First Match:
- You should've gotten pika's power; then you force pika to stop spamming it.
- Bair cancels out thunder jolt.
- You could've smash DI'd out of pika's dsmash, but I guess you knew that (you did it the second time, but not the first).
- I would've used stone a few times instead of dair when you were offstage, probably would've killed pika
quicker. Maybe that's just me, though.
- You also don't use bair enough. Bair=win.
- Nice finish.
Second Match:
- I would've used stone after you escaped that first whorenado, but I'm not sure if that would've worked.
- As I think you discovered, MK can punish Kirby's whorenado. I only use it for recovery or to tack on a few more percent (but I always make sure they don't get caught in it).
- Your FFnair mindgames=win.
- I would've used a u-throw instead of the d-throw when he was at 130 some %. It might've killed him.
- Nice finish. Again.
Just a few more things. I saw no dtilt in either of those matches, could've been good setups. As people have said, less fsmash. You need to use more tilts. Also, with those fsmash combos; you probably know that the fsmash can be angled, right? Something you probably didn't know was that angling it changed the damage and knockback. Not angling it does 15%. Angling it upward does 16%, but with less knockback. Angling it downwards does 14%, but with more knockback (and the knockback is like a semi-spike). So angle it upwards for racking up damage (Fthrow->Uair->Fsmash), but when you go in for the kill, angle it downwards.
This looks like a lot, but believe me, you're better than most people I critique. Better than me, too.