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K. Rool's Kremling Kutthroats: PM BKupa666 for an Invite to the New K. Rool Thread

KawaiiPiranha

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Highly doubt we're getting anything but color swaps. Even characters who are known for costume changes (I could make a full 8-costume set for Link with only costumes from two games) get palette swaps. Really, it's only the character alts like Alph and the Koopalings, ZSS, and Pika/Jiggles who managed anything more.

Besides, how many people were begging for Mewtwo's armor? What about having Ken as a remesh for Ryu? Neither happened.

I feel that K.Rool is just going to get swaps. There'll probably be a few only changing his cape - hopefully those can reference Kaptain (maroon), Krusha (blue), Baron (white); and some that change the skin color.
Yeah, as nice as it would be to get all of K.Rool's different outfits, I think we'll just get color swaps.
 

AncientTobacco

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Highly doubt we're getting anything but color swaps. Even characters who are known for costume changes (I could make a full 8-costume set for Link with only costumes from two games) get palette swaps. Really, it's only the character alts like Alph and the Koopalings, ZSS, and Pika/Jiggles who managed anything more.

Besides, how many people were begging for Mewtwo's armor? What about having Ken as a remesh for Ryu? Neither happened.

I feel that K.Rool is just going to get swaps. There'll probably be a few only changing his cape - hopefully those can reference Kaptain (maroon), Krusha (blue), Baron (white); and some that change the skin color.
How many characters have entirely different costumes across different games? Sure, someone like Mario is known for all his power-up outfits, but those are just that; power-ups. Whereas someone who's only played, let's say, DKC2, would only know K. Rool as Kaptain. I feel like K. Rool is on another level when it comes to being known for costume changes.

If Sakurai is really aiming for "accurate representations" then I feel like he could not ignore K. Rool's alter-egos.
 
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InASnowBoundLand

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You can see it in it its smile. It knows it's hated. It feeds off of it.

I think the faces on the Miis they've used to advertise the costume are hilarious.



The one in the back is making a pose I think K. Rool would make, at least.
Hope we get to beat them up with the real thing.
 

POKEMANSPIKA

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Anyone want to start a tourney. I actually want to test my No Arts Wiimote Shulk skills.

Also I hate the mii who's in King K. Rool's costume. He looks like he just skinned K Rool and is happy about it.
 
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Wintropy

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Thanks for the feedback, guys! Glad you had fun with it!

@ DJ3DS DJ3DS , I must admit, I wasn't too sure what to do with the ol' tilts. I knew I wanted a reflector in there somewhere, so the belly-bump seemed the best option for that, but the u-tilt I just made up as I went along. If you don't mind, could I include the uppercut instead? I think it's a much better idea and would definitely fit the overall fighting style better!

With regards to the kannonball, I imagined it manifesting out of thin air right before K. Rool's eyes - so it'd be exactly eye-height for him, in order to mitigate issues with platforms and mid-air obstacles. Otherwise it's essentially Villager's bowling ball with a diabolically Kremling-hued flavour! The reason it's his f-smash (on top of the fact that I shamelessly cribbed the concept from Villager) is because I wanted his d-smash to be Krusha's iconic butt-slam. It as originally u-smash, but I think it's best if K. Rool has a viable anti-air tool with his u-smash, y'know?

@G-Guy, thanks very much! I wish I could say the Mr X gag was deliberate, but alas, it is coincidence. I just thought the colour scheme would look good. But hey, if it makes you feel any better to think it's a real reference, you're more than welcome to think that~
 
D

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So I decided to redraft that K. Rool moveset I wrote up before! The changes aren't nearly as radical as I thought they'd be, but I did tweak some stuff here and there for consistency and to make it flow together more readily. I'm pretty proud of how it turned out. Tell me what you think, Kutthroat Krew!

K. Rool is a heavyweight fighter who specialises in ranged weaponry and trap-based gameplay. His moves are strong and fast and many of them can be charged to increase their efficacy, but with the risk of a "discharge" that will backfire and damage him if held for too long. He is fast on his feet, but his jump is very weak and his airspeed is poor. His gameplan focuses on ranged pressure and stage control, forcing the opponent into a vulnerable position where he can strike quickly and with deadly force.

