GANONDORF DRAGMIRE
Ganondorf probably needs no introduction. The very King of Evil himself, Ganondorf wields the Triforce of Power, granting him near unstoppable abilities, endurance, and of course, badassery. Among his many feats is ruling the entire Dark World, taking over the whole freakin' real world, and hijacking entire games at the last minute for no apparent reason. Without a doubt, Ganondorf is a living embodiment of an age old saying:
It's good to be king.
STATS
Size- 9/10 Exactly the same as in Brawl.
Weight- 10/10 It's Ganon. What do you expect?
Speed- 3/10 Only a bit faster than he was in Brawl. Which is still quite pitifully slow.
Jump- 3/10 His jumping is quite lackluster; not even his recovery can make up for it.
Traction- 9/10 Controls quite well.
Power/Priority- 10/10 GOOORAAAAAAAAAAAAAH!!!!!!!!
Range- 7/10 Ganon's got new tricks up his sleeves, gaining some projectiles along the way.
As you can tell, Ganny sure ain't a force to be reckoned with any day of the week. He may feel quite clunky, but in the hands of a true Dark Lord, he'll unleash pure murderous pain by the truckloads.
ANIMATIONS
IDLE- 'Dorf stands tall and erect, smirking and crossing his arms while his cape blows in the wind. Occasionally he'll scratch his neck, putting on a bored expression throughout. If his health is over 100%, Ganon will put on a more serious face and take on a stance more similar to his Melee one.
WALK- Ganondorf stomps forward, his arms swaying broadly. One can sense the aura of power surrounding him. He has a cocky, confident smirk while walking, which changes to a more deranged and insane one once his health goes over 100%.
RUN- Ganon keeps his arms crossed, leans all the way forward, and hovers across the ground. Once he goes over 100%, this hover turns into a demented run; similar to his Melee run, but with a bloodshot face.
CROUCH- Ganondorf mockingly gets on his knee and fist, similar to his kneel while falsely claiming allegiance to the King of Hyrule. Every once in a while he puts on a treacherous smirk. Ganny ain't foolin' no one!
SHIELD- Ganondorf shows off his Triforce of Power, which presumably projects a magic force field that protects him.
SPECIALS
N. SPECIAL- WARLOCK PUNCH
Ganondorf brings his hand up to his face while the triforce of power on his hand glows awesomely. A huge surge of cloudy black magic forms around his arm as he makes a mighty fist. He then slowly brings this fist down before thrusting his dark arm directly in front of him. Despite the different animation, this has the exact same startup time as the Brawl attack. This powerful Warlock punch deals a horrifying
666% damage, and is a one hit KO, with priority only outmatched by the Great Chimera. May the 3 goddesses bless whoever is unlucky enough to get in the way of this attack.
N. SPECIAL (CHARGE)- WARLOCK BALL
One major thing setting this attack apart from the Brawl variation is the fact that this attack can be charged beyond the initial animation. If you ever find the time to charge 1.5 extra seconds on top of the previous animation, Ganon will concentrate all his energy into a spherical object. This sphere glows with dark power, it almost screams how much you don't want to get near it. Ganondorf can fire this sphere of destruction in all 8 directions. It goes about as fast as an Aura Sphere, though pressing B again while the sphere is still on the screen will make Ganon snap his fingers, slowing the sphere down to a crawl; About the same speed as Ganon's run. It'll ultimately disappear after 3.5 seconds though.
The ball deals about 20% damage, and explodes immediately upon contact with anything. It does good, but not great, knockback, and has okay priority. A very versatile move overall; just enjoy the pure chaos this move will inevitably bring.
SIDE SPECIAL- SPIRIT DRAIN
Ganon just kind of swipes his arm carelessly in front of him. He's not nearly motivated to dash anymore, see. His swiping is quite swift for a man of his stature, only taking about .4 seconds. If he happens to grab an unlucky victim, well, that's where the fun begins. Ganon will hold whoever was foolish enough to oppose him by the face, and then strike their stomachs with the tips of all 5 of his mighty fingers. He'll forcefully claw his hand right into their inner beings, and rip out a fragment of their spirit. This spherical piece of spirit is color coded via the specific character, and Ganondorf proceeds to absorb it into his hand. He'll then throw the opponent on the ground, doing no real knockback. This whole animation takes about 2 seconds, and everyone involved has invincibility frames throughout.
