MLG Orlando
April 16-18th, 2010
Passes on sale now for $35! Purchase your pass by clicking here!
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April 16-18th, 2010
Passes on sale now for $35! Purchase your pass by clicking here!
Follow on Twitter!
Announcement: Make sure you visit the
Team Builder page to confirm your attendence after purchasing a pass! Just so everyone is aware though, the Team Builder has nothing to do with Brawl teams. It is just a carry-over word from Halo since they have only teams. So for all intents and purposes, pretend this is called the "Singles Player Builder".
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MLG is the biggest, longest running tournament circuit in North America. It has the largest prize pool and will be the most professional event any of you will ever attend. All equiptment is standard. All Wii's and TV's will be provided for you in a uniform setting. Trained referee's will be at nearly every station to officiate matches. The best players from around the country will compete for large prizes and ultimately the right to call themselves National Champion and earn a $12,500 prize check.
If you have never been to an MLG before then you should know this isn't your run-of-the-mill gaming tournament. This isn't TV's lugged in from all around the country. There are literally miles of electrical cables, thousands of electronic devices, hundreds of TV's, Over 200 staff members, and some of the biggest sponsors in existence. If you are wondering what you get out of your pass other then a chance to compete and an opportunity to experience the Brawl community, here are just some of the things available at each event:
- Free BIC Razors
- Free Old Spice Deodorant
- Free Hot Pockets
- Free Doritos
- Free Stride Gum
- Free Dr. Pepper, all you can drink, all weekend long
- Sponsor giveaways and contests for free merchandise
Many players easily walk out with merchandise valued higher then the cost of their pass. Will you be one of the lucky ones to win in a sponsor contest? Or maybe you will grab a handful of BIC Flex 4 Razors as you head back to the hotel? Need your caffeine fix? Dr. Pepper has got you covered with multiple flavors all weekend long. Notice one of your friends happens to be a bit smelly? Grab some Old Spice and help keep the smell away from the rest of the crowd. Most sponsor giveaways will occur all weekend long and are easily available for every competitor and spectator.
What is extra special about MLG events is that starting with the third event in Raleigh, the top 16 players in Pro Circuit Points will receive $200 stipends when they check in. Before even a single match is played over $3,200 will be distributed, that is more then most national tournaments give in total prizes. These stipends help ensure that each and every MLG event has the best competition because these stipends provide monetary relief for travel expenses! In addition to this the top 16 ranked players will get access to a special area at MLG events known as the "Pro Lounge" that provides a setup for practice and other goodies provided by MLG and sponsors!
Click here to view the per event Pro Circuit Point breakdown!
MLG Orlando Event Schedule
Friday - April 16
10:30 AM - 1:30 PM: Early Check-In
1:30 PM - 5:00 PM: Check-In / Warm-Up
5:00 PM - 5:30 PM: Welcome
5:30 PM - 9:30 PM: 1v1 Winners Round 1
9:30 PM - 11:30 PM: 1v1 Winners Round 2
11:30 PM - 12:30 AM: 1v1 Winners Round 3
Saturday - April 17
8:00 AM - 10:00 AM: Warm-Up
10:00 AM - 12:00 PM: 1v1 Losers Round 1
12:00 PM - 2:00 PM: 1v1 Losers Round 2
2:00 PM - 3:00 PM: 1v1 Losers Round 3
3:00 PM - 4:00 PM: 1v1 Losers Round 4
4:00 PM - 4:30 PM: 1v1 Winners Round 4
4:30 PM - 5:00 PM: 1v1 Losers Round 5
5:00 PM - 5:30 PM: 1v1 Losers Round 6
5:30 PM - 6:00 PM: 1v1 Winners Round 5 / Losers Round 7
6:00 PM - 6:30 PM: 1v1 Losers Round 8
6:30 PM - 7:00 PM: 1v1 Winners Round 6 / Losers Round 9
7:00 PM - 7:30 PM: 1v1 Losers Round 10
7:30 PM - 8:00 PM: 1v1 Winners Round 7 / Losers Round 11
8:00 PM - 8:30 PM: 1v1 Losers Round 12
8:30 PM - 9:15 PM: 1v1 Winners Round 8 / Losers Round 13
9:15 PM - 10:00 PM: 1v1 Losers Finals
10:00 PM - 11:15 PM: 1v1 Finals
Sunday - April 18
8:00 AM - 10:00 AM: Warm-Up
10:00 AM - 11:00 AM: 2v2 Winners Round 1
11:00 AM - 11:30 AM: 2v2 Losers Round 1
11:30 AM - 12:00 PM: 2v2 Winners Round 2
12:00 PM - 12:30 PM: 2v2 Losers Round 2
12:30 PM - 1:00 PM: 2v2 Winners Round 3 / Losers Round 3
1:00 PM - 1:30 PM: 2v2 Losers Round 4
1:30 PM - 2:00 PM: 2v2 Winners Round 4 / Losers Round 5
2:00 PM - 2:30 PM: 2v2 Losers Round 6
2:30 PM - 3:00 PM: 2v2 Winners Round 5 / Losers Round 7
3:00 PM - 3:30 PM: 2v2 Losers Round 8
3:30 PM - 4:00 PM: 2v2 Winners Finals / Losers Round 9
4:00 PM - 4:45 PM: 2v2 Losers Finals
4:45 PM - 5:30 PM: 2v2 Finals
Full Season Schedule
Pro Circuit Event #1: MLG Orlando (Florida) - April 16th-18th, 2010
Pro Circuit Event #2: MLG Columbus (Ohio) - June 4th-6th, 2010
Pro Circuit Event #3: MLG Raleigh (North Carolina) - August 27th-29th, 2010
Pro Circuit Event #4: MLG Dallas (Texas) - November 5th-7th, 2010
Pro Circuit Championship: TBA
Registration for the Columbus, Ohio event begins on May 4th.
