regular basis. This time, it will be (If you haven't guessed) regarding Super Smash Bros. 4. I have quite a few things I want to write about, so I'll start with the one I would consider to be the most pressing matter with the character roster; if the character roster should be the same or different. Most of my discussions will be on the characters rosters, since that's the main thing I have to work with, but I am willing to expand on different topics if I get requests to do so.
In the case the Sakurai and his crew actually does read the SSB4 threads, I'm hoping that the 3DS and Wii-U version are different with the 3DS version having 25-35 and the Wii-U having 44+ characters (44 is the lowest I'll be satisfied with); neither rosters are including transformations. Let's take a scenario as to why I don't support the rosters being the same.
Let's say that Sakurai said that the Wii-U and 3DS version will be the exact same rosters. Lots of people (At least from what I've heard from ChronoBound on GameFAQs) for some reason wants this and I can't quite understand why. The huge problem with this is that this will require compromising the Wii-U's roster considerably. 44 characters on the Wii-U should not be that hard to do, but it'll be near impossible with the 3DS and Wii-U roster being the same. As a matter of fact, I predict if this happens, we will see a roster less then 40 characters in the game (Not including transformations) and possibly even less then Brawl. Nobody wants such an underwhelming roster for SSB4, especially considering that there are at least 15 potential newcomers that could be in SSB4. People will have high expectations for everything in the game, including rosters; making it the same on the Wii-U and 3DS will having fans feeling as if the roster is just a simple update from Brawl (Or worse) rather then something new and fresh.
It also is going to backfire on the company. Hundreds of thousands of fans are going to be vexed if the roster is less then 40, even those with realistic expectations. As such many of those people will not buy the game because contrary to what people think, unimpressive rosters are enough to scare people away. In return, it will take a hit on Nintendo's and Sora Ltd.'s profit, not to mention dock off a few points from reviews. The only benefit is that the characters are the same, which is not enough to justify the negative consequences of that happening. The game can still be very good, but it will leave almost everyone expecting a good roster disappointed. That's why I'm against this and that's why I think it'll be illogical for Sakurai to do this to his fans.
Now there are two ways to prevent this from happening. These are good solutions with many benefits and the negative side effects being much more minor.
1. Have the 3DS roster be cut down to 25-35 characters slots while SSB4 has a roster ranging from 44-50 characters slots. This means fans will have to accept less characters, stages, etc. on the 3DS version while the Wii-U version is the real deal. Also in this case, the 3DS version will have no exclusive characters, all exclusive characters will be on the Wii-U version.
This is my preferred plan. First off, people with expectations of 44-49 characters will almost certainly get at least the minimum of 44, which would satisfy realistic expectations. While it won't make Nintendo/Sora Ltd. the maximum amount of cash, they will still get a bucket load for having a good rosters (And if the game is excellent). And depending on game quality, it will keep the scores at least in the early 90s, which is what the series is renowned for. In this case, rather then feel like an update, it'll be like a game that made the game worth waiting for. The only disadvantage is that the 3DS gets less sales (Due to people thinking it's the inferior version) then the Wii-U version, but both versions will sell more then if we have both rosters the same.
2. Same as before, except lots of exclusives on the 3DS and Wii-U version and being able to transfer 3DS exclusive characters to the Wii-U version. The first plan is preferable, but I would also be in favor of this plan. First off, not only would it be even more likely to fulfill realistic expectations, it makes a 50+ roster (Without transformation) possible. More highly popular requests would get in and people would be more likely to consider getting both the 3DS and Wii-U version, which boost sales of both versions. The only disadvantage of this is that it would cost more money to get the full deal, but I wouldn't rule it out as a good idea.
Here's an example of this idea: (A roster by Cell Junior). Not exactly realistic, but I would love if this idea was implemented.
And here's mine in response: (My roster formed in the same way). Neither mine or Cell Junior's are prediction, but one thing for certain, I approve of this idea and I would love to play in either rosters.
So what that said, I want to get a little discussion going. Tell me your thoughts on what you would like to see:
1. Same roster for the Wii-U and 3DS version.
2. 3DS version being the stripped down version with the Wii-U getting all the exclusives.
3. Lots of exclusives for the 3DS and Wii-U version.