KiraFlax
Smash Lord
Im coming back for your ***, *****aaaaaaaaaaaaaa
2625 W. BASELINE RD., TEMPE, AZ 85283
2625 W. BASELINE RD., TEMPE, AZ 85283
Room: 206/207 (located on the second floor, in the building closest to Baseline Rd.)
Head T.O. KiraFlax (Kevin) 480 294 9440
Head T.O. RaveRemix (Luis) 480 522 6912
Schedule
12:00pm- Friendlies/Warmups
1:00pm- Doubles
4:00pm- Singles (Pools/Double Elimination Bracket)
Entry Fees
Singles: $5/Per Person
Doubles: $5/Per Person
Project M: $3/Per Person
Payouts
Singles:
1st
2nd
3rd
4th
Doubles:
1st
2nd
3rd
Rule Set: Japanese
1. 3 stocks
2. 10-minute timer
3. Best-of-3 sets (WF, LF, and GF will be Best-of-5)
4. Double elimination
5. All items off
6. Team attack on
7. Changing controls allowed
8. Pause is turned off
9. No standing infinites for stalling purposes
10. No bugs/glitches of any kind
11.No Infinite Dimensional Cape (incidental use of IDC is tolerable)
12. Ledge grab limit of 50
13. No scrooging (player may travel under the stage once from the ledge)
* "Traveling under the stage once from the ledge" is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage.
Exceptions to Rule 13:
When one of the players is attacked by the other and takes damage.
[There is one other exception, but I don't understand it. I'll update this once I get a clarification from RAIN, or if someone else can figure out what it means from the Japanese version.]
14. Double MK is banned
Set Format:
Game 1:
1. Stage-striking order and controller ports are determined by Rock-Paper-Scissors
2. Rock-Paper-Scissors loser strikes one of the three Starter stages
3. Rock-Paper-Scissors winner strikes one of the remaining two Starter stages
4. Players select their characters (players may elect to have a double-blind character selection)
Game 2 (and so on):
1. Loser may select controller port
2. Winner may ban a stage from the Counterpick list
3. Loser selects one of the remaining stages
4. Winner chooses character
5. Loser chooses character
6. Repeat steps 1-5 until the set is decided
In the event that a match goes to time, the victor will be decided by the following steps, in order:
1. Number of ledgegrabs (if one player exceeds 50 ledgegrabs, that player will be declared the loser)
2. Number of remaining stocks
3. Amount of damage percent
4. If stocks and damage percent identical, the match will be replayed on the same stage, with each player at one stock.
Stages:
Starter:
Final Destination
Battlefield
Smashville
Counterpicks
Yoshi's Island (Brawl)
Lylat Cruise
Pokemon Stadium 1