* NEUTRAL-B - KANNONBALL *

K. Rool launches a kannonball from his trusty blunderbuss, the distance and speed increasing based on how long the move is charged for: if it's used right away, the kannonball will drop at his feet, and if charged fully, a spiked kannonball will be launched a great distance. The kannonball can be stored as it's charged, and double-tapping will launch the kannonball at that point. A kannonball that lands on the ground will stay there for a short while and can be picked up and thrown by any fighter on the stage, or it will break of its own accord if it lingers for too long. If K. Rool charges this move for too long, the blunderbuss will discharge and release an explosion which damages himself and others in the immediate vicinity instead of a kannonball.

- CUSTOM 1 - BOUNCING BALL -

K. Rool launches a spiked kannonball that bounces when it lands. The spikes mean it does more damage and knockback than the regular variety, but it can't be charged as long, so the maximum distance it travels is about half the length; furthermore, since it bounces indefinitely until it hits something or breaks, it can't be picked up. The kannonball will be destroyed as soon as it hits a target, or it will break of its own accord if it lingers for too long. Discharge effect is the same.

- CUSTOM 2 - FREAKY FUMES -

K. Rool launches a toxic cloud that has a number of quirky effects. The cloud travels forward at a slow pace, inflicting the opponent with a status effect. The effect changes depending on how long the move is charged for, signified by the colour of the smoke emanating from the barrel. The colours and effects are, respectively: green (causes a flower to bloom on the opponent's head), blue (causes freezing) and red (makes the opponent dizzy). Discharge effect is the same.

* SIDE-B - KREMLING KROWN *

K. Rool throws his kingly krown to skewer his opponent. When thrown, the krown can be freely commanded and aimed at will. It does a lot of damage if it hits its target, though it'll return to K. Rool instantaneously if it's left to linger for too long. Holding this move will maintain the krown's momentum, and releasing it will bring it back to K. Rool on cue. K. Rool himself can't move while the krown is active: while he's gawping at the screen, he's totally vulnerable, and getting hit will cause the krown to return to him. Note that, as a point of animation, K. Rool will produce a krown even if he isn't wearing one at the time. Instead of a discharge effect, K. Rool's vulnerability frames make it a risky move to use recklessly.

- CUSTOM 1 - KRAZY KROWN -

K. Rool flings a krafty krown that has a mind of its own. When released, the krown will spin around K. Rool, briefly creating a deadly barrier that will damage anybody that touches it. While the hitbox only extends as far as the krown itself and it does no knockback, the damage is impressive and K. Rool can move freely while it's active. Instead of a discharge effect, K. Rool has to wait until the effect cools down before he can use it again.

- CUSTOM 2 - K. BOOM KROWN -

K. Rool tosses a konvenient krown onto the ground that will explode on contact. It will be thrown a set distance in front of K. Rool and remain stationary until an opponent touches it, at which point it will explode, doing impressive damage and launching them with high knockback. The krown will disappear of its own accord if it's left to linger for too long, doing no damage. K. Rool can move while the krown is active, but he can't produce another krown until it explodes or disappears, and touching the krown will damage him as well. Instead of a discharge effect, K. Rool has to take care that he doesn't detonate his own krown on himself!

* UP-B - KOPTER PACK *

K. Rool straps on his kopter pack and takes to the skies. When activated, he floats up into the air before dropping the pack and plummeting back down to earth. Tapping the button repeatedly will enable him to travel further. He automatically travels upwards and can move very slightly left or right as he travels. It travels far and fast, though it doesn't have a hitbox. If K. Rool tries to travel too far too quickly, the kopter pack will eject him prematurely.

- CUSTOM 1 - SHOCK KOPTER -

K. Rool hitches himself into a prototype kopter that's shocking to the touch. When activated, he slowly rises into the air before releasing himself and falling back down. The distance traveled is half that of the default move, but the multi-tap effect is the same, with each tap yielding an electric discharge. Discharge effect is the same.

