SmashWolf
Smash Journeyman
- Joined
- Nov 13, 2007
- Messages
- 483
- Location
- In front of a computer.
- NNID
- EchoSon
- 3DS FC
- 3738-0429-7658
So in Smash 4 Samus' missiles seem to be exactly like Brawl's, except slower because of lack of missile canceling, a very vital technique. They don't reach very far, homing missiles have especially horrible range, and the charge shot seems to once again not be charge-able in midair.
The fact Samus has only had 3 projectiles(homing, super, and charge) in most games didn't matter because all of her projectiles were incredible(even if missiles couldn't kill at all in Brawl), and 3 projectiles was more than any other character could really wish for. However, now Megaman, Mii Gunner, Robin and even the villager have a big variety in projectiles, and everybody and their dog now has a charge shot(not to mention THEY can charge in midair T-T )
So.....with missiles becoming weak AND slow, and the oppertunity for charge shots decreasing everytime, Samus seems to be almost irrelevant as a projectile character. In all of her games, Other M excluded, Samus' mostly fights exclusively with her beams. There are technically also the morph ball bombs and the screw attack, but the bombs seem to be worthless again too....
Samus is easily Nintendo's most projectile-reliant character. So if you ask me, this would be a misrepresentation of her. Where did this fear of Samus' projectiles come from, and was this really necessary?
The fact Samus has only had 3 projectiles(homing, super, and charge) in most games didn't matter because all of her projectiles were incredible(even if missiles couldn't kill at all in Brawl), and 3 projectiles was more than any other character could really wish for. However, now Megaman, Mii Gunner, Robin and even the villager have a big variety in projectiles, and everybody and their dog now has a charge shot(not to mention THEY can charge in midair T-T )
So.....with missiles becoming weak AND slow, and the oppertunity for charge shots decreasing everytime, Samus seems to be almost irrelevant as a projectile character. In all of her games, Other M excluded, Samus' mostly fights exclusively with her beams. There are technically also the morph ball bombs and the screw attack, but the bombs seem to be worthless again too....
Samus is easily Nintendo's most projectile-reliant character. So if you ask me, this would be a misrepresentation of her. Where did this fear of Samus' projectiles come from, and was this really necessary?