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Thanks! Found it online. Went along perfect with my avatar so I figured, why not?ROBnWatch, I love your avatar!
I agree with X3l in that there was too much Smash move use, but aside from that your playstyle is reasonably close to my own. I wasn't very impressed with the Greninja either so lol. I like your spacing with FSmash, I should learn to use it better.Also, I wanted to show you guys the little tiny drop of potential I managed to squeeze out of G&W over the weekend.
http://www.twitch.tv/jolteontrainer/c/5638965
so Mr. Game & Watch is something of a concept clone of Jigglypuff?The biggest source of complaints levelled towards G&W
is that he dies earlier than his opponents with raw power.
That probably was meant to be the case in Brawl, too, were
it not for Bucket Braking.
Jigglypuff is even lighter and while she does have some
very potent KO moves, most of them are hard to land (smashes)
or have huge drawbacks (Rest's 5-second endlag).
I feel as if G&W is a less extreme Jigglypuff; not as mobile
in the air but faster on the ground, both have a high-gamble KO
move (Rest always comes out but lags horribly, Judgement 9 doesn't
lag as much but is unreliable), slightly heavier, both use aerials
a lot in neutral but G&W uses longer disjoints while Jiggly uses her mobility
to stay safe, and both have strong gimping games when they cannot
land a straight KO.
How could he be when Jigglypuff was in Smash first?so Mr. Game & Watch is something of a concept clone of Jigglypuff?
I think you read my post backwards... I said G&W was a concept clone of Jigglypuff, not that Jiggypuff was a concept clone of G&W.How could he be when Jigglypuff was in Smash first?
That would imply Doc has no power behind him, whichIn other words, both die at lower percents, but in different ways.
I wouldn't say that Doctor Mario is a glass cannon though. He's kind of just glass.
That's only the people who played him since Brawl and never played Melee G&W. G&W is SUPPOSED to die early. He's just supposed to deal massive damage before dying early.The biggest source of complaints levelled towards G&W
is that he dies earlier than his opponents with raw power.
Due to Jigglypuff's high damage (read: priority), her finishers are FAR easier to land than G&W's. I personally wouldn't categorize Rest as a finisher, but rather as an Oil Panic-style move that punishes people for playing badly (see below). Furthermore, her B-air is a FAR better finisher than anything G&W has in SSB4 due to how quick, safe and effective it is.Jigglypuff is even lighter and while she does have some
very potent KO moves, most of them are hard to land (smashes)
or have huge drawbacks (Rest's 5-second endlag).
Which is the polar opposite of how things used to be. G&W used to be the extreme glass cannon while Jigglypuff is more well-rounded. Also, due to how easy G&W is to punish and their weights not being all that different, G&W still dies earlier than Jigglypuff in practice (assuming Jigglypuff doesn't get Rollout gimped* or killed in a similar manner).I feel as if G&W is a less extreme Jigglypuff;
Strongly disagree. Jigglypuff may have a lot of jumps, but she is a lot slower in the air than G&W. G&W also has his up-B which allows him to recover from situations where Jigglypuff is just begging to get gimped and attack opponents in the air far faster than Jigglypuff can.not as mobile in the air but faster on the ground,
Rest is not a gamble move, and if you use it like that you're a fool. (Offense intended; you give Rest a bad name if you use it like that.) Rather, it is far more similar to Oil Panic; both make use of the opponent's predictability (finding the right timing for Rest, catching projectiles for G&W) and strike with precisely the right timing for an instant KO. The correct way to use Rest in SSB4 is to Short Hop -> Rest on opponents still stuck in endlag after using predictable slow moves. Like Oil Panic, its effectiveness varies strongly per character (smaller characters are far harder to hit) and good opponents won't give you a chance to use it. (By the way, non-KO Rest, when hit, is now safer to use than catching projectiles with Oil Panic. She wakes up quickly enough that the enemy's means of punishing her for it are limited; you'll get more harshly punished with Oil Panic's endlag than with the endlag for Rest when successful.)both have a high-gamble KO move (Rest always comes out but lags horribly, Judgement 9 doesn't lag as much but is unreliable)
And that's before you look at Heavy Trampoline...Thanks X3I and Kofu.
I think he's going to end up being a very good character. Up-B and Up-Smash out of shield seem mad good.