- CUSTOM 2 - KOPTER BLAST -

K. Rool tries out a technique favoured by his hated arch-enemies. When activated, K. Rool launches straight upwards with a rocket-propelled kopter pack and, upon reaching the height of his launch, explodes and crashes back down. The button needs to be tapped repeatedly in order to charge the rocket, then he travels very high and fast. The explosion does a hefty amount of damage and has tremendous launching power, though it lacks a hitbox on the way up. He can't steer himself when using it and he'll plummet straight down when landing, so be careful where it's used! If he charges too much too quickly, the rocket pack will discharge and fire away without him!

* DOWN-B - KLAPTRAP *

K. Rool calls on the aid of his beloved pet to snap at the heels of his foes. When summoned, Klaptrap will scuttle forwards along the ground and latch onto any opponent it encounters: once it's got its teeth into the target, it will do continuous damage until it's either knocked off with a physical strike or it has its fill and wanders off of its own accord. Klaptrap can be knocked out before it latches onto an opponent if it takes enough damage, and if it encounters a wall or ledge, it will turn around and continue walking, departing after a set amount of time. Only one Klaptrap from a particular K. Rool can be on-screen at a time. After either being knocked out or departing of its own volition, Klaptrap will hop off-screen, and the animation must finish before another can be summoned. If he's feeling particularly boisterous, K. Rool can even pick up his own Klaptrap and throw it! Klaptrap won't latch on in this case and will vanish immediately after contact, doing only minor damage, but it can be a useful improvised projectile in a pinch. If K. Rool tries to summon another Klaptrap while there's already one active, he will discharge himself with an embarrassed gawk at the screen, briefly rendering him vulnerable.

- CUSTOM 1 - KLAMPON -

K. Rool summons a bigger and more vicious variety of his adorable pet croc. Klampon has a larger hitbox than Klaptrap and is more durable, capable of accruing more damage before being knocked out. As a result of its size and ferocity, Klampon does a lot more damage than Klaptrap, but it's also much slower and doesn't last as long as its smaller, nippier cousin. As with Klaptrap, Klampon can be picked up and thrown as an improvised projectile. It's very heavy and difficult to carry, but because it does decent damage and has high launching power, it may be worthwhile to just throw it in the first place. Discharge mechanic is the same.

- CUSTOM 2 - MECHA-KLAP -

K. Rool pulls out a peculiar mechanical version of his ankle-biting pet. These gleaming silver machines don't actually move and will remain in place as soon as they are summoned, and will not latch onto an opponent or do any damage if they come into contact with a target. Instead, a second Mecha-Klap can be summoned at will, and if two Mecha-Klaps are on the stage at a time, they'll unleash their true power: activating the move a third time will cause both Mecha-Klaps to halt and send a powerful surge of electricity between their metallic bodies! The electric current doesn't do have any launching power, but it does strong continuous damage to anybody caught in its sparking flow. The current lasts a couple of seconds before dissipating, at which point both Mecha-Klaps will explode in a non-lethal blast that does no damage. K. Rool will also take damage if he enters his own electric curret. The Mecha-Klaps can be picked up and thrown at will, though they do minor damage, and because they're immobile, the opponent can pick them up and throw them as well. The Mecha-Klaps will depart of their own accord after a set duration if they aren't activating. Discharge mechanic is the same.

* FINAL SMASH - BLAST-O-MATIC *

K. Rool activates his greatest weapon, the fearsome Blast-O-Matic, and blows away his enemies! When activated, the Blast-O-Matic will appear in the background and a reticule will target the players on-screen: the reticule can be aimed at will, and activating the move again will release a powerful laser beam from the distance. The beam will do massive continuous damage to any players caught in the blast and then launch them with great power.