This attack deals about
15% damage, and has higher grab-based priority than most. Murder people's souls well with it.
UP SPECIAL- DARKNESS SPIRAL
Ganon keeps his arms crossed as he swifty hops up with one foot. Almost instantly, he's surrounded by dark energy almost as black as his heart, and he spins himself like a drill of death. This spin attack drills him directly upwards and hits the opponent 3 times, each hit doing
6% damage. Each spin lasts for .5 seconds and brings him about as high as a Falcon Dive. It has great priority, and has pretty good knockback.
A pretty interesting recovery, as this attack has 2 differing variations: When performed on the ground, Ganon has the option to do this spin attack 2 more times, in any of 8 directions each time. Think Quick Attack, if you're too stupid to grasp that.
But far more importantly, the ground-based variation will change up the game a bit by making Ganondorf
fly in midair after the attack finishes! Yes, he's actually levitating himself, not just floating like those other wussies. He can fly in all directions, any way he wants, and can go about as fast as his Speedwalk. When suspended above ground, he can perform whatever aerial he wants, just in case you want to see those pitiful cretins suffer from a bird's eye view. Well, maybe you won't be seeing from a bird's eye anytime soon, because his levitation powers will only last for 3.5 seconds. Just make as much use of his aerials as you can, and don't focus on getting as high up as possible, as tempting as it sounds. Oh, and obviously, getting hit while flying will bring you plummeting back to the ground. And if you want, you can cancel your moment of flight by pressing Shield. (No, Ganon can't dodge or shield while flying, deal with it.)
The Aerial-based variation isn't nearly as interesting though. He can only do a single Darkness Spiral, albeit in any direction he wants this time.
DOWN SPECIAL- WIZARD'S FOOT
Ganon will put his left foot behind him, while you can see visible swirls of evil energy surrounding it. This move is actually chargeable; It can be charged for up to 3 seconds. Once you release B, Ganon will almost instantly ram his foot forward as it carries him 1-3 battlefield platforms in front of him. (Or downwards-diagonally, if you preform it in the air.)
This not-falcon-kick-I-swear does a neat
15% damage with okay-ish knockback and great priority.
While the ground variation is mostly the same as before, the aerial one has a few changes to it. This kick now behaves more like a, well, kick would. If the poor sap of a victim gets caught in your flying foot of injustice, they'll get carried along for the ride! Stuck helpless at the end of your foot, once the animation ends (Once agian, depending on how long you charged it), Ganon will finish them off by kicking off the vermin from his shoe, resulting in a mild Meteor Smash/Spike. That is, assuming you're still in the air before the kick ends. If you kick your victim in the air and land on solid ground, Ganon will finish them off by stomping their unworthy heads into the soil, resulting in an extra
6% damage and mild pitfall effect. Delicious.
As for boring specifics, the minimum startup and ending time are the same as Brawl's Wizard foot.
STANDARDS AND TILTS
NATURAL COMBO- GERUDO COMBO
You're using a boring neutral combo? You just might not care anymore at this point....but if you truly feel that much pity for your victims, or just need a simple quick attack, Ganon still delivers as usual.
Pressing that A button all by it's lonesome will make Ganondorf bring out his arm only ever so slightly and flick his index finger, whilst the faintest glow of purple flows throughout it. It deals a lowly
6% damage, minimum knockback, and is slightly slower than the average jab, though it gets the job done.
This time, Ganon's Neutral combo is an actual combo. Pressing the lonely, shriveling A once again will make Ganny bring out his arm a bit further than before and classily snap his fingers, putting on a careless face. While this snapping of the fingers is nothing more than a playful gesture to the great Ganondorf, his snaps happen to be so powerful, they create a small explosion of pure darkness a few inches in front of his hand! This explosion deals yet another mere
6% damage, and has about the same lag time and knockback as the above jab.
Finally finishing this off, the 3rd and final jab has Ganny going all out: The king of evil will put on a psychopathic face and swiftly claw both of his hands in front of him. This mighty claw covers his entire front side and extends about as far as his Brawl jab, leaving streaks of purple darkness in wake of his slashes. This does a quite playful
8% damage, and some average knockback. However, it leaves a pretty painful .4 second ending lag, but you should get over it if you aim this attack correctly.
