FUNNY FALCON
Tekk percentage: 99-1 Puff wins
Actual percentage: 60-40 Puff wins
Bad falcons will make this matchup seem like a free win for Puff, but actually it's kinda tricky. Falcon is probably the character that punishes puff the hardest (with fox), but luckily he also suffers really disadvantaging flaws.
Your neutral position in this matchup should be crouching/WDing, because jumping around is pretty bad against falcon, since all he is looking for is an opportunity to land a grab or a mid% upair on you.
Remember this: once falcon catches you, he WON'T let you go. If you start to get combo'd, be sure do DI/SDI away as hard as you can, and to airdodge whenever he misses a timing. A good way not to get punished on your shffls is to wavedash away whenever you touch the ground.
A routine that works well for me is: SH nair=>fade back=>WD away. This way, if falcon tries to stomp you out of shield, you'll get a free grab.
About falcon's oos options: good falcons will often bait you with their shield and stomp you on your grab (especially if you're in their back). SH Uair beats that.
Falcon is easy to grab if you condition him to. spamming shffl naifs and bairs is a good way to do that. Then, when you get a grab, upthrow is the best option at low and mid%, and it leads to an easy upair rest if falcon doesn't DI (and a very few actually do). At high%, Fthrow is okay and Dthrow can work, on the ledge (if they DI inward you get a free fair/bair).
Falcon's most exploitableweakness in this matchup is his fastfalness+his weight… The guy's a real sandbag, and he's dead whenever you land an upair on him at mid%, since it leads to puff's every other move.
Some possible oos rests: on falcon's sideB, fsmash, downB
possible crouch rests: on falcon's jab, low% knee, upsmash…
Resting falcon after he Dthrows you is a matter of reaction; with practice you'll see when his knee isn't safe. Tip: if he tries to knee you with his thigh hitbox, you can rest him. If he tries to stomp you, rest.
Crouch is realllyyyyyy good in this matchup as well: always crouch when you land in front of him: bad falcons will try to grab you which is a free rest/grab, other falcons will try to stomp you oos (and good ones will mix it up, lol).
Nair is my favorite move in this matchup: almost always leads to a grab when it connects at low%, good grab bait and pressure tool: a lot of falcons will roll when you try to pressure them, and with puff's great air mobility, you can hit them with a weak air, fade back and punish the roll.
A trick of mine that works well on falcon (as well on fox/falco): on a platform stage, when you get to uthrow him onto a plaform, follow him, waveland then react to his techroll (which is very slow) with another grab/fsmash to send him offstage.
About edgeguarding falcon: Be patient. Don't chase him offstage. Wait for him to try to recover, then punish with a bair that'll send him a bit further. If he tries to recover from below the edge, Dsmash is a really good option, since this move is so hard to tech. If the falcon often goes for a sweetspotted upB below the edge, go for that good ol' edgehog, and if you misread his upB and he does make it to the ledge, that edgehop dair => grab hbox does will give you another chance. I usually just grab the edge whenever I send him offstage and react to his recovery.
Positives in the Matchup:
-falcon is the easiest character to combo, especially from a mid% upair
-he can't do much when you pressure him
-grabs often put him in a really bad situation
-bad recovery vs best edgeguarder in the game
-pretty easy to rest if you have good reaction
-he's scared of your crouch
Negatives in the Matchup:
-It's really hard to escape once he lands his hands or feet on you
-fullhopping is bad vs him, will get you upair'd a lot
-you die at 90% max on big stages, watch for that spaced knee when you're at high%
-falcon is kind of hard to catch when he's on his dashdance routine
LEVELS TO COUNTERPICK:
Fountain of Dreams - falcon hates this stage, and puff loves it. But it'll get banned anyway
Dreamland - you can tank pretty well here, and falcon doesn't benefit from this as much as you do i.e. the stage being wide doesn't prevent him from getting edgeguarded.
LEVELS TO BAN:
Pokemon Stadium: biggest stage, plenty of room for falcon to run…
Final Destination: Same as PS, except the stage doesn't transform.
Yoshi's Story (?): Kind of a wild card; falcon doesn't have a lot of space, but a knee will kill you at 55%
Other stages are pretty neutral to me.
There it is; sorry for my poor/dull english lol.