Jab - K. Rool throws out two haymaker punches that can be used multiple times in quick succession
Dash - Using the flames from his blunderbuss as a jet, K. Rool propels himself forward with great speed

F-tilt - K. Rool releases a hefty blow from his armoured gut; it has the added effect of reflecting projectiles if it connects on the last frame
U-tilt - K. Rool thrusts his scaly cranium upwards, striking with a ferocious headbutt
D-tilt - Crouching will send K. Rool into his "playing dead" pose, allowing him to use this move, a sneaky low punch that doesn't launch, but does decent damage

F-smash - K. Rool summons a kannonball to fall just in front of him; discharge will cause the kannonball to fall on his head and do minor damage instead
U-smash - K. Rool hoists his blunderbuss overhead and releases an explosion of wretched smoke; discharge will cause the blunderbuss to backfire in his face and damage himself
D-smash - K. Rool crashes into the ground with a powerful butt-slam, releasing a shockwave in the immediate vicinity; the more he charges, the stronger the shockwave, but the discharge will cause him to fall flat on his rear and damage himself

N-air - K. Rool spreads his arms and legs out and performs a belly-flop in mid-air
F-air - K. Rool thrusts his head out and snaps his jaws, furiously chomping at any wayward foes
B-air - K. Rool spins his fist around in mid-air, smacking back anybody that dares challenge him
U-air - K. Rool claps his hands together overhead, swatting away any unseemly opponents above him
D-air - K. Rool kicks his feet below in a dainty scuttle, slashing with his clawed tootsies

Grab - A long-range grab that pulls in the opponent with a vacuum from the blunderbuss; once activated, K. Rool can't move until the animation is finished - in addition to this, throwing a kannonball into the blunderbuss during this time will cause it to backfire, damaging K. Rool and anybody caught in the blast
Pummel - K. Rool headbutts the opponent; it's a slow pummel that does decent damage
F-throw - K. Rool shoots the opponent away with a barrage of kannonballs; it doesn't launch very far, but it does decent damage
B-throw - K. Rool tosses the opponent behind him and whacks them with the butt of his blunderbuss; it does minor damage, but has good launching power
U-throw - K. Rool throws the opponent upwards and blasts them away with a point-blank discharge of his blunderbuss
D-throw - K. Rool throws the opponent onto the ground and shoots them at point-blank range with his blunderbuss

* TAUNTS *

Up taunt - Throws his hands into the air and shouts, "Yeah! Yeah!"; performing it again will change the quote to, "Thank you! Thank you!", and it thereafter cycles between the two
Side taunt - Turns his head and gawps at the screen a couple of times
Down taunt - Falls over and plays dead, followed by a swipe to the feet that does no damage, but trips up the opponent; the animation looks identical to his crouching pose, so it's useful as a feint tactic

* VICTORY *

Victory 1 - K. Rool falls over and plays dead while the Kredits roll
Victory 2 - K. Rool laughs maniacally and fires his blunderbuss off in the air
Victory 3 - K. Rool slams the ground and gawps at the screen as a shower of kannonballs fall on top of him

* DEFEAT *

K. Rool throws a tantrum with his arms flailing and teeth crunching in the background

* ENTRANCE *

K. Rool crashes onto the scene in a flurry of kannonballs and readies himself for the fight

* ANNOUNCER *

The announcer shouts "K. ROOOOL!", drawing out the "Rool" in a sinister tone of voice to demonstrate his wicked majesty

* COLOURS / COSTUMES *

King (green scales, red cape)
King (blue scales, green cape)
Kaptain (green scales, red coat)
Kaptain (purple scales, black coat)
Baron (green scales, white coat)
Baron (yellow scales, brown coat)
Boxer (green scales, blue top)
Boxer (black scales, grey top)

* KIRBY HAT *

Kirby sports K. Rool's fearsome krown and dashing cape



.....even if the base Specials is pretty much what I've already thought of, except with Kannonballs and the Krown Toss being switched. :p
EDIT: To clarify, because the normal attacks are 100% not me. :laugh:
 
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TheSmasher916

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It's January 15th of 2016, Wolf has been already released to the public.

