Shai Hulud
Smash Lord
I was playing the other day and getting irritated at my Thunder's combos not working because my opponent (Falco) kept getting popped into the air with little lag. So I decided to find out the percentages at which a prone opponent will pop up with little lag versus slowly standing up. This list should be completely accurate. The percentages given indicate the first percentage at which your opponent will pop up. Below that percentage your opponent will stand up slowly when jabbed.
1. Fox 84
2. Falco 55
3. Bowser 42
4. Sheik 39
5. DK 38
6. CF / Ganon 37
8. Roy 28
9. Link 27
10. YL 25 **
11. G&W 24
12. Peach 23 *
13. Pichu / ICs / Doc / Mario / Pikachu 21
18. Kirby 20
19. Ness 17
20. Zelda 16 *
21. Mewtwo / Yoshi / Marth 15
24. Jiggs 11
25. Luigi 5
26. Samus 4
* Jab will not hit on flat ground, but double jab will.
** Jab may or may not hit on flat ground, depending on spacing.
These numbers don't correspond EXACTLY to the Thunder's Combo stand-up / pop-up percentages because some of the momentum from the shine is still present when the jab hits. So for Thunder's Combos, your opponent will tend to pop up 2 - 3 percentage points lower than indicated. I only checked Fox (82) and Falco (52) but results should be similar for the other characters you can do Thunder's Combo on.
This is useful information because often your opponentn will just lie there after missing a tech, waiting for you to attack. Wavejab is a pretty fast way of getting them up and has good reach. But once you jab, you might find yourself getting attacked if the jab pops them up. The stun varies by character, but for most there's just enough stun to do quick attacks like jab, grabs, utilts, and usmash (I think--I don't have AR anymore so I'm going on feel here) so use those. However someone like Samus can up-B you before those connect. The only thing you can reliably connect with is the shine. If your opponent is at stand-up percentages, then a charged usmash works well.
1. Fox 84
2. Falco 55
3. Bowser 42
4. Sheik 39
5. DK 38
6. CF / Ganon 37
8. Roy 28
9. Link 27
10. YL 25 **
11. G&W 24
12. Peach 23 *
13. Pichu / ICs / Doc / Mario / Pikachu 21
18. Kirby 20
19. Ness 17
20. Zelda 16 *
21. Mewtwo / Yoshi / Marth 15
24. Jiggs 11
25. Luigi 5
26. Samus 4
* Jab will not hit on flat ground, but double jab will.
** Jab may or may not hit on flat ground, depending on spacing.
These numbers don't correspond EXACTLY to the Thunder's Combo stand-up / pop-up percentages because some of the momentum from the shine is still present when the jab hits. So for Thunder's Combos, your opponent will tend to pop up 2 - 3 percentage points lower than indicated. I only checked Fox (82) and Falco (52) but results should be similar for the other characters you can do Thunder's Combo on.
This is useful information because often your opponentn will just lie there after missing a tech, waiting for you to attack. Wavejab is a pretty fast way of getting them up and has good reach. But once you jab, you might find yourself getting attacked if the jab pops them up. The stun varies by character, but for most there's just enough stun to do quick attacks like jab, grabs, utilts, and usmash (I think--I don't have AR anymore so I'm going on feel here) so use those. However someone like Samus can up-B you before those connect. The only thing you can reliably connect with is the shine. If your opponent is at stand-up percentages, then a charged usmash works well.