• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Mother's Boys - The Lucas and Ness FAQ

Aevin

Smash Journeyman
Joined
Jan 9, 2008
Messages
346
Location
Oregon
Hmm ... You know, I came back here expecting the worst--that you would take every new point I made and attempt to tear it apart. I envisioned myself pretty much making the post you just did. Which is to say ... I do not want to continue arguing and generally dislike it.

I don't want you to feel like I'm just trying to shoot you down. I'm seriously considering what you've got to say, and I'll try some stuff next time I play. I just can't edit or update based on information which is incorrect according to my experience. If my future experience leads me to believe it is correct, I'll change it in an instant.
 

GenisSage

Smash Cadet
Joined
Mar 6, 2008
Messages
39
Location
Texas
edited

Well all I have to say is "thanks". This is a great guide. Being a mediocre Ness player since the Melee days ive always wanted to get a good guide and I have to say that yours is just that. Great!! I will be making my debut with Lucas at a tourney. I myself have never been in one and i am both excited and scared at the same time. A bit more excited now due to your guide because i plan to follow some suggestions that you wrote above. Again thanks Aevin. Hope we can smash later in the future. Heres a thanks again from one psy fan to the other. Later
 

Hardcorenesser

Smash Journeyman
Joined
Feb 18, 2008
Messages
440
Location
Visalia, California
Do you have any info on Fox/Falco? i need it within 4 hours cuz that's when i need to head over to my gamestop tournament. at least tell me who - Ness or Lucas - would be a better pick against them...
 

Smashbros_7

Smash Ace
Joined
Nov 3, 2007
Messages
724
I'm sorry, but I've got to disagree. Ness's aerials are superior in terms of duration and recovery. Lucas's forward aerial may have a disjointed hitbox, but it's not nearly pronounced enough to match Ness's. His back aerial is good, but difficut to hit with, as is his up aerial. Bottom line, when I rely heavily on Lucas's aerials, I get hit, whereas when I rely on Ness's, they get hit. To me, that pretty much proves the point. I'll try to use Lucas's air combat more and give you the benefit of the doubt, but I haven't exactly been underusing them now. His neutral aerial is fantastic for comboing--but for comboing near the ground, which is where I think Lucas is more comfortable. You've also give Ness's forward aerial credit for its ability to combo easily into things like grabs, yoyos or an up tilt. Lucas's aerials combo well into ground-based attacks, whereas Ness's aerials chain repeatedly into each other. I don't see how I could be overemphasizing Ness's aerial superiority when it's simply what the character does the best, and I don't see Lucas even coming close.



Funny. I hadn't read this, and so it's saying exactly what I said above. In my general descriptions I may be overemphasizing his keep away game as you say. However in the character strategy section I cover several combos. Most of these ultimately get the opponent away from him, but I'm not trying to say he can't combo. Comparing Lucas's nair to Ness's aerials seems kind of an odd comparison, however. It combos well into ground attacks, yes. But virtually every aerial of Ness's is a combo move into another.

Personally, I find Ness's headbutt and spike VERY easy to kill with, although is back air is the best. The neutral air doesn't have great killing power; they've reduced this from melee. Still, if you compare Ness's options to Lucas's, I still believe that he has a wider array of reliable killing moves. Lucas's spikes are much more difficult to land, and the Ness's ability to KO reliably from three angles in the air beats out Lucas's ability to kill dubiously from two, in my opinion.