People are watching the Jan 15th 2016 Direct:

"...........and those are the ballot newcomers:Isaac, Bandanna Dee and Paper Mario. Thank you for waiting, and thanks for voting!."

And then the Direct ends......and shows the Kredits?

Konding------------Klap Trap
Kharacters--------Krusha
Koloring------------Kritter
Koncept------------Klump
Kommander------Mii fighters?

The End?

And then a gaint Krockodile hand appears and rips out the kredits just like Hades in Uprising.

"Oh,how could i forget."
-Sakurai

KING K.ROOL:
KRASHES THE PARTY
Honestly...I think I'd cry
 
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One user in the Wolf thread stated that K. Rool getting in Smash would be his "last hoorah" and that he would "disappear forever" after that (and he had several other arguments against K. Rool). I told him to post his arguments to this thread to get better answer to them but he hasn't done that. (But to be fair, that same guy argued about Bandana Dee in the Wolf thread but refused to talk about it in the Bandana Dee thread...)

EDIT: Yes, he apparently didn't bother to come here to get proper answer nor did he bother to answer to my post (my answer wasn't very good but still)...
 
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POKEMANSPIKA

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One user in the Wolf thread stated that K. Rool getting in Smash would be his "last hoorah" and that he would "disappear forever" after that (and he had several other arguments against K. Rool). I told him to post his arguments to this thread to get better answer to them but he hasn't done that. (But to be fair, that same guy argued about Bandana Dee in the Wolf thread but refused to talk about it in the Bandana Dee thread...)
Dat's Shane *plays 90s sitcom sound effect*.

He said that DLC characters are characters that probably has no sustainability and would disappear after their appearance in this game right. The examples he's giving are of third party characters which are unpredictable. None of us know if Mega Man's gonna make it back in or even Sonic (although he does have a good chance as this is one of the better games Sonic's appeared in recently). If this is the rule he's going by, shouldn't this be in effect for Wolf as well, the character he's voting for?
 

AncientTobacco

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One user in the Wolf thread stated that K. Rool getting in Smash would be his "last hoorah" and that he would "disappear forever" after that (and he had several other arguments against K. Rool). I told him to post his arguments to this thread to get better answer to them but he hasn't done that. (But to be fair, that same guy argued about Bandana Dee in the Wolf thread but refused to talk about it in the Bandana Dee thread...)

EDIT: Yes, he apparently didn't bother to come here to get proper answer nor did he bother to answer to my post...
If K. Rool got in Smash, he would never "disappear" from the DK games again.
 

InASnowBoundLand

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Sounds like a dumb point of view. In fact, even if K. Rool is NOT DLC, the fact that he has a new product after years of nothing suggests Nintendo has taken note and there is a future for this character. I mean, if you think about it, it's still pretty wild to see K. Rool's face (or part of it) on the Smash Bros website in 2015, isn't it? K. Rool and the Kremlings got a LOT less in Retro's games (spoiler alert: they got nothing).

Things are already looking bright for K. Rool's future, even if the way the ballot works and who will be selected as Smash Bros DLC remains unclear.
 
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I find it very hard to take him seriously anymore, he criticizes characters in the Wolf thread but refuses to talk about it in the criticized character's support thread. Not to mention that he outright insulted Bandana Dee and it's support thread some time ago, calling the thread "niche-inflated".
 

POKEMANSPIKA

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Hasn't Retro actually acknowledged that they know we want King K. Rool and the Kremlings back. Also if DLC is for characters with supposed no sustainability, shouldn't Captain Falcon be DLC. He hasn't had a game in nearly 10 years (sad I know) and his last game was a Japan only exclusive (**** YOU JAPAN!).
 
D

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Using Captain Falcon as a counterpoint would only work if Captain Falcon was in the exact same situation as K. Rool.

Which he is not. Rather, he has been in Smash since the beginning, and was included at a time when F-Zero was still active.


The only character that can reasonably be used as a counter is Duck Hunt since the only game that Nintendo team has is from 1984. And even then, Duck Hunt is the exception.
 

