Xandercosm
Smash Lord
I was thinking recently about the incentives that come with playing for money as opposed to not playing for money. Typically, US/EU tournaments have a prize pool for only the top 8 or 12 (or something like that depending on the tourney). To get to top 8 or 12 at a large tournament typically means playing a top 15 character with a good MU spread. This means that the vast majority of people will play with characters that will give them the highest chance of reaching those top placements so that they can make a enough money to sustain themselves.
In Japan they don't usually play for money from my knowledge which is most likely why they have a vastly different meta from the US/EU. They can play with whatever character they want regardless of how good they are considered to be at the moment or how easy they are to get reward off of.
Anyway, it made me realize that there isn't much of a reason to feel compelled to play a really good character unless you rely on tournaments for money. I guess I just never really thought about that before. To be 100% honest (and without making too large of a judgement about the US/EU meta), I feel like playing without money as an incentive is incredibly healthy for the competitive meta in the long run.
It means that every character can be explored and represented. As long as there are players that don't get really aggravated when they lose, every character would have a good number of reps, constantly contributing time to pushing their characters' meta. I'm not even suggesting that the US/EU do this. I'm just saying that it would really mix things up and it would probably be healthy.
Thoughts?
In Japan they don't usually play for money from my knowledge which is most likely why they have a vastly different meta from the US/EU. They can play with whatever character they want regardless of how good they are considered to be at the moment or how easy they are to get reward off of.
Anyway, it made me realize that there isn't much of a reason to feel compelled to play a really good character unless you rely on tournaments for money. I guess I just never really thought about that before. To be 100% honest (and without making too large of a judgement about the US/EU meta), I feel like playing without money as an incentive is incredibly healthy for the competitive meta in the long run.
It means that every character can be explored and represented. As long as there are players that don't get really aggravated when they lose, every character would have a good number of reps, constantly contributing time to pushing their characters' meta. I'm not even suggesting that the US/EU do this. I'm just saying that it would really mix things up and it would probably be healthy.
Thoughts?
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