Lucas's forward smash is fantastic. Can't disagree with you there. However, I see it as the exception the rule. Most of Lucas's killers are difficult to hit with, and even his bat has short range. As for throws ... I see Ness's back throw killing much sooner than Lucas's throws. I kill with Lucas's back throw at about 130%, but that's only when my opponent DI's that way. Here's my basis for comparison: Ness's killing moves are his back throw, his bat, his back aerial, his headbutt, his down aerial, his forward throw (very situational). Most of these are quite simple to hit with; you grab someone when they're above 120% or so, and you know they're done for. You tap someone with that quick back kick in the same range, and you know they're a goner. Lucas's are his up smash, down smash, forward smash, his back aerial down aerial and up aerial, and his back throw. His up and down smash are difficult to place and require predicting the enemy. His forward smash is his most reliable killer, but still has quite short range. His back and down aerial require very, very careful placement which is easily influenced by the opponent's evasion (much more so than say, Ness's down air), and his back throw only seems to kill when opponents allow it to. At very high percentages, his forward tilt and forward aerial can kill, but again, I don't consider those very reliable since you have to get their damage so high. Looking over, it may be innacurate to say Ness has more killing moves, but I still say he has more reliable killing moves, and I find it much easier to KO with him than Lucas.


I'm referring mostly to Ness's aerial priority. My reasoning is simple--I get swatted away in the air with Lucas, but with Ness I do the swatting. Perhaps "priority" isn't the full story, but I could even argue Ness is better at countering opponents' attacks on the ground, due to the speed and range on his Yoyos, which properly time stop enemies in their tracks. I can use my up smash with Ness to stop all manner of nasty things, such as most of Ganondorf's high power, high priority attacks including his wizard's foot and massive punch attack. Lucas's tilts are great, but still relatively short ranged.



I feel like if you were fighting the ROB I'm fighting, you wouldn't disagree so strongly. As for Lucas's range, let me explain. Lucas has good range on his B moves. PK Fire is an obvious example. Thing is, ROB's lazer pretty much negates PK Fire use. You're thinking of the "fizzle" effect when ROB uses it twice in a row. Thing is, it only stays "fizzled" for about a second, then it's at "normal power" for about twenty seconds before reaching full power. Although it won't be in the "super" state, He can use his lazer every few seconds. No amount of PK Fire spamming will get through that. So, when I PK Fire, I get lazered. When I PK Thunder, I get lazered. When I PK Freeze, guess what. I get lasered. In the unlikely event he doesn't have a laser ready, I get gyroed. This guy is ridiculously good with ROB. However, ROB is big and easily jugglable with Ness in ways I don't see Lucas matching. I fight this guy constantly, and if there were a reliable way of beating him with Lucas, I would have found it. Reflecting Gyro's is cool, and I need to do it more. But as for absorbing lasers, this is VERY hard due to that thing's speed. If you wait until you see him firing it, it's too late almost regardless of distance. You have to KNOW when he's going to use it and activate before hand, in which case I think Lucas's slight additional speed on PSI Magnet doesn't count for that much.


This seems obvious to me, I'm afraid. Neither can rely heavily on projectiles, but Ness usually doesn't do that anyway. Lucas does, meaning a big part of his abilities are disabled. Lucas has good tilts, but they're generally short ranged. His forward tilt is the big exception, but Ness will surely approach from the air, probably with his forward aerial. I know you think Lucas's tilts have better range than I give them credit for, but I still don't see anything in his ground combat (save for his exposing up smashes) that will compete with Ness's forward aerial in priority. In the air, too, Lucas's forward aerial and even his neutral aerial should lose to Ness's. Placed carefully, Ness's dash attack, another main approach, will outrange Lucas's forward tilt. I'm not saying Ness is better than Lucas, but in this particular match up I think he has more going for him.

I mention Lucas's better recovery earlier in the guide, and I think it goes without saying. As for the PK Thunder trick ... It's a very situational thing, but I hardly consider it "********." It would have to be a mind game kind of thing, but I can see it being useful. If he's using PSI Magnet, steer away. Easily done, and you should be expecting it. He'll still sink a little bit from PSI Magnet, which could end up harming his recovery.


*sigh* Your arguments depend on me agreeing with you in your initial statements, and frankly I don't. It's tiring to repeatedly tell you how much I disagree with your assessments of range and priority. As far as grabs, I believe what Ness lacks in range he gains in recovery speed. I feel much safer using Ness's grabs, and I'm still convinced his throws are superior to Lucas's. I STRONGLY disagree that Lucas's down throw combos better than Ness's. Ness's down throw is the main throw I use, and was in Melee as well, specifically because it comos easily. Granted, if someone DI's sharply away it's somewhat tricky to get at them, but I can still almost always get at them with a forward aerial.