POKEMANSPIKA

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Using Captain Falcon as a counterpoint would only work if Captain Falcon was in the exact same situation as K. Rool.

Which he is not. Rather, he has been in Smash since the beginning, and was included at a time when F-Zero was still active.


The only character that can reasonably be used as a counter is Duck Hunt since the only game that Nintendo team has is from 1984. And even then, Duck Hunt is the exception.
But you would think why is he still even in the game's starting roster (besides the point that he's been in since the beginning). He hasn't had a game in years and he isn't a retro pick.
 

DJ3DS

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Thanks for the feedback, guys! Glad you had fun with it!

@ DJ3DS DJ3DS , I must admit, I wasn't too sure what to do with the ol' tilts. I knew I wanted a reflector in there somewhere, so the belly-bump seemed the best option for that, but the u-tilt I just made up as I went along. If you don't mind, could I include the uppercut instead? I think it's a much better idea and would definitely fit the overall fighting style better!

With regards to the kannonball, I imagined it manifesting out of thin air right before K. Rool's eyes - so it'd be exactly eye-height for him, in order to mitigate issues with platforms and mid-air obstacles. Otherwise it's essentially Villager's bowling ball with a diabolically Kremling-hued flavour! The reason it's his f-smash (on top of the fact that I shamelessly cribbed the concept from Villager) is because I wanted his d-smash to be Krusha's iconic butt-slam. It as originally u-smash, but I think it's best if K. Rool has a viable anti-air tool with his u-smash, y'know?

@G-Guy, thanks very much! I wish I could say the Mr X gag was deliberate, but alas, it is coincidence. I just thought the colour scheme would look good. But hey, if it makes you feel any better to think it's a real reference, you're more than welcome to think that~
Why would I mind? It's an idea for a fan made moveset for a videogame, hardly worth legal action if uncredited. Besides, I shamelessly steal other people's moveset ideas all the time.

If you have the Uppercut as the Up Tilt you have a good anti air and have space to move the cannon drop to Up Smash (I had it like this for a while) but then you need a new F-Smash, though there are options.
 

StormC

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He isn't deconfirmed until:

-Sakurai says in an interview why he chose a costume instead of a playable fighter
-DLC ends and he's not on the roster
-A freak accident occurs and he's given an NPC role of some sort

People should stop acting like he's already down for the count. It's presumptuous.
 

Briokinho

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He isn't deconfirmed until:

-Sakurai says in an interview why he chose a costume instead of a playable fighter
-DLC ends and he's not on the roster
-A freak accident occurs and he's given an NPC role of some sort

People should stop acting like he's already down for the count. It's presumptuous.
Watch Sakurai make Dixie DLC with Gangplank Galleon as her Stage and K.Rool as a boss. Then giving a random ass excuse as to why he isn't playable and calling the fanbase whiny children.
 
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Wintropy

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Okay, I'll redraft my moveset again when I get the chance to~

Thanks for the feedback, ye scurvy krocs! Yargh and yohoho and all that jazzmatazz~ ;3
 

Oasis Dealer

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Not related to the king but

http://www.nintendolife.com/news/2015/08/nintendo_is_licensing_hudson_soft_ip_from_konami

Correct me if wrong please but.


It looks like hudson characters particularly bomberman may be coming to 2nd party now.

(But im pretty sure im not reading it right though.)
Reading this awhile ago, I think it's just Konami lending their ips to other companies to develop a game. Think how F-Zero GX was developed by Sega, or how Nintendo helped make a Pacman game. If anything, if Nintendo wanted to make a Bomberman game, then they would need to ask and do what their doing with this game.

In other words, if Bomberman is highly requested, then it would be a bit easier to get him in Smash playable.
 
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BKupa666

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Let me get this straight, there's a guy going around and seriously arguing that, if they listen to the fans and put K. Rool in Smash, they'll just shrug their shoulders and retire the character for the lulz? Because clearly no one wants to see the character again in any game other than Smash.