DASH ATTACK- DARK CANNON
While floating forwards at whatever patient speed our favorite King of Darkness can muster, pressing A will cause something quite nasty to happen. Ganondorf will briefly turn completely pitch black, leaving only the blood-red outline of his eyes and his malicious smirk visible on his face. An aura of purple death will envelop Ganon as he quickly puts his shoulder out and tackles forward with all his might. This does an okay
8% damage with good knockback and goes about as far 3/4ths a battlefield platform, but the fun doesn't end there! Pressing A again will make him do a second tackle, this time in any direction possible! So yes, you can tackle even in the air! Amazing!
Pressing A one more time will make him do it again too! Yes, you can tackle exactly 3 times, with only .3 seconds of interruption! Meaning thanks to the hitstun this move provides, you can do a 3 tackle combo on a poor foe! However, the 2 subsequent tackles only do a tiny 3% damage, but still retains the good knockback.
FORWARD TILT- EXECUTION
Using his dark magic, Ganondorf forms a perfect replica of the execution sword you may remember from Twilight Princess. You also may remember being cruelly taunted with it in Brawl. Well the time has come!
With the sword formed, Ganondorf quickly stabs all the way forward with it, creating a battlefield platform sized hitbox in front of him. The very tip of the sword deals
14% damage, great knockback, and nice priority. The other edges of the sword do a less awesome
8% damage with little knockback. Boo!
This attack has .3 seconds of startup time, and Ganondorf puts the sword away after .5 seconds. It's a pretty awesome move, and is sure to tick off any foolish fool with proper spamming.
DOWN TILT- REDEAD RISING
With utmost ease, Ganon will take .6 seconds to fill his hand with a dark power, later taking the form of a wisp made of black magic with the faint image of a screaming apparition decorating it. This wisp Ganondorf holds acts like an item, kind of like a turnip or a bomb. That may seem cool and all, but the function in this case is much different than the form. When Ganondorf throws this fairly light item, it actually goes right through other players! Now what was the point of that stupid move, you may ask? See, the magic happens right when the wisp hits the floor.
Once it gets thrown to the ground, the wisp will sink into the floor and create a hue of blackness about the size of Kirby's width. .5 seconds later, a
hand pops out of the darkened area! Soon the hand and the rest of the body attached to it will crawl out of the ground, and let out a shrieking cry. By god, it's a damned
ReDead!
This horrifying living dead takes only 1.5 seconds to crawl out of the ground, and moves towards the opponent at a crawling pace. It moves about as fast as Ganon's walk, which is pretty sluggish as you can imagine. Hey, it's not like zombies can run! They each have 30% HP, and can use 1 of three attacks-
Bite- Similar to his Melee attack. The ReDead lunges forward and latches onto the opponent while biting their faces off. The opponent can mash on the buttons in a feeble attempt to get out of the ReDead's grasp just like any other grab, but if the ReDead Succeeds, it'll do 4% damage each bite, biting once every 1 second.
Glomp- The ReDead will lunge toward the opponent, trying to grab onto the opponent's shoulders. If the opponent was pathetic enough as to let the Redead succeed, it'll trample the victim to the ground while it pins the opponent, trying to eat their flesh. Once this 4 second animation ends, a 3-button prompt will appear right over the opponent, along with a 1 second counter. If the foe presses all the buttons as shown by the prompt(the buttons are completely random) before the counter runs out, they'll break free. If/when they fail miserably, the ReDead will bite them for 5% damage, and then another chance at a prompt will appear. This attack ends automatically after 10 seconds, or if you decide to be a magnificent bastard and attack the opponent while the ReDead has him down. (The ReDead will also take damage, but it's not like those useless pieces of rotting flesh matter anyway.)
Screech- The ReDead lets out it's signature SCKREEEEEEEE for 1 second, creating an invisible soundwave about 1.5 Ganondorfs high and 2 battlefield platforms wide. It's a pretty uncommon move, but not exactly rare. Any fool caught within the soundwave will be frozen for about 2 seconds, which can be shortened by mashing on the buttons like a coward.
Up to 2 ReDeads can be on-screen at a time, or else the wisp will produce absolutely nothing.
As you can tell, ReDeads aren't very good weapons on their own, but they're not too terrible for things meant to do nothing more than act as a distraction and slow down your opposition. Use them well, for they can potentially be the link between life and (re)death in some scenarios.