I think that's incorrect. To be honest, every time I've heard people claim this, I've wondered where the reasoning comes from. I play Lucas more than Ness, but generally feel much more powerful when playing Ness. With Lucas, I seem to come up against more "brick wall" types of opponents who are next to impossible to approach. The opponents I face punish me constantly for missing any smash attacks, which I'm very careful not to overuse. They hit me before I get close enough with my aerials. They hit me out of PK Fire and other projectiles. I refuse to believe my Ness is simply better than my Lucas--all my opponents seem to be claiming the opposite. But I see a great amount of strengths in Ness, which at least compete with Lucas's advantages. I still say Ness's aerial combat is far superior, and I still say Lucas's short-ranged combat is quick but limited. I'm afraid you haven't convinced me much at all. Of course, my way of playing is certainly not the only way, but against my opponents much of what you're describing simply doesn't work. And I'm afraid my personal experience in battle is more trustworthy to me than your assertions. I'm sure you feel the same.
Seems to me that Ness is WAY better in Brawl than in Melee (might even be like his old 64 self)
 

Aevin

Smash Journeyman
Joined
Jan 9, 2008
Messages
346
Location
Oregon
GenisSage: Thanks! I'm glad you found it helpful. By the way, Genis is one of my favorite video game characters of all time. I love mages, and Genis is just too cool!

Serpit: I'd love to play you some time, but is that even possible? I hate to imagine the lag between our two locations ...

Hardcorenesser: Sorry, I won't be able to update that quickly. I just haven't fought them much, so I don't think I can be very helpful yet.

BTW ... Several character received minor tweaks in the English version. I suspect they sped up the charge on Ness's PK Flash a little bit, and extended the range of Lucas's tether recovery, but I'm not really sure. I'll try to do a closer comparison when I have access to the Japanese version again, but if someone beats me to it, all the better. As far as I can tell, nothing else has changed with Ness and Lucas.
 

Serpit

Smash Journeyman
Joined
Sep 23, 2006
Messages
219
Location
Vienna, Austria, Europe, Earth, Milky Way
Serpit: I'd love to play you some time, but is that even possible? I hate to imagine the lag between our two locations ...
.

I guess we'll see, but after hearing how the lame the servers supposedly are I expect the worst D:

Anyway, great to hear about tweaks, better Rope Snake and faster Flash is always good. Do you know if there's any change to make PK Freeze a useful move, like, making the opponents plummet straight down? >____>
 

Hardcorenesser

Smash Journeyman
Joined
Feb 18, 2008
Messages
440
Location
Visalia, California
omg i am so ******* pissed. i lost in the ******* second round of the ******* gamestop tournament. i lost to a ******* n00b sheik that spammed his ******* utilt! god i hate sheik! and i was the only person there that had any ******* experience on the ******* game. stupid wii remote and nunchuk... i never used it before i couldn't even figure out how to jump! WHAT THE ****!! I hereby vow that i will never again use the ******* wii remote and nunchuk controls!! NOT ON YOUR ******* LIFE!!!!!!!!
 

Aevin

Smash Journeyman
Joined
Jan 9, 2008
Messages
346
Location
Oregon
Hardcorenesser: I didn't go specifically for that reason. I think it's silly that they don't allow you to use whatever control scheme appeals to you. It just gives an unfair advantage to certain people--which is probably what they were hoping to prevent.

It appears I was wrong about the range on the snake. I think it's more likely I was just underestimating the range to begin with.

PK Flash, I still think has gotten faster, at least in the long range, charged capacity.

PK Freeze seems completely unchanged.

Things with other characters were to remove unfair advantages. I believe they did something to Marth's forward aerial (like adding lag) and tweaked Pit's jumps a little ...

