heytallman
CTALL
It's been said before that Luigi's Mansion is a good counterpick stage for Lucas. What I like about the stage is how long his Dsmash stays out on the pillars. However, Lucas can set up dtilt locks with several different moves here. This may be common knowledge, but I haven't really seen it posted here before.
Video: http://www.youtube.com/watch?v=sQs6L20QRqQ
As the video explains, Lucas has several options for setting up a tilt lock here. In my opinion, the best of these is downthrow. When not DI'd, you can lock your opponent simply, by walking briefly away from them, then simply turning around and dtilting. What makes this a better option than moves like upthrow, for example, is that even when DI'd, if you predict your opponent correctly, you can still lock them.
Uptilt is another good option for setting up a lock. This does not work at very low percents, but works great otherwise.
Upthrow and dash attack are not very viable, as a DI'd upthrow is impossible to lock from, and dash attack is simply a crappy move.
Also, as mentioned in the video, the pillars seem to mess up the lock a bit. From practicing, this seems to work as long as your opponent is on the same side of the pillar as you. But if you take them too far over, the pillar can mess with your fsmash (as seen in my video). It seems like generally a good idea to try to do this towards the center of the stage when they are not at killing percents, and towards the pillar if you can kill them quickly.
Also, on a lesser note, these setups also work on the Melee stage Yoshi's Island (the one with the pipes). However, this is probably not legal in a lot of places, and is rarely seen in places where it is legal.
Well, there you go, something that's probably quite useless, but still fun to know. Happy locking!
Video: http://www.youtube.com/watch?v=sQs6L20QRqQ
As the video explains, Lucas has several options for setting up a tilt lock here. In my opinion, the best of these is downthrow. When not DI'd, you can lock your opponent simply, by walking briefly away from them, then simply turning around and dtilting. What makes this a better option than moves like upthrow, for example, is that even when DI'd, if you predict your opponent correctly, you can still lock them.
Uptilt is another good option for setting up a lock. This does not work at very low percents, but works great otherwise.
Upthrow and dash attack are not very viable, as a DI'd upthrow is impossible to lock from, and dash attack is simply a crappy move.
Also, as mentioned in the video, the pillars seem to mess up the lock a bit. From practicing, this seems to work as long as your opponent is on the same side of the pillar as you. But if you take them too far over, the pillar can mess with your fsmash (as seen in my video). It seems like generally a good idea to try to do this towards the center of the stage when they are not at killing percents, and towards the pillar if you can kill them quickly.
Also, on a lesser note, these setups also work on the Melee stage Yoshi's Island (the one with the pipes). However, this is probably not legal in a lot of places, and is rarely seen in places where it is legal.
Well, there you go, something that's probably quite useless, but still fun to know. Happy locking!