UP TILT- AIR MASTER
With some sluggish startup time, Ganondorf opens his hand and points it in the air, as if aiming something. Shortly then, his pointed hand will shoot out a much larger, thicker hand, resembling a shadowy Wallmaster, about the size of kirby.(This whole animation takes .6 seconds) This hand moves rather quick in a straight line, and goes about 1 ganondorf high before disappearing. Basically, this is a blatant Anti-Air attack at it's blatantest. If the hand makes contact with one of those pesky flying fools, it'll instantly grab their fragile bodies and slam them down to good ol' earth, whilst doing
12% damage and good upwards knockback. And also like some other tilt attacks, you can angle this move in one of 3 upwards directions.
SMASH ATTACKS
FORWARD SMASH- PHANTOM MENACE
When Ganondorf is powering up one of his much-feared smash attacks, you know you're in trouble now.
While charging, a large portal will open up right besides him, a few feet off the ground. What exactly this giant portal contains is yours to figure out once you release the A button; When you do, then dear god, PHANTOM GANON comes out! But of course, he's not able to do much, since this is just a basic kill move, but he's still one of Ganon's most effective and vital moves.
Phantom Ganon comes out riding on his horse, though only the first half of his horse will peek out of the portal, stomping his front hooves on the ground. This portion of PG's horse, as well as PG riding on it, is about as large as a stage builder block!
As soon as Phantom Ganon and the first half of his wonderful horse stomp out, they'll stay there for about .5 seconds and then
EXPLODE in a magnificent display of blue fire! A fitting end for an inferior copy I'd say. The Horses' initial stomp does
10~16% damage, but no knockback; It actually pins the opponent to the ground so that they can get caught in the
EXPLOSION! The explosion does an additional
12~18% damage and great knockback, pretty much spelling the end for any opposing player daring to have more than 70% damage.
As amazing as this move sounds, it's also just as laggy as it sounds. A minimally charged version of this move takes about .7 seconds, about as long as a Falcon Punch... But it makes up for that by having absolutely insane range.
DOWN SMASH- Mandrag Quake
Actually really simple; With a smirk on his smug face, Ganondorf lifts his right leg up as it briefly transforms. It becomes thicker, hairier, maybe even smellier...my word, he actually turned his leg into Pig Ganon's leg!
He then proceeds to stomp his porkified foot down, causing a slight quake about 2 battlefield platforms around him. Anyone who makes contact with the ground while in range of this quake takes
10~15% damage with great knockback, and they take an additonal
5~8% damage if they make contact with his actual foot.
As you can tell, this isn't the fastest move either. It takes about .5 seconds minimum to start up, and has .3 second ending lag. But hey, if you wanted to go fast, you wouldn't have picked Ganon anyway.
UP SMASH- KEESE HELLSTORM
Ganon points his open hand in the air in a fashion almost identical to his up tilt. Well that sucks, you must ask. The payoff better be good for such lazy recycling of animations!
Well, maybe you'll still be slightly disappointed if you demand every move to be real fancy.
Basically, Ganondorf's hand turns orange-reddish during charge. Upon release, a giant swarm of
Fire Keese launch out from his fingers!
This firey swarm of hellbats do about
1~4% damage each hit, and hitting hit full-on by this attack will make the bats damage you 8 times! The knockback isn't that great though, especially not for a smash attack, and each Keese has pretty poor priority.
The swarm of Keese that come from his fingers is about a kirby wide, and fly directly upwards at about the height of Mario before disintegrating. Like usual, this is still a pretty slow attack, having .4 second minimum startup and .3 second ending lag. Nontheless, this is still an incredibly dangerous damage-racker.
AERIALS
NAIR- BLACK AERIAL RAVE
Ganondorf isn't a man quite known for his speed, but he seems to make an exception in this case. Pressing A all by it's lonesome in the air will make him do a static side-kick, which does no more than
6% damage and alright priority. It's a rather quick attack that does pretty much no knockback-but for a good reason.
Thanks to hitstun, mashing A a few more times can make him do a few more attacks, creating a 5 hit combo! That is, assuming the opponent doesn't DI out of it, or you land on the ground (especially if you're not flying), so actually stringing a 5 hit combo is pretty unlikely.