That's funny. If we're fortunate enough to get a playable K. Rool, I foresee a Rosalina-esque future for him where he's put into everything, maybe even to a further extent, since she never crushed any big official ballots.
 

dangeraaron10

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Good lord this thread moves fast. One night goes by and already another 4 pages ahead. I imagine we'll get to 1000 easily before September.

I find it weird how we're not getting a character in August, until another Direct pops up. It's possible that they are done with pre-ballot and moving onto the ballot? Though I'm not sure how I feel about ballot picks being veterans, rather than say Wolf being pre-ballot.

Let me get this straight, there's a guy going around and seriously arguing that, if they listen to the fans and put K. Rool in Smash, they'll just shrug their shoulders and retire the character for the lulz? Because clearly no one wants to see the character again in any game other than Smash.

That's funny. If we're fortunate enough to get a playable K. Rool, I foresee a Rosalina-esque future for him where he's put into everything, maybe even to a further extent, since she never crushed any big official ballots.
I think a playable K. Rool in a new Mario Strikers is in order, what with them already having Kritter goalies.

Edit: At the very least, chances are very high we will be seeing K. Rool and the Kremlings in DKC3
 
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Maxoxpower

Smash Ace
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Everybody should stop tweaking out and go vote...again. The costume means nothing, so stop reading doom and gloom into it
i already voted after the patch release!
and i'm sure not the only one!
...please...you'r become irrevelant ! :p
 
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Eureka

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At the very least, chances are very high we will be seeing K. Rool and the Kremlings in DKC3
Strange, I'm pretty sure K. Rool and the Kremlings were in Donkey Kong Country 3. Did you time travel into the past? If so make sure you don't destroy the space-time continuum. Then we'll never get K. Rool into smash.
 

BKupa666

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Let me get this straight, there's a guy going around and seriously arguing that, if they listen to the fans and put K. Rool in Smash, they'll just shrug their shoulders and retire the character for the lulz? Because clearly no one wants to see the character again in any game other than Smash.

That's funny. If we're fortunate enough to get a playable K. Rool, I foresee a Rosalina-esque future for him where he's put into everything, maybe even to a further extent, since she never crushed any big official ballots.
To add on, here's my reaction to that argument.

 

Talpr1

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That's funny. If we're fortunate enough to get a playable K. Rool, I foresee a Rosalina-esque future for him where he's put into everything, maybe even to a further extent, since she never crushed any big official ballots.
B-but... K. Rool isn't waifu... he wouldn't appeal to the public nearly as much...

Just kidding, well, half-kidding to be completely honest.:drsad:
 

InASnowBoundLand

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Yeah, there's a LOT of uncertainty about the ballot and DLC. Pessimist K. Rool fans are filling in the gap with their dread and competitors are trying to fill the gaps with their hopes to shut K. Rool out and diminish competition. It's not that I see the MIi costume as positive, but at this moment, it is premature to view them negatively.


The uncertainty is enough for me to keep going. We also got a pretty cool fanbase that forged its place through its own enthusiasm and not because the character had a new game coming out, Sakurai is perceived to like the series, or something similar. That's motivating.
 
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Bedoop

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If King K. Rool isn't announced/released by the time I get Ryu and Peach's/Hyrule Castle 64, I'm probably gonna buy the Kostume
But that depends on if a direct is soon, we should be getting one this month if all goes to accord. :drshrug:
 

Dustydog96

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Assuming Sakurai is saying something on Famitsu this Wednesday, it was said, I really hope we get some food for thought. Or better yet. None at all :094:
 

SuperiorYoshi87

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So here's a pros and cons list about the Mii costume and K. Rools inclusion


PROS

- he's gotten attention by getting a Mii outfit so Nintendo/Sakurai aren't ignoring him

- the costume uses a model with no pre existing assets in Smash so there's a possible new model floating around

- King K. Rools support is growing despite the costume!!!

- he's got a lot of votes going for him already and more coming!

CONS

- the Mii costume came out before the ballots end

- MOST characters with Mii costumes are characters that don't look like they will have a playable role.

The pros out weigh the cons IMO. Please feel free to add to the pros and cons!
 
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