By the way, I am gaining a greater appreciation for Lucas's aerials. His forward aerial has a lot more range than I gave it credit for. The problem could be just in the opponents I've been facing--Lucas doesn't seem to get through aerials of characters like ROB or Ganondorf, but as soon as I started fighting Sonic, it seemed I outdid everything he had.
 

thanif19

Smash Rookie
Joined
Mar 10, 2008
Messages
14
Location
DC
Well yeah, that's pretty obvious =D
But he's not really his SSB 64 self, mainly due to the removal of DJC and the reduction of hit- an shieldstun in general. And the spike, don't forget about the spike =P
good I am not the only one that thought his spike in this version was nerfed compared to SSB64. I never played melee so I do not know how bad ness ws nerfed in that edition.
 

Trizzy

Smash Cadet
Joined
Mar 10, 2008
Messages
26
Location
Northern VA
A fine guide, Aevis. Admittedly I've only had the game for less than a week because I was too lazy to get the Japanese version, but since I've owned it I've alrady racked up 750+ KO's with Lucas, mostly 4 stock matches and mostly against an annoyingly good Pit player (Like the kind of annoying that snipes your PKT's when you're trying to recover... 75% of the time). That being said I figured I'd stop trolling these **** forums finally (5 years, 2 posts ftw) and share a couple of interesting things I've learned and observed that I didn't find in your guide:

Lucas' SH'ed dair is great for approaching people with average or slow utilts. You can change your DI to the opposite direction your jumping once you're directly over their head and that will seem to vacuum them into the rest of your kicks and usually pop them up for a combo. Shouldn't be overused, but a nice option to mix things up.

Pressure your opponent to the edge of a platform and stay just out of his attack range. Pushed against the edge like that people feel pressured to create distance so they will either try to roll behind you or jump over you. Both can and should be punished by Up Smashing their face off. Overusing this is a death sentence. Might only work once or twice in a match before they catch on, so make it count.

In a similar vein, Up Smash is a relatively safe (in terms of damage tradeoff if you miss) way of edgegaurding. I'm still experimenting with this so I won't comment too much on it, but in my experience you usually only risk getting hit by a weak aerial or ledge recovery attack, and everyone should know what the payoff is if you connect...

I've only found two practical uses for the Zap jump:
The first is when you are on the ledge and your opponent is waiting there to counter your recovery. Let go of the ledge and fall a little ways and do the Zap jump. If you timed it right you'll PK fire the guy while being the perfect height to follow up with an fair or dair if he shielded.
The second is to use it in an attempt at not having your recovery stolen by well placed projectiles or edge guarders.

Other than that I have found no truly practical application for that move, mainly because of it's lack of any horizontal momentum. Though it may be helpful after being spiked at low-mid %. Anyone test this?

You can use PKT as a prod, a shield and a getaway vehicle (sorta). Whenever an opponent starts to approach you from the air (especially high in the air) and you don't feel comfortable engaging them, try using PKT and make the thunder circle a couple of times somewhere between you and the other guy. You have all kinds of options in this position:

1) He decides to back off - Make the PKT hit the ground, now you're both in neutral position
2) He decides to approach, but not attack - Hit yourself either away or at him with the PKT, depending on which seems safer at the time. I usually hit myself away unless they are at high%.
3) He decides to attack - Start prodding him with the PKT. He will probably air dodge, but that's why you just follow and circle it back into you. If timed well, you can make the thunder escort the guy right into you, which will trigger PKT2, which will cause extra damage and will sometimes even lead to them being pushed behind you before the PKT2 starts. Sometimes you can get the full damage from PKT and PKT2 like this. I've done almost 80% damage + a KO on the last hit on 3 seperate occasions by doing this. Practicing this move for hours is worth the 5 seconds of WTF ZOMG that usually follows. Especially if it was their last stock.
4) He does soemthing unexpected - When things go wrong, just hit yourself away in the direction of safety. Hard to punish. The perfect crime.

One last note: I know your guide is geared more towards tourny style play, but if you happen to be playing with Smash Balls on, PKT ftw. For reals.

I really like Lucas, so I'd really like to see his meta-game improve a lot. I personally think he's going to be the underesimated powerhouse in the upcomming tourny scene once a lot of his potential is realized.