Anyway, he'll follow this up with a swift Dark Punch attack, which does
4% damage, a simple elbow attack that does
4% damage, a nasty Headbutt move that does
6% damage, and finally, a giant wave of Darkness that explodes from the palm of his hand doing
6% damage. The final attack is the only one that has any knockback, of which is rather good.
This is a REALLY nasty move to use while you're flying in the air with Ganon's Up B, since it can potentially do
25% damage whole! Still, it's not that easy to pull thanks to damn dirty DI.
FAIR- FIST OF DEATH
Ganondorf clenches his fist and does an overhead skull crusher with his knuckes. One of his sickest and most overused moves in Melee and Brawl+/-, this attack is relatively unchanged.
This attack does
17% damage if hit accurately, has moderate priority and knockback, and has about .2.6 seconds of startup time, pretty much the same as it's Melee variant. Feel free to spam even more, playa.
DAIR- DEATH FROM ABOVE
Sadly, Ganondorf had to abandon his amazing Thunder Drop from Melee, but he has something just as good in return!....maybe.
In short, Ganon points downwards as an explosion made of pure darkness occurs on the ground. And yes, it's only on the ground. Yeah, some aerial this turned out to be.
This explosion is about the size of Kirby, and deals about
10% damage with okay upwards knockback. Main thing that makes this move great is it's spammability though; It's a surprisingly quick move coming from Ganondorf, only taking about .2 seconds to perform! Okay, maybe it's still no Thunder Drop, but it still works a lot better with his new flying abilities. Basically, you NEVER want to be directly under a flying Ganondorf. Or maybe you do, that way he'll just make your suffering quicker.
BAIR- HIDDEN GAUNTLET
Similar to in Melee, Ganon does a backhand punch. Seems boringly unchanged, right? WRONG. Before doing that, he turns his attacking hand into that of Pig Ganon's, making it huge and hairy! Naturally, this larger hand has much better range, being about the size of Mario, if Mario was flipped 90 degrees. However, besides the range buff, it's about the same as it was in melee, doing
16% damage, having high priority and good knockback. However, it's slightly slower than it is in Melee, taking about .2 seconds to start up.
UAIR- WARLOCK WAVE
In a matter similar to the above, albeit in the air, Ganondorf carelessly lifts up his hand as
HE SAYS KOKO DES KA 298434983459 TIMES a black tornado of darkness briefly rises in the middle of thin air at the same time. This tornado is about 1 Ganondorf and a half tall, and exists on screen for about .2 seconds. It deals
13% damage with good upwards knockback. It's mostly good for juggling purposes, and goes especially well with flying. However, it's a bit more limited than other Uairs, since it only goes on one side of Ganon. Of course, you can handle that crap any day! You're GANON dammit!
THROWS
GRAB- GRAB
HOLY CRAP HE F
UCKING GRABS THEM, WHO'DA THUNK.
For his pummel, the Great King sends a pulse of black magic through his fingers to the miserable opponent's chest. I'd make some witty comment about how this could be potentially dirty, but dear god do I seriously not want this set to become another Cloyster.
Each wave of darkness deals 3% damage per pummel.
FORWARD THROW
Ganondorf gently puts a finger to his victim's stomach. Likewise, a gigantic dark explosion just so happens to occur on the tip of his finger while this is going on, dealing
9% damage with okay knockback. As per usual, it's main function is to set up an edgeguarding situation at high percentages.
BACK THROW
Ganondorf carelessly throws the opponent behind them. Just when you thought the foe would get off easy, suddenly a wild Floormaster appears right below them and drags them into their portal! From the portal you can hear some various sounds of bone-crunching violence. Shortly after, the victim is spewed out from the floormaster's portal, taking
14% damage, but no knockback. (As they're left to rot on the ground.)
UP THROW
Ganon throws the opponent up in the air and jumps up shortly, performing an aerial Shin Shoryuken to their stomachs, which deals
10% damage. But just because that's not enough, Ganondorf grabs the foe before they can fly anywhere and tosses them on the ground. Once they're set all nicely on the pavement, the cretin will try and get up again, only to be introduced to Ganon's landing feet first on their backs, giving an extra
4% damage as well. Like before, this has absolutely no knockback, but it sure looks awesome!
