shinhed-echi
Smash Hero
- Joined
- Nov 8, 2007
- Messages
- 5,636
- Location
- Ecuador - South America
- NNID
- punchtropics
- 3DS FC
- 5301-0890-0238
>>>>>>>>>LITTLE MAC<<<<<<<<<<
PUNCHES IN!
-Minor Circuit
https://imagizer.imageshack.us/v2/400x240q90/673/sv7rs5.jpg
-Major Circuit
https://imagizer.imageshack.us/v2/400x240q90/537/D9i0LJ.jpg
-World Circuit
https://imagizer.imageshack.us/v2/400x240q90/631/asTsnx.jpg
-Title Defense
https://imagizer.imageshack.us/v2/400x240q90/912/nS7BxP.jpg
-2nd Player
https://imagizer.imageshack.us/v2/400x240q90/673/04PFLq.jpg
-NES Standby
https://imagizer.imageshack.us/v2/400x240q90/661/aXNopx.jpg
-Super Punch Out! Mac
https://imagizer.imageshack.us/v2/400x240q90/674/Bzydel.jpg
-Training Suit
https://imagizer.imageshack.us/v2/400x240q90/540/PIdW2n.jpg
Alt.Costume: Wireframe Mac / Arcade boxer
In addition to Little Mac's color schemes, Sakurai added a Wireframe version to all of these colors.
For those who don't know, the Wireframe boxer hails from the Arcade Punch Out! games.
Since I don't want to clutter this page with too many images, I'm going to put a link for the Wireframe variation to each color swap just below each image.
(These images were taken from Serebii.net.)
==========================================================================
Past disclaimer:
Little Mac and Nintendo go WAY back, being not only one of the most iconic characters from the past, but also important to Ninty's history as well.
This is most likely the reason why Nintendo chose to make this small-sized boxer relevant again, through Super Smash Bros Brawl as an Assist Trophy, Captain Rainbow as part of the story, and last and most important of all, the Punch Out remake for Wii, who re-introduced Little Mac worldwide to both old gamers and new.
Being as iconic and important as he is, it's strange that it's taking him THIS long to join the roster of Nintendo all stars.
The moveset potential for Little Mac is actually broader than one might think... With at least 5 games to choose from.
For standard moves, obviously quick jabs. For stronger/smash moves hooks and straight punches would do the trick.
As for specials, he could have the standard Star Punch (for recovery), or the lightning quick flurry of punches from Super Punch Out!, or the health-regaining move from either game, and counter attacks too.
http://www.youtube.com/watch?v=RW6U_wQOGtM
Training sequence (Punch Out! Ft. Mr. Dream)
Since Little Mac is now a character, I think there is no purpose in keeping the old movesets However, I have them archived just in case people want them here again.
On to the official moveset!
SPECIALS:
Straight Lunge
A charging punch attack. The more you hold B, the stronger the punch, and the longer distance Mac will travel horizontally across the stage. But beware, the longer the charge, the longer the cooldown.
This move also boasts super-armor.
K.O. + K.O. Uppercut
As Little Mac takes damage, or deals it, a Power Meter above his percentage counter will start filling up. When this meter is full, a K.O. sign will flash. When it does, Little Mac gains access to K.O. Uppercut, a devastating uppercut which has the potential of K.O.ing opponents in one blow.
The K.O. Meter will be cancelled if during it's flashes Little Mac takes some sort of damage. If this happens, he'll have to start filling it all over again. The K.O. meter will also reset upon using the K.O. uppercut, no matter if it lands or misses.
Jolt Haymaker
This can be considered Little Mac's main form of recovery. The Jolt Haymaker makes Mac lunge horizontally into the air, avoiding projectiles, while landing a fierce punch that meteor smashes.
They say it travels a greater distance if executed from the ground, so it's best to be careful when and where to use this while grounded.
You can also make the attack end sooner if you input the same command before the attack ends.
Rising Uppercut
Little Mac's recovery move, the Rising Uppercut, has a good vertical travel distance and power if executed from the ground. On the air, it's a bit of a gimped version, which means this isn't the optimal form of recovery for the boxer.
