Lucas = Ness
I disagree with anyone who says Lucas' PKT > Ness'
Ness' PKT is faster, harder to dodge, and canjuggle. Lucas' cannot. It knocks them away. Good for edgeguarding, but that's all I use it for. Ness' has more mindgames due to his speed. When falling from a juggle, I sometimes let out PKT. My opponent sometimes thinks Im hitting myself down and airdodges early. I then bring PKT down and hit them, cancelling his juggle.
Also, just think, if they dodge Ness' PKT, you can whip it around and hit them. Lucas' is way too slow to do this. And when using Lucas. what if you hit them and they get out of the thunder ****? Lucas' is still concentrating and is open to attacks (this applied to edgeguarding as well). Ness however only has to hit once to snap out of it. And his faster thunder is easier to stage cancel should you miss.
For those of you who say its easier to control, you just need to get used to Ness'. Its just as easy to hit yourself IMO. Lucas' is just more newbie friendly. BTW, I said NEWBIE, not n00b, so Im not insulting you Lucas users.
On the subject of eating thunder, Lucas' thunder is almost as easy to gimp. Instead off just jumping into it like some would do to Ness, you can also hit it with an aerial and it will go away as if eaten. True, it is still harder to eat, making it a slight pro over Ness, but that is all that it is. A
slight pro.
Lucas' PK Fire > Ness' with zap jumping, pseudo wavedashing, b-sticking. and striaght angle.
Ness' PK fire is still good though. I like b-sticking PK Fire when I ledge jump and grab the ledge again to fend off edgeguarders.
Lucas' PSI Magnet >>>> Ness'
Seriously. Idk what the game designers were thinking when they gave Lucas PSI magnet. Ness has absolutely NOTHING. Less healing, no power, equal in terms of defense (maybe if Lucas was as exposed as the animation made it look like they would be a bit more balanced) and less lag.
Ness PKT2 > Lucas
Its stronger, it has 1 big hit as opposed to many small ones finished with a decent one. Seriously, sometimes all the hits in Lucas' PKT wont connect, leaving the opponent by yourside and yourself very open. Ness' is always a guaranteed "get away" type move. And, you can floorblast it! Lucas' final hitbox is cancelled if ou try to floorblast with it, making it a very unreliable option. And I honestly have never found a situation in which I wished Ness' PKT2 was as long as Lucas. The blastzones seem spaced out JUST enough for Ness to be able to get back with his newfound sweetspot range. The only time I have found Lucas' PKT2 necessary for recovery is when I was at the VERY corner of the blastzone on FD, and this wasnt in a real match, it was training. If I let myself down there without double jumping or PKT2ing earlier, I deserve to die.
Ness' aerial game > Lucas'
Not saying Lucas' airgam is bad, but Ness' is just better. Almost EVERYTHING combos. The only exception is the dair which starts or finishes combos. Lucas' seem to be just "get outta my face" type aerials, meaning they knockback foes to the point where they dont combo well, but cannot KO. You can combo with them, just not as easily as Ness.
Ness' throws >>> Lucas'
Man... I throw people with Lucas and am like WTF all the time. His throws dont KO OR combo well. They all have too much knockback to combo, but not enough to kill! Im pretty sure his dthrow is his best kill throw, but thats in the mid 100s. And his uthrow feels... obsolete. His dthrow feels like an uthrow. The opponent goes WAY high. So it feels like Lucas lacks a dthrow, my favorite kind
Ness' dthrow hovever is a wonderful combo starter. His bthrow kills at 130, and could be even eariler depending on a few variables (position, opponent, etc.).
Lucas' ground game > Ness'
Again, not saying Ness is bad, just not as good. Lucas' dair and nair setup for his godly tilts which juggle and combo. Lucas' stick > Ness' bat with its even sweetspot, much greater speed, and ease of use. Sorry Ademisk, but I totally disagree with you here.
Usmashes IMO are on equals. True, Lucas' has just about the MOST powerful and angeful usmash in the game, but its SO **** SLOW!!! I NEED a fast usmash. Usmashes are IMO, the best kind because you can do them out of a dash and stright of of the shield. But if you wanna do that, its gotta be a fast usmash. Ness' is fast, with good (not as good as Lucas' though) range. It also feels like a shield when I lay it out in front of me because it cancels out attacks but still remains out. It starts combos and brings opponents onto Ness' turf: the air.
Dsmash, contrary to what most believe, I think goes to Ness. Lucas' is strong, but it feels too much like a fsmash hitting with immense power and only on 1 side (yes, I know it can hit behind him, but when it does, it is weak and comes late in the smash). I have never found a situation in which I have neede the dsmash over his stick.
Ness' has mindgames written all over it. Great for stopping rollers and hit people behind you for a quick surprise. If charged, it pulls them into the second hit. It will send opponents skyward again, to give Ness the airgame advantage. And the fact that you can mix this up with his usmash which comes out in front first then hits behind, it really throws off opponents since the dsmash comes from the back first, then forward.
Phew... man that was longer than I planned it to be. This isnt even all of my thought. I may post everything I think about the two sometime.