Cheers to that, mates.
 

Aevin

Smash Journeyman
Joined
Jan 9, 2008
Messages
346
Location
Oregon
Trizzy: Thanks for the info. I agree with just about all of it, and use much of it, but for some reason it slipped my mind. The thing with the loops of PK Thunder is something I do often. People almost always think I'm going to hit myself with it if I'm airborne, so I can use it to make a kind of wall. The Zap Jump application sounds cool ... I'll have to give it a try. And ... well, I have to admit that I've underestimated and underused Lucas's aerials at least a little.

I'll be honest, I haven't updated with much new information mainly because I'm out there actually playing Brawl. But I'll get back to it soon and add the things people have been talking about in this thread and the forums in general--like that neat trick with Ness's PSI Magnet. It looks so cool!
 

GenisSage

Smash Cadet
Joined
Mar 6, 2008
Messages
39
Location
Texas
How goes it?
I just wanted to say "thank you" for the Lucas info. NOt only am I a big Mother fan i enjoy giving justice to the Mother boys by totally owning with them. I found the information you gave above was awesome. I used it to the best of my power and was able to win a local tournament. Lucas is the best. Thanks again.
 

Raheelp

Smash Rookie
Joined
Dec 16, 2007
Messages
24
Location
New Hampshire
How goes it?
I just wanted to say "thank you" for the Lucas info. NOt only am I a big Mother fan i enjoy giving justice to the Mother boys by totally owning with them. I found the information you gave above was awesome. I used it to the best of my power and was able to win a local tournament. Lucas is the best. Thanks again.
:bowdown:

Videos?
 

Gerbality

Smash Journeyman
Joined
May 21, 2006
Messages
200
Location
Alberta
Very great guide :D
the character specific was awsome :)

I would just like to add that lucas's nair will end immediatly before you land out of a short hop, giving you only the landing lag of 4 frames(unless it changed in brawl). If you are a little too late with the nair, expect to deal with the nairs landing lag, which isnt pretty. This means the nair is lucas's fastest ending ariel. However, all of his ariels have small landing lag anyway, which is nice.

I personally love lucas's bair, but maybe thats just me ;)
 

GenisSage

Smash Cadet
Joined
Mar 6, 2008
Messages
39
Location
Texas
:bowdown:

Videos?
NO videos Man. But would definetly want to battle. If u do pm me your friend code. Im in texas so hope the lag wont be problem. My FC is on the left under the avatar. That goes to all u guys. NEss Vc Lucas. Total smack down. Oh yeah
 

Aevin

Smash Journeyman
Joined
Jan 9, 2008
Messages
346
Location
Oregon
GenisSage: Congrats on your win! I'm glad the information was helpful.

Gerbality: Yeah ... I'm going to do a major update in the near future, and that property of the aerials is something I'll add--it works with the down aerial as well, to some pretty surprising results.
 

Aevin

Smash Journeyman
Joined
Jan 9, 2008
Messages
346
Location
Oregon
I'm afraid I'd be violently attacked if I posted this there. Several prominent posters there seem to be anti-Lucas, and that's why I chose this forum to post.

Thanks for reading!

Updates coming soon. I swear!
 

Aevin

Smash Journeyman
Joined
Jan 9, 2008
Messages
346
Location
Oregon
Wow! That's extraordinarily helpful. I've been very busy (trying to publish a book! Yay!) so odds are I wouldn't have gotten to those percentages for a looooong time.

I don't know how much I'll use, but I'll definitely update with your move percentages soon. I'll try try to very clearly credit you any time I use your info. Thanks so much!
 

Smashbros_7

Smash Ace
Joined
Nov 3, 2007
Messages
724
Aevin, your not afraid of Ademisk are you? You could definitely defeat him in a flame war. Ness boarders need this FAQ, or the balance between Lucas and Ness will be broken forever...
 