The only time when this form of recovery is useful, is when Little Mac is DIRECTLY beneath the edge he's aiming to hold on to.
Think of it like Wolf's UP+B in Brawl, or Luigi's UP+B in Melee. If you are slightly off to the sides, you might not make it.
The attack itself hits multiple times on its way up, and delivers a finishing blow when at its peak. From the ground, it's a more reliable kill move (confirmation needed).
Slip Counter
Little Mac's Slip Counter is pretty much that, a counter. And one of the strongest ones apparently.
The counter, from what I've seen, sends opponents flying upward and away.
Since Little Mac's aerials get outprioritized easily by pretty much every other character in the game, Slip Counter is a good tool to use alongside air-dodging to make it back to the ground safely.
One detail that set this counter apart from other counters is that Little Mac takes one step forward to counterattack. Meaning this is a good aproach option against close and middle-ranged characters.
GROUND ATTACKS:
Jabs / Jab combo / Finishing uppercut.
One-Two
Sweep punch
Uppercut
Downward haymaker
Straight Punch (steps in to perform a straight punch, has Super Armor)
Uppercut Rush (steps in and performs an uppercut)
Body blow (flinches opponent leaving him open for a follow up)
Fierce Uppercut (An overhead hook. Has Super Armor)
Double sweep punch. (Performs a sweeping punch in front of him and behind him)
Clinch / Gut punch
Slam down
Chin punch
Punch away
Punch away
AERIAL ATTACKS:
Double jab
Horizontal hook
Downward punch
Backhand punch
Overhead punch
FINAL SMASH
For a brief while, Little Mac will turn into Giga Mac.
As Giga Mac, his attacks will be a lot stronger, and basically becomes Super Armor embodied. He'll tank ANY attack, although he'll still take damage (confirmation needed?).
His movement is pretty much the same, but his range is also increased due to his hulking size.
PUNCHES IN!
COLORS
(List of color swaps and alternate costumes)
(List of color swaps and alternate costumes)
-Minor Circuit
https://imagizer.imageshack.us/v2/400x240q90/673/sv7rs5.jpg
-Major Circuit
https://imagizer.imageshack.us/v2/400x240q90/537/D9i0LJ.jpg
-World Circuit
https://imagizer.imageshack.us/v2/400x240q90/631/asTsnx.jpg
-Title Defense
https://imagizer.imageshack.us/v2/400x240q90/912/nS7BxP.jpg
-2nd Player
https://imagizer.imageshack.us/v2/400x240q90/673/04PFLq.jpg
-NES Standby
https://imagizer.imageshack.us/v2/400x240q90/661/aXNopx.jpg
-Super Punch Out! Mac
https://imagizer.imageshack.us/v2/400x240q90/674/Bzydel.jpg
-Training Suit
https://imagizer.imageshack.us/v2/400x240q90/540/PIdW2n.jpg
Alt.Costume: Wireframe Mac / Arcade boxer
In addition to Little Mac's color schemes, Sakurai added a Wireframe version to all of these colors.
For those who don't know, the Wireframe boxer hails from the Arcade Punch Out! games.
Since I don't want to clutter this page with too many images, I'm going to put a link for the Wireframe variation to each color swap just below each image.
(These images were taken from Serebii.net.)
==========================================================================
Past disclaimer:
Little Mac and Nintendo go WAY back, being not only one of the most iconic characters from the past, but also important to Ninty's history as well.
This is most likely the reason why Nintendo chose to make this small-sized boxer relevant again, through Super Smash Bros Brawl as an Assist Trophy, Captain Rainbow as part of the story, and last and most important of all, the Punch Out remake for Wii, who re-introduced Little Mac worldwide to both old gamers and new.
Being as iconic and important as he is, it's strange that it's taking him THIS long to join the roster of Nintendo all stars.
The moveset potential for Little Mac is actually broader than one might think... With at least 5 games to choose from.
For standard moves, obviously quick jabs. For stronger/smash moves hooks and straight punches would do the trick.
