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Smash Hero
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- Apr 27, 2007
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MAGE Gaming Biweeklies
Game:
Super Smash Brothers Melee
Date:
TBD
Location:
MAGE Gaming
114 East 31st St
New York, NY 10016
(East 31st Street and Park Ave)
Entry Fees:
Venue: $5.00 per person
Singles: $10.00 per player
Doubles: $10.00 per team ($5.00 per player)
Please help bring setups!
Venue fee will be waived for the following
Prize Payouts:
1st place: 60%
2nd place: 30%
3rd place: 10%
Rules:
Past Tournament Results
Biweekly # 1 - 6/10/2012 - http://www.smashboards.com/showthread.php?t=323625
Biweekly # 2 - 7/28/2012 - http://www.smashboards.com/showthread.php?t=325872
Game:
Super Smash Brothers Melee
Date:
TBD
Location:
MAGE Gaming
114 East 31st St
New York, NY 10016
(East 31st Street and Park Ave)
Entry Fees:
Venue: $5.00 per person
Singles: $10.00 per player
Doubles: $10.00 per team ($5.00 per player)
Please help bring setups!
Venue fee will be waived for the following
- Those who bring 2-3 new people to a tournament
- Those who bring a TV to the tournament
- If you are carpooling with 4-5 people.
Prize Payouts:
1st place: 60%
2nd place: 30%
3rd place: 10%
Rules:
Singles Stage List
Starters/Neutrals:
Counterpick:
Doubles Stage List
Starters/Neutrals:
Counterpick:
DK 64
General Rules
Items are set to off.
Stock and Time are set to 4 stock and 8 minutes, respectively.
Wobbling is banned.
Double Blind*: If elected.
Contest Port Priority*: If elected.
Neutral Start*: If elected.
DSR will be used*
Gentleman’s Clause*
Forced Character Selection*: Off
Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.
Additional Rules for Teams Play
Team Attack: ON.
Life Stealing is allowed.
If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
How to Play a Set
Players select their characters. Either player may elect to Double Blind.
Use Stage Striking* to determine the first stage.
The players play the first match of the set.
Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start.Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
Winning player of the preceding match bans a stage/stages (if applicable).
For Best of 3 sets, each player gets 1 stage ban.
For Best of 5 sets, there are no stage bans.
The losing player of the preceding match picks a stage for the next match.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match gets first pick of port. Either player may elect for a
Neutral Start, but RPS will not be played to determine first pick.
The next match is played.
Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
Term Definitions
Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.
Singles:
Stage Port 1 Port 2 Port 3 Port 4
FD * *
FoD * *
YS * *
DL * *
BF * *
PS * *
Doubles:
Stage Port 1 Port 2 Port 3 Port 4
FD Team A Team B Team A Team B
PS Team A Team B Team B Team A
BF Team A Team B Team B Team A
YS Team A Team B Team B Team A
DL Team A Team B Team B Team A DSR: A player/team may not counterpick to the stage they last won on.
Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR.
Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.
Players strike stages in this order:
Strike Player 1 Player 2
Strike 1 *
Strike 2 *
Strike 3 *
Strike 4 *
Starters/Neutrals:
- Yoshi’s Story
- Fountain of Dreams
- Battlefield
- Final Destination
- Dream Land
Counterpick:
- Pokemon Stadium
Doubles Stage List
Starters/Neutrals:
- Yoshi’s Story
- Pokemon Stadium
- Battlefield
- Final Destination
- Dream Land
Counterpick:
DK 64
General Rules
Items are set to off.
Stock and Time are set to 4 stock and 8 minutes, respectively.
Wobbling is banned.
Double Blind*: If elected.
Contest Port Priority*: If elected.
Neutral Start*: If elected.
DSR will be used*
Gentleman’s Clause*
Forced Character Selection*: Off
Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.
Additional Rules for Teams Play
Team Attack: ON.
Life Stealing is allowed.
If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
How to Play a Set
Players select their characters. Either player may elect to Double Blind.
Use Stage Striking* to determine the first stage.
The players play the first match of the set.
Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start.Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
Winning player of the preceding match bans a stage/stages (if applicable).
For Best of 3 sets, each player gets 1 stage ban.
For Best of 5 sets, there are no stage bans.
The losing player of the preceding match picks a stage for the next match.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match gets first pick of port. Either player may elect for a
Neutral Start, but RPS will not be played to determine first pick.
The next match is played.
Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
Term Definitions
Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.
Singles:
FD * *
FoD * *
YS * *
DL * *
BF * *
PS * *
Doubles:
FD Team A Team B Team A Team B
PS Team A Team B Team B Team A
BF Team A Team B Team B Team A
YS Team A Team B Team B Team A
DL Team A Team B Team B Team A
Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR.
Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.
Players strike stages in this order:
Strike 1 *
Strike 2 *
Strike 3 *
Strike 4 *
Past Tournament Results
Biweekly # 1 - 6/10/2012 - http://www.smashboards.com/showthread.php?t=323625
Biweekly # 2 - 7/28/2012 - http://www.smashboards.com/showthread.php?t=325872