fromundaman
Henshin a go-go Baby!
Mario's edgeguarding seems to be slightly better in this game. FLUDD pushback was buffed from what I've observed, so Mario does seem to have more offstage playmaking potential. Not to mention FLUDD can be used to just simply push people to the edge, which then lets you gain stage control against camping. But other than FLUDD gimmicks...yeah. Mario just really isn't good on default settings, and I mostly am really angry at professional players who tried to claim he was buffed.
Mega Man seems like Bowser, in that he probably has some really good and really bad matchups. His gameplan is amazing, until you pick things that easily ignore it. Palutena probably beats him, and she's not as solid of a character as him on default settings.
Pac-man seems like he's potentially OP, except his grab appears to be a tether grab and thus he can't really scare you in footsies. Just his camping looks so good when he has like a million and a half ways to escape traps easily and can attack from many angles viably. Like...Fire Hydrant is just...yeah. There's probably a reason he has a tether grab when I think of it that way.
IDK Mario felt a lot better in the demo, and maybe it's because I haven't spent significant time with him yet, but he felt slightly better to play this time around, although it could just be other characters getting nerfed that makes it seem that way.
That said there was no reason to nerf his Fair...
Ehhh... I have yet to find a Paletuna that scares me as Megaman. Honestly no reflect character is bad if you space yourself right since Crash bomb and Buzzsaw disappear before coming back to you.
The main drawback I've noticed to Megaman so far is if someone can zone you while holding the saw blade, it makes the game much harder. I know a Sheik wrecked me in tournament today by doing that, especially since she has the tools to decimate my approaches.
Pac Man is really good, but IDK if I'd call him OP. He has a few glaring weaknesses, of which the most obvious is the grab. His grab game is incredible BUUUUUT his grab itself kind of sucks. This can be mitigated with the push from the hydrant and pivot grabs though.
He also has some issues dealing with disjointed hitboxes diagonally below him.
Finally his recovery, while amazing, is very linear, allowing people to rack up damage on him as he returns.
That said, Pacman's damage output (Can combo 60% off of a melon or Galaga ship!!!) and kill potential are insane, and his fruits are so versatile and allow for a lot of setups.