cot(θ)
Smash Journeyman
- Joined
- Feb 16, 2006
- Messages
- 299
Hey guys, since Kongo Jungle 64 is the "least banned" stage that hasn't been discussed yet (even being legal instead of Halberd at a recent regional in my area), I think it's time to put it to a vote.
http://smashboards.com/threads/kongo-jungle-64-research-thread.381839/
There are two potential problems with this stage, both of them centered around the barrel.
1. When recovering low, the barrel can intercept your recovery, coming into view of the camera too quickly for the player to react. If you're buffering an up-B and the barrel is facing down, it's game over for you.
See 16:50:
In my ruleset, I have a clause that states that either player may request fixed camera mode after the stage is selected. This deals with problem number 1.
2. Barrel camping.
This is potentially a lot more problematic. However, there are only 3 or 4 characters in the game that can do that safely, in that they won't die if the other player hogs the barrel (in fact, in that video you can see that if Jigglypuff doesn't execute the technique properly, even it will die if the opponent hogs the barrel, because it's too low to reach the stage). Which means it's pretty much only viable for Jigglypuff, Villager, probably Kirby and maybe Peach.
While it's unfortunate to have a stage that's effectively an insta-ban for 3-4 characters, this stage also has several unique features that make it an interesting stage, including its deeply sloped main platform, its multi-tiered platform layout, and its extremely high ceiling.
Personally, I think with a healthy stagelist and enough bans to go with it, it's not particularly harmful to have a stage that needs to be banned at all times against a few characters. There are already characters (and probably more than 3 or 4) for whom, say, Halberd is an insta-ban for its low ceiling, so it's not like it makes those characters more OP than anything we already have.
http://smashboards.com/threads/kongo-jungle-64-research-thread.381839/
There are two potential problems with this stage, both of them centered around the barrel.
1. When recovering low, the barrel can intercept your recovery, coming into view of the camera too quickly for the player to react. If you're buffering an up-B and the barrel is facing down, it's game over for you.
See 16:50:
In my ruleset, I have a clause that states that either player may request fixed camera mode after the stage is selected. This deals with problem number 1.
2. Barrel camping.
This is potentially a lot more problematic. However, there are only 3 or 4 characters in the game that can do that safely, in that they won't die if the other player hogs the barrel (in fact, in that video you can see that if Jigglypuff doesn't execute the technique properly, even it will die if the opponent hogs the barrel, because it's too low to reach the stage). Which means it's pretty much only viable for Jigglypuff, Villager, probably Kirby and maybe Peach.
While it's unfortunate to have a stage that's effectively an insta-ban for 3-4 characters, this stage also has several unique features that make it an interesting stage, including its deeply sloped main platform, its multi-tiered platform layout, and its extremely high ceiling.
Personally, I think with a healthy stagelist and enough bans to go with it, it's not particularly harmful to have a stage that needs to be banned at all times against a few characters. There are already characters (and probably more than 3 or 4) for whom, say, Halberd is an insta-ban for its low ceiling, so it's not like it makes those characters more OP than anything we already have.
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