7 month thread bump. What is the advantage Ike's aerials have on shield and what is their shield stun? I'm not the best at understanding frame data, so I can't completely calculate these values myself.
Doesn't have to be exact numbers, but for the time being I was wondering if someone could help provide calculated estimates within a few frames.
This is really late but aerials are kinda finicky because numbers listed are usually assuming the best case scenario which means done as low to the ground as possible. And you can't always be in that position. Maybe for a DJC char. I just checked some notes I had and I got -
Nair 7 0/+2
Fair 17 -5/-4
Bair 7 +1/+3
Dair -3/-3
Uair 9 -4/-1
I'm pretty sure those are from as-low-to-ground-as-possible testing. Normal fall/fastfall numbers. So yeah generally Bair and then Nair is the best on shield/have the lowest ground recovery. You're Ike so just space well but if you're going to be up close and aerial on shield - Bair then Nair are the best and Fair is the worst.
Bair and jab1 are the only things safe on shield. Everything else is only safe when spaced.
That's not true. All of his aerials can be safe on shield up close. Jab 1 is also -10 just like most jabs. It's only safe if you space it out of OoS punish range. You can't even frametrap grabs with it because jab2 is too slow. And Dtilt is -4/-3. So obviously that is safe.
"Hey the title says 3.02, but is it still useful for 3.6?"
Most of it should be. Ike hasn't changed much since 3.02. Just mainly some nerfs to Quickdraw and a few other small random things.