Click here to view the tentative event schedule!
Click here to view further information regarding the competition format!
Find the closest event to you on Google Maps! Click here!
1v1 Settings
1. Rules = Stock
2. Stock = 3
3. Timer = 8 Minutes
4. Items = Off & None
2v2 Settings
1. Rules = Stock
2. Stock = 3
3. Timer = 8 Minutes
4. Items = Off & None
5. Team Attack = On
General Rules
- Players may not use a controller with Turbo capabilities or Wireless capabilities. Controllers with Turbo capabilities allow Players to map a button sequence to the Turbo button. Pressing that button results in their Character performing a set of actions that would normally require the Player to press multiple buttons.
- Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players may not use a controller that has been modified to include a Turbo button. Players are allowed to make cosmetic changes to their controller, however, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.
- Players may not attach a headset to the Wii or TV.
- Players/Teams who break General Rules #1-3 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See Gameplay #3).
- Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a Game is in progress. Breaking this rule will result in a Forfeit of the Game.
- Players may not appear on the Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors. Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
- In the case of a Wii/TV malfunction, the Game will be restarted from the beginning.
- No Warm-Up Games may be played outside of scheduled Warm-Up periods.
- During scheduled Warm-Up periods, all Games must be played with three Stock or less.
- During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
- During Saturday and Sunday’s scheduled Warm-Up periods, Players/Teams who haven’t been eliminated from the Event have priority over other Players/Teams regarding the use of open Stations.
- Players who break General Rules #8-11 may be given a Foul (See Pro Circuit Conduct Rules).
- If a Player/Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game. 10 minutes after the announcement, a Player/Team will Forfeit the Best of 3 Game Match or the 2nd Game of the Best of 5/7/11 Game Match. 15 minutes after the announcement, a Player/Team will Forfeit the Best of 5, Best of 7, or Best of 11 Game Match. If both Players/Teams Forfeit the Match, the higher seeded Player/Team will win the Match.
- Players/Teams may Forfeit a Game or Match if a Player leaves their Station without their Referee’s permission, or is otherwise unable to play. Referees may set a time limit for a Player who has requested that they be allowed to leave their Station, however, Referees may also deny a Player’s request to leave their Station. Players/Teams may Forfeit a Game or Match if a Player hasn’t returned by the end of their Referee’s set time limit.
- No use of Marth’s Grab Release Infinites against Lucas and Ness.
- No use of King Dedede’s Grab Infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
- Players/Teams who break Gameplay Rules #1-2 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See General Rules #4).
- No use of Meta Knight’s Infinite Cape Glitch.
- No Pausing a Game without Referee’s permission.
- No use of an action that freezes a Game, or otherwise disrupts standard gameplay.
- Any Infinite Move must end before the affected Character reaches 300%.
- Breaking any of Gameplay Rules #4-7 will result in a Forfeit of the Game.
- Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, and ejection from the venue. Players who are disqualified from the Event won’t receive any Rank Points for their ranking in the Event.
- In the 1v1 Event, the higher seeded Player must choose their Controller Port first. The lower seeded Player may use any of the remaining Controller Ports. In the 1v1 Finals, the Player without a Match loss must choose their Controller Port first. In the 1v1 Finals, the Player with a Match loss may use any of the remaining Controller Ports.
