Proverbs
Smash Lord
This is probably the thing that frustrates me the most about Brawl. Another point where they stepped backwards.
Now, let me ask you who don't know what I'm talking about to perform a little experiment. Pop in Melee (if you have it) in go into training mode with Captain Falcon on Final Destination. Now, first jump and then DI to the right. Secondly, go all the way to the left of the stage and run about halfway and jump while running, continuing the DI to the right. Did you feel the momentum Falcon had? Now do the same thing with Brawl.
Problem. Brawl gives characters no momentum after a run. This doesn't even make sense and inhibits good gameplay. Besides the fact that having run momentum would add another element to the game to give it more depth, Brawl lacking this feature is downright stupid. This is something incredibly fundamental and is experienced, as I'm sure you know, in reality. Around eighth grade I was able to jump seven feet from standing and around 15 feet+ after a run. Momentum, it exists in the real world. They took that into account for Melee and possibly 64.
So why take a step backwards with Brawl? Captain Falcon is the second fastest in Brawl and the fastest in Melee (and 64). This guy has some killer momentum stored up after he runs. So why is it that he seems to only be able to jump the same distance after a run? Perhaps this is also what inhibits his edgeguarding game that he had in Melee--the ability to jump all the way to the horizontal barrier and Falcon Punch a recovering opponent (just because you can!). This is ruined in Brawl.
So why am I writing this? Because I'm frustrated. Seriously frustrated. It seems like they just gave us a whole load of eye candy and said "Go ignore physics." How stupid do they think we are?
Games are supposed to have a sort of enhanced reality, or a surreality, but not something completely unbelievable. As it is, it's so hard to believe Brawl. The physics don't jive with what we know about reality and there was no purpose to making the two not go along with one another. Being able to jump in the air doesn't make sense when it comes to physics, but that adds another element to the game. This, however, is just downright stupid.
Anyone else share my frustration? I feel like this definitely contributed to the downfall of our dear Captain.
Now, let me ask you who don't know what I'm talking about to perform a little experiment. Pop in Melee (if you have it) in go into training mode with Captain Falcon on Final Destination. Now, first jump and then DI to the right. Secondly, go all the way to the left of the stage and run about halfway and jump while running, continuing the DI to the right. Did you feel the momentum Falcon had? Now do the same thing with Brawl.
Problem. Brawl gives characters no momentum after a run. This doesn't even make sense and inhibits good gameplay. Besides the fact that having run momentum would add another element to the game to give it more depth, Brawl lacking this feature is downright stupid. This is something incredibly fundamental and is experienced, as I'm sure you know, in reality. Around eighth grade I was able to jump seven feet from standing and around 15 feet+ after a run. Momentum, it exists in the real world. They took that into account for Melee and possibly 64.
So why take a step backwards with Brawl? Captain Falcon is the second fastest in Brawl and the fastest in Melee (and 64). This guy has some killer momentum stored up after he runs. So why is it that he seems to only be able to jump the same distance after a run? Perhaps this is also what inhibits his edgeguarding game that he had in Melee--the ability to jump all the way to the horizontal barrier and Falcon Punch a recovering opponent (just because you can!). This is ruined in Brawl.
So why am I writing this? Because I'm frustrated. Seriously frustrated. It seems like they just gave us a whole load of eye candy and said "Go ignore physics." How stupid do they think we are?
Games are supposed to have a sort of enhanced reality, or a surreality, but not something completely unbelievable. As it is, it's so hard to believe Brawl. The physics don't jive with what we know about reality and there was no purpose to making the two not go along with one another. Being able to jump in the air doesn't make sense when it comes to physics, but that adds another element to the game. This, however, is just downright stupid.
Anyone else share my frustration? I feel like this definitely contributed to the downfall of our dear Captain.