GofG

Smash Champion
Joined
Jul 6, 2005
Messages
2,001
Location
Raleigh, NC
Bah. Let Ademisk do whatever the hell he wants. He's hardly a prominant poster. Just because his Ness is the best out there right now, that doesn't really mean anything. Hell, who is the best Lucas right now? Levitas? We haven't put much thought into it, seeing as this early in the game, it doesn't really matter.
 

OnettSphere

Smash Cadet
Joined
Mar 18, 2008
Messages
65
Location
J-Town
Bah. Let Ademisk do whatever the hell he wants. He's hardly a prominant poster. Just because his Ness is the best out there right now, that doesn't really mean anything. Hell, who is the best Lucas right now? Levitas? We haven't put much thought into it, seeing as this early in the game, it doesn't really matter.
I totally agree.
Nice guide, really was a helper!
 

Earthbound360

Smash Hero
Joined
Jul 3, 2006
Messages
5,725
Location
Bowie, MD
NNID
Mikman360
Post it there! If anyone flames you, I'll handle it. I dont see why Ness and Lucas players have such a large wall between them.
 

Aevin

Smash Journeyman
Joined
Jan 9, 2008
Messages
346
Location
Oregon
Yay! Updated with new, corrected and better information. Added more recent advanced strategy discoveries, and updated the PSI Magnet list--mostly complete, now, so please let me know if you've noticed some absorbable stuff I missed.
 

Greender

Smash Rookie
Joined
Mar 25, 2008
Messages
1
Location
Colombia
Great guide Aevin, I'm trying to learn how to play with lucas and your guide was really helpful and friendly to understand certain moves an techniques, I also play Ness so double thanks.
 

DrChops

Smash Apprentice
Joined
Feb 29, 2008
Messages
154
Location
Indiana
I'm not sure how much you read these posts Aevin, but for your match-up section about which character is better aganist whom, you should put Lucas as the better opponent aganist Mr. Game and Watch.

It turns out that when Mr. Game and Watch is hit with Ness's PK Fire, he is able to use his down - B on the pillar that is created. This completely fills his little container, and is a one hit kill if hit with it.
 

Aevin

Smash Journeyman
Joined
Jan 9, 2008
Messages
346
Location
Oregon
I read the posts quite often, actually. Thanks to everyone for the encouraging words.

DrChops: Thanks for the information! I'll keep that in mind. I'd like to get a little more hands-on experience before I update with that character, but I'll remember this for when I do.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
lol, what's with this fascination with ademisk?

PS. Ness guides should go on the ness boards. I'm all for that. Besides, if it goes there, maybe there'll be some organized development of Ness's metagame.
 

Earthbound360

Smash Hero
Joined
Jul 3, 2006
Messages
5,725
Location
Bowie, MD
NNID
Mikman360
Yes, please put it there. Im trying to end this Lucas vs. Ness war anyways.

Somethings you should add. Tyr_03 has been looking into a few useful PKT techniques.

PKT Edgestall
Very useful for Ness and Lucas' edgegame. Gets people away from the edge. Its easier to do as Lucas, but more effective with Ness IMO. Lucas' turns into the stage easily as quickly so he can grab the edge fast. But since Ness' PKT pulls people in the direction they came from, hitting someone with this technique will pull them OFF the stage :bee:

Be careful though. NEVER aim for the opponent. Just make a tight circle and hit the stage. If you miss, you'll still live, but if you try to aim for someone too far away, you wont grab the edge in time.

Edge cancelled PKT2

Basically you PKT2 at the stage at an angle so that you cancel the end lag with the teetering animation. Easier to do with Lucas since he has more range.

And one more thing. Ledge momentum PKT2 is really called Thundersliding. It has ben called this and possible since Melee (in Melee though, DJCing would work also). It also works with Ness, but the PKT has to travel a different path and its a bit less quick.
 

Ehic

Smash Cadet
Joined
Mar 28, 2008
Messages
33
Location
Arizona
Nice Guide very useful. I was wondering though. It seems that Nesses PKT sends oppenents flying in the same direction they get hit from. ie. you hit their right side they fly right. Could u check that out and makes sure I'm not crazy?
 
Top Bottom