- In the 2v2 Event, the higher seeded Team must choose one Controller Port first. The lower seeded Team must then choose two Controller Ports. The higher seeded Team must use the Controller Port that wasn’t chosen.
- Players may request a Blind Pick of Characters for the Game 1 of a Match.
- For Game 1 of each Match, the higher seeded Player/Team must strike three Stages from the list of Starter Stages. The lower seeded Player/Team must then strike 4 Stages from the list of Starter Stages. The higher seeded Player/Team must then choose the Game 1 Stage from the remaining Starter Stages.
- After the Stage has been selected for Game 1 of a Match, each Player may select one Stage, from the list of Starter Stages or Counter-Pick Stages, that can’t be chosen for Games 2-11. The lower seeded Player will be given the opportunity to select a Stage first. The higher seeded Player will then be given the opportunity to select a Stage.
- The loser of a Game must select the Stage for the next Game. The Stage for Games 2-11 can be selected from the list of Starter Stages or Counter-Pick Stages.
- After the Stage a Game 2-11 has been selected, the winner of the previous Game must select their Character(s), for the upcoming Game, first. The loser of the Game must then choose their Character(s) for the upcoming Game.
- If the Timer runs out, the winner of the Game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. In a Tiebreaker Round, Stock will be set to 1, the Timer will be set to 4 Minutes, and the same Stage and Characters must be used.
- If the Timer runs out and a Player exceeds the Edge Grab Limit for that Game’s Stage, that Player/Team will Forfeit the Game. However, if the Timer runs out and both Players in a 1v1 Match, or at least one Player on each 2v2 Team, exceed the Edge Grab Limit for that Game’s Stage, the penalty will not be enforced (See Gameplay Rules #16). The Edge Grab Limit on Norfair will be 45. The Edge Grab Limit on all other Stages will be 35. The Edge Grab Limits only apply to Games/Tiebreaker Rounds in which the Timer runs out.
- If a Game is started without the approval of a Referee it will be restarted.
- Players may take one or more of their teammate’s Stock.
Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium
Smashville
Yoshi’s Island
Counter-Pick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Singles (pot = $7,000)
1st - $2,500
2nd - $1,500
3rd - $1,000
4th - $700
5th - $500
6th - $350
7th - $250
8th - $200
Doubles (pot = entry fee * number of entrants)
1st - 55%
2nd - 30%
3rd - 10%
4th - 5%
With each event players will receive Pro Circuit Points based on their placement. These points accumulate over the season and will be used for seeding at later events. Seeding will become increasingly important for players as the season moves forward and people vie for better positioning leading into the National Championship.
After the Orlando and Columbus event the top 16 players will receive $200 stipends to travel to the next event in Raleigh, North Carolina on August 27th-29th. Players who continue to remain in the top 16 will continue to receive these $200 stipends handed to them the moment they check in! More money will be distributed ($3,200) before the start of each of the final three events then is available at most national tournaments!
Players can also compete in an online Pro Circuit event after the Orlando competition. These online Pro Circuit events will be used to help seed players who do not already have live Pro Circuit event points! More details on this coming soon!
Click here to view the per event Pro Circuit Point breakdown!
National Championship Prizes
1st - $12,500
2nd - $7,500
3rd - $5,000
4th - $3,500
5th - $2,500
6th - $1,750
7th - $1,250
8th - $1,000
Total Season (Raleigh, Dallas, and Championships) Stipend Distribution: $9,600
Total Season Prize Distribution (All 5 Events): $63,000
Total Money Distributed: $72,600
note: these prizes do not include doubles winnings
Registered Usernames
- -Ajax-
- -Gato-
- -ksizzle-
- .Kith.
- .X.FACTOR
- 2nLio
- 718R00kie
- Affinity2412
- Affinityy
- AlliedNess
- AllyMeOrNot
- AllyOrNotAlly
- arcticfox16
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- Atomsk92
- AvatarYang
- Axi
- Blakinola
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- bschung
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- Cloudstealth
- CO18
- codpro11
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- CuraSK
- D-Torr
- D.rEZ
- D1
- daoser
- DEHF
- DewDaDash
- dfear
- Dimension_X
- Dizzledog4000
- dmbrandon
- Dojo___mlg_
- Dphat
- Dr.Grandpa
- Dr.Wario
- Draconoa44
- Dreweyes
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- ESAM
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- heyyoufrannichu
- hiROI
- HRnut
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- lauclavien
- lEddHunterl
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- LessThanPi
- Lil-Chi
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- lorenzom
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- _Mav_