DOWN THROW
Ganondorf, being Ganondorfy as usual, violently slams the opponent on the ground and goes all out; he just proceeds to fill his hands with a dark energy and bashes the opponent with his fists at near mach speed. But just because that isn't enough, he then proceeds to lift them up in the air and send a surge of dark energy coursing through them, dealing
11% damage and good upwards knockback. Hey, something that looks cool and sends the opponent flying! Truly the throw of kings.
FINAL SMASH
PIG KING GANON
When Ganon gets ahold of pure final smash power, he becomes enveloped in a thick layer of darkness. When pressing B, the darkness will completely overtake him, turning him into a gigantic blob of pure blackness, only his blood red eyes visible through it. As the blob swells and contorts, it eventually takes the form of your worst nightmare:
GANON, in his more iconic swine-based form. May the 3 gods have mercy on your soul once again.
This isn't really a full transformation like Giga Bowser. Rather, Ganon stays erect in the center of the stage, as he's invincible in this form, and can perform one of 3 stage-destroying moves.
A- Ganon will spin his Trident, making giant bolts of lighting rain at random from the sky. These bolts are quite related to Pikachu's thunder, but they're thicker and do
15% damage, with great knockback
B- Ganon will stomp the ground, causing anyone currently on any part of the ground to get the pitfall effect and take
14% damage.
GRAB- Ganon will summon 5 balls of energy surrounding him. Shortly after, these balls start slowly homing in on his opponents, exploding and doing
20% damage with great knockback upom contact.
He can only stay in this form for 19 seconds, but boy is it worth it.
PLAYSTYLE
Ganon, even though he had powerful moves, just couldn't quite keep up with everyone just because of how pathetically slow he is. This set does admittedly little to remedy that, but he has some new tricks up his sleeves to make up for it this time.
First off ReDeads: Learn to love them. They're the closest thing Ganon has to a stage controller. And that's what you're going to want first: control. Ganondorf is pretty slow on his own, and no matter how good your range is, a truly ingenuous player will still dodge all the crap you throw at them if you're still so slow. That's why playing this Ganon requires some creativity of your own. Put your ReDeads in positions that aren't too amazingly predictable, and make sure you're around when they hold your opponent down for you. THEN you'll be able to inflict some serious pain. ReDeads may be easy to avoid, but with clever placement, just a single grab by a ReDead can spell the end of the opponent's stock. (Mostly thanks to that wicked OHKO Warlock Punch.)
Okay, maybe Ganon isn't too reliant on ReDeads, but they're nice to have around, even if as a distraction. But don't think for a second his other moves are useless.
As slow as Ganny is, he still has his Range and power, and that's what he relies on the most. Everyone has to trip up sooner or later, and Ganondorf is sure to punish them with his absurd amount of kill moves. You can probably hear thunder crashing outside every time you land a hit with Ganon's deadly moves if you listen real closely. His new range only adds to that sweetness, meaning he can now murder people from afar. This is accentuated by his newfound ability to fly, which actually gives him some (incredibly artificial, but still there nonetheless) combos, and of course proper safety. Nobody wants to mess with a flying crazy wizard man, especially since he can explode the ground at such a frequent rate.
This Ganondorf is quite a different beast from Melee Ganondorf, as he's nowhere near the speed he is. This time, you're going to be relying on tricks and treachery, just like Ganny would do. I'm not BSing when I say Ganon's range is quite nasty. A truly great player can pretty much be in control of the entire stage- just about everywhere at once, assuming they move around properly and keep the opponent properly pressured. Truly, nobody's going to go cocky on a man who could end their stock in 5 hits. Keep this level of menace up, as well as using range and tricks properly, and you have a true beast on your hands.
________________________________________________________________________
Well finally.
This set was kinda made on a whim, and in about 3 days. I wasn't aiming for anything really fancy, and perfection was most certainly not the goal. Just kind of a Warm-up, nowhere near a major entry from me.
With this set, I was aiming for a more traditional fighting game feel, but I'm not quite sure how well I accomplished it. Also, it kinda explains why the Playstyle writeup is so horrible, since I actually find more gimmicky, complex sets easier to write up for. That said, this kinda started out as a vs Capcom-type set, but I ended up changing my mind, though it still definitely has some elements in there.
Also, I'm posting this at midnight, which also happened with Cloyster, so I'm almost certain I'll end up deeply regretting something.