Powerman293
Smash Ace
- Joined
- Aug 6, 2015
- Messages
- 899
Hey guys! I've been a Smash 4 player since it's came out. I've put a at least 200 hours into the game and it's the first one I've really really gotten into. I played Brawl when i was a kid, but I was really bad back then.My mom recently found my old copy of Brawl so I've been messing around with that too. Project M had always been on my mind, but I never really thought about playing it myself. Well I was bored last night so I went ahead and downloaded Project M to an SD card and booted up Brawl. Never played the game before nor Melee, so here's my first impressions. Again, I come from 4, so don't crucify me if "I don't get it" compared to stuff in that game.
So I boot up the game, and mess with Marth in the training mode because he's the character I main in 4. So then I went into Dreamland (which looks great, by the way) and started messing with stuff. First technique from Melee that I used was dash dancing and wow it feels so good! Marth just feels so smooth when he does it, kinda like skating on ice almost. This totally beats the **** out of dance trotting in Smash 4, I only have to do half the amount of inputs and it feels good to control. I still haven't got to the point though where I can face the right direction to get to the ledge when I recover lol.
I messed around with the other characters too. Roy and Mewtwo are kind of interesting to watch and see how they play compared to 4, with a lot of interesting coincidental similarities on the Roy side.It's also kind weird to see all of the Brawl characters do stuff like dashdancing and wavedashing and stuff considering they're from a game with completely different mechanics. I don't like how they changed Snake though. The replaced his Rocket launcher side Smash with a knife, and his side special with a regular gun. Which is kind of disappointing they didn't stay completely true to his Brawl counterpart yet made him unique.
Back to Marth, I also started messing around with L cancelling. It's nice the game gives you a flash when you did it right, since I probably couldn't tell other wise. Also tried SHFFLing a bit towards the end, albeit inconsistently. L cancelling to me is whatever, I know I have to do it if I want to get competitive. Still can't believe people bust a nut over very few ways to lag cancel in Smash 4, and some take play with Smooth Lander and Heavy gravity on seriously. I also tried to do chain grabbing, but I used it against Link and not Fox so I couldn't get it to work.
But let's get to the good stuff. Wavedashing. Ho boy. So this is the thing people lose their god damn minds over for not being in any other Smash game. Eh. I couldn't get it to work so I may be a bit biased. Don't get me wrong, I see the value in it for mix ups and using standing moves and stuff. But it just is a stupid amount of inputs just to do one thing. I find it dumb that I have to jump, then point the analog stick diagonally and then press L all within the span of less then a second. I get the jump part for stuff like wavelanding, but this? Why couldn't the project M devs just make it so inputting diagonally on the ground and then L does a wavedash? I mean, I heard they reduced the windows from Melee to here, so why not give me another input while you're at it?
TLDR: Dashdancing feels amazing, not a fan of some of the changes they made to Brawl character, L cancelling is whatever but necessary and wavedash is too many inputs for what should be a simple thing.
I'll try it out a bit more to see how long it holds my interest but the game is fun so far.
So I boot up the game, and mess with Marth in the training mode because he's the character I main in 4. So then I went into Dreamland (which looks great, by the way) and started messing with stuff. First technique from Melee that I used was dash dancing and wow it feels so good! Marth just feels so smooth when he does it, kinda like skating on ice almost. This totally beats the **** out of dance trotting in Smash 4, I only have to do half the amount of inputs and it feels good to control. I still haven't got to the point though where I can face the right direction to get to the ledge when I recover lol.
I messed around with the other characters too. Roy and Mewtwo are kind of interesting to watch and see how they play compared to 4, with a lot of interesting coincidental similarities on the Roy side.It's also kind weird to see all of the Brawl characters do stuff like dashdancing and wavedashing and stuff considering they're from a game with completely different mechanics. I don't like how they changed Snake though. The replaced his Rocket launcher side Smash with a knife, and his side special with a regular gun. Which is kind of disappointing they didn't stay completely true to his Brawl counterpart yet made him unique.
Back to Marth, I also started messing around with L cancelling. It's nice the game gives you a flash when you did it right, since I probably couldn't tell other wise. Also tried SHFFLing a bit towards the end, albeit inconsistently. L cancelling to me is whatever, I know I have to do it if I want to get competitive. Still can't believe people bust a nut over very few ways to lag cancel in Smash 4, and some take play with Smooth Lander and Heavy gravity on seriously. I also tried to do chain grabbing, but I used it against Link and not Fox so I couldn't get it to work.
But let's get to the good stuff. Wavedashing. Ho boy. So this is the thing people lose their god damn minds over for not being in any other Smash game. Eh. I couldn't get it to work so I may be a bit biased. Don't get me wrong, I see the value in it for mix ups and using standing moves and stuff. But it just is a stupid amount of inputs just to do one thing. I find it dumb that I have to jump, then point the analog stick diagonally and then press L all within the span of less then a second. I get the jump part for stuff like wavelanding, but this? Why couldn't the project M devs just make it so inputting diagonally on the ground and then L does a wavedash? I mean, I heard they reduced the windows from Melee to here, so why not give me another input while you're at it?
TLDR: Dashdancing feels amazing, not a fan of some of the changes they made to Brawl character, L cancelling is whatever but necessary and wavedash is too many inputs for what should be a simple thing.
I'll try it out a bit more to see how long it holds my interest but the game is fun so far.
Last edited: