Dr. Tuen
Smash Lord
- Joined
- Apr 26, 2009
- Messages
- 1,396
- 3DS FC
- 0559-7294-8323
http://smashboards.com/threads/ledge-snap-vulnerability-edge-guarding-tech-video.383410/
Hey all,
In the above thread, the video seems to show a 1-frame window of vulnerability that occurs when someone snaps to the ledge. It looks like some characters can stay comfortably on the stage as they deliver an attack to the recovering party, but some have to drop and take the fight to them.
I don't have anyone to help me test this with, so I'm wondering if any of you can help answer this question: what tools do we have to take advantage of this? Can we hit a recovering character safely from the stage? Maybe using side B or Dsmash? If Dsmash works on-stage, that could lead to some wicked follow ups.
What do you all think? Is this a real thing? If it is, how can we use it?
Hey all,
In the above thread, the video seems to show a 1-frame window of vulnerability that occurs when someone snaps to the ledge. It looks like some characters can stay comfortably on the stage as they deliver an attack to the recovering party, but some have to drop and take the fight to them.
I don't have anyone to help me test this with, so I'm wondering if any of you can help answer this question: what tools do we have to take advantage of this? Can we hit a recovering character safely from the stage? Maybe using side B or Dsmash? If Dsmash works on-stage, that could lead to some wicked follow ups.
What do you all think? Is this a real thing? If it is, how can we use it?