As for specials, he could have the standard Star Punch (for recovery), or the lightning quick flurry of punches from Super Punch Out!, or the health-regaining move from either game, and counter attacks too.
MUSIC
(List of confirmed tracks)
(List of confirmed tracks)
http://www.youtube.com/watch?v=cuDodXJowlk
Training theme + Countdown (Mac losing) [New Arrangement]
http://www.youtube.com/watch?v=PEkqZyC73Yg
Minor Circuit (Punch Out Wii)
Training theme + Countdown (Mac losing) [New Arrangement]
http://www.youtube.com/watch?v=PEkqZyC73Yg
Minor Circuit (Punch Out Wii)
http://www.youtube.com/watch?v=RW6U_wQOGtM
Training sequence (Punch Out! Ft. Mr. Dream)
MOVESETS:
Since Little Mac is now a character, I think there is no purpose in keeping the old movesets However, I have them archived just in case people want them here again.
On to the official moveset!
SPECIALS:
Straight Lunge
A charging punch attack. The more you hold B, the stronger the punch, and the longer distance Mac will travel horizontally across the stage. But beware, the longer the charge, the longer the cooldown.
This move also boasts super-armor.
K.O. + K.O. Uppercut
As Little Mac takes damage, or deals it, a Power Meter above his percentage counter will start filling up. When this meter is full, a K.O. sign will flash. When it does, Little Mac gains access to K.O. Uppercut, a devastating uppercut which has the potential of K.O.ing opponents in one blow.
The K.O. Meter will be cancelled if during it's flashes Little Mac takes some sort of damage. If this happens, he'll have to start filling it all over again. The K.O. meter will also reset upon using the K.O. uppercut, no matter if it lands or misses.
Jolt Haymaker
This can be considered Little Mac's main form of recovery. The Jolt Haymaker makes Mac lunge horizontally into the air, avoiding projectiles, while landing a fierce punch that meteor smashes.
They say it travels a greater distance if executed from the ground, so it's best to be careful when and where to use this while grounded.
You can also make the attack end sooner if you input the same command before the attack ends.
Rising Uppercut
Little Mac's recovery move, the Rising Uppercut, has a good vertical travel distance and power if executed from the ground. On the air, it's a bit of a gimped version, which means this isn't the optimal form of recovery for the boxer.
The only time when this form of recovery is useful, is when Little Mac is DIRECTLY beneath the edge he's aiming to hold on to.
Think of it like Wolf's UP+B in Brawl, or Luigi's UP+B in Melee. If you are slightly off to the sides, you might not make it.
The attack itself hits multiple times on its way up, and delivers a finishing blow when at its peak. From the ground, it's a more reliable kill move (confirmation needed).
Slip Counter
Little Mac's Slip Counter is pretty much that, a counter. And one of the strongest ones apparently.
The counter, from what I've seen, sends opponents flying upward and away.
Since Little Mac's aerials get outprioritized easily by pretty much every other character in the game, Slip Counter is a good tool to use alongside air-dodging to make it back to the ground safely.
One detail that set this counter apart from other counters is that Little Mac takes one step forward to counterattack. Meaning this is a good aproach option against close and middle-ranged characters.
GROUND ATTACKS:
Jabs / Jab combo / Finishing uppercut.
One-Two
Sweep punch
Uppercut
Downward haymaker
Straight Punch (steps in to perform a straight punch, has Super Armor)
Uppercut Rush (steps in and performs an uppercut)
Body blow (flinches opponent leaving him open for a follow up)
Fierce Uppercut (An overhead hook. Has Super Armor)
Double sweep punch. (Performs a sweeping punch in front of him and behind him)
Clinch / Gut punch
Slam down
Chin punch
Punch away
Punch away
AERIAL ATTACKS:
Double jab
Horizontal hook
Downward punch
Backhand punch
Overhead punch
FINAL SMASH
For a brief while, Little Mac will turn into Giga Mac.
As Giga Mac, his attacks will be a lot stronger, and basically becomes Super Armor embodied. He'll tank ANY attack, although he'll still take damage (confirmation needed?).
His movement is pretty much the same, but his range is also increased due to his hulking size.
Last edited: