Dark.Pch
Smash Legend
- Joined
- May 13, 2006
- Messages
- 16,918
- Location
- Manhattan, New York
- NNID
- Dark.Pch
- 3DS FC
- 5413-0118-3799
I been hearing a lot of people go on about players rolling a lot and losing to it. They find it annoying and can't seem to deal with it. So I am here to tell you exactly how to deal with it. No matter what character you are or what character your opponent is. I play rollers all the time. And I go on "For Glory" a lot to practice punishing rolls on point since a lot of people love to roll there. And I rarely lose to these players. The same results can happen to you after this.
First let us understand why people roll. People roll cause they are afraid of getting counter attacked after a wiffed attack or a blocked one. They don't know what to do so they panic and wanna get away from you. Sometimes people just wanna get an attack in no matter what and will just try to roll behind you to get a hit off. This also applies when you go near the opponent. They get scared and just wanna roll away from you. They have no gameplan, don't know how to approach, bait, have good movement, adaption, etc. They do stuff and hope for the best. Basically, they are relying on luck, and just throw out moves. And if it fails, they roll hoping to get away and reset position or get behind you thinking you will counter attack them for it, leaving you open for a hit. Now that we know why people roll, lets focus how to deal with it.
1. How to punish rolls.
Your opponent has 2 methods of rolling. One type of rolling is to get away from you when your approach them or they wiff an attack. The other type of rolling is when you go near the opponent and they wanna get behind you for an attack at the rear. Take a loot at this drawn example below.
In the first drawing, the opponent attacked you but the attacked wiff. Now the most common thing that would happen is that the opponent would roll back as you try to punish them as you see in the second drawing. Now the second drawing is the most important thing here. This is as I stated, the reason people roll. Cause they are afraid of getting hit for a mistake. So they wanna get out of there. If you try to attack them each time this happens, you will get no where. This also tells your opponent that this is ok to do. Since you tried to swing and missed. You wont be getting anywhere and in time, will leave yourself open for hits. Rollers will then gain a terrible habit of just rolling and thinking they can do this to anyone and be ok. Which you are about to see how a smart players baits that habit and punishes them for it.
So from that picture you noticed that each time he wiffs an attack, he loves to roll away. Ok............
Now for the second kind of rolling. Straight fear, they will roll behind you when you get near them. Wether you attack them or now. They will roll thinking you will try to attack/grab them. And wanna get behind for a punish.
You go near your opponent and he panics. He Tries to roll behind you and you jump back and throw out an attack that he rolls right into. This is how you deal with people who wanna roll behind you to an attack/grab. Time your moves and know the distance of the enemies roll. That way you can position yourself well and have an attack they roll into.
Now there is one more rolling method here. Mutiple roll gimmick. Lets say you follow my tips thus far, and you try to swing where they are gonna be. But they decide to roll yet again and you missed. Now you are stuck in a rut and don't know how to deal with this. Pretty sure you seen this with characters such as lil mac. Well here is what you do.
In this picture you ran to where he was gonna be after an attack wiffed. But you knew he would roll again. So you did not stop and kept chasing him in that direction. And he rolls once more and you are now close enough to throw out an attack that you can hit him with out the roll. or have him roll into it.
2. How to spot a certain rolling habit
What you want to do is go near your opponent and space move, while not trying to hit them where they are. If they roll into your attack, that lets you know they have the habit of trying to get behind you for a punish. if they roll away that lets you know its straight fear and they are afraid of getting hit. You also don't have to swing at all. You can use good movement and go in and out. To keep your opponent guessing and see/bait reactions. Give up hits cause your opponent will think you are trying to nail an attack. And you get a good idea on what they do.
3. Rolling them to the ledge.
If the player is an evasive roller, they will roll towards the ledge. Let them. Just follow them while being safe. And pin them near the ledge. Now they have lil space to evade. The only rolling option they have is to roll towards you. And you already know how to deal with that now. Just space moves and keep them near the ledge if they try to force their way out by rolling towards you or attacking. That terrible habit of theirs just made things so much easier for you. Now your guess on what they will do are even better.
4. How to practice this alone
You can go to training mode and set the computer to evade. The CPU will evade each time you go near them or try to swing. You can use this to practice punishing rolls on w/e character you want. Good way to know the distance and how to punish with said attack. If the CPU is near the ledge, they would mostly likely roll towards you when you go near them. So practice punishing that with a run back grab, dash attack, air attack, pivot attacks/grabs.
5. Try it on a human once again in Glory mode.
Glory mode is filled with a lot of players who love to roll to no end. You can use this to practice all of this and see how good you are at figuring out the pattern of their evasions. And apply the proper punish.
6. Random factor.
The random factor is something I came up with. It's checking your opponent out after a few punishes to see if they learned they lesson. So Give up the punish at a safe distance and see if they will roll again in this set pattern you noticed and punished a few times. If they do something different, that lets you know you have to look out for it. And play based on that, while keeping in mind about the rolling habit. If they do they same thing yet again, this lets you know they have not learned their lesson at all. They are just hoping for the best and have no clue what to do vs you. So just keep doing what you were doing till you win. Every few punishes in a match, just check for the random factor.
Well, that's about it. I think this guide will help you get better at punishing these habits. Any questions about this or concerns, let me know and I'll answer them. if you can keep up with me for more smash content and tips you can follow me on twitter or on here. Thanks in advance for those that decided to follow and hope this help tons.
www.twitter.com/Dark_Pch
First let us understand why people roll. People roll cause they are afraid of getting counter attacked after a wiffed attack or a blocked one. They don't know what to do so they panic and wanna get away from you. Sometimes people just wanna get an attack in no matter what and will just try to roll behind you to get a hit off. This also applies when you go near the opponent. They get scared and just wanna roll away from you. They have no gameplan, don't know how to approach, bait, have good movement, adaption, etc. They do stuff and hope for the best. Basically, they are relying on luck, and just throw out moves. And if it fails, they roll hoping to get away and reset position or get behind you thinking you will counter attack them for it, leaving you open for a hit. Now that we know why people roll, lets focus how to deal with it.
1. How to punish rolls.
Your opponent has 2 methods of rolling. One type of rolling is to get away from you when your approach them or they wiff an attack. The other type of rolling is when you go near the opponent and they wanna get behind you for an attack at the rear. Take a loot at this drawn example below.
So from that picture you noticed that each time he wiffs an attack, he loves to roll away. Ok............
Now the situation comes up again, your opponent wiffs an attack. he tries to roll back. But this time you was ready. So instead of aiming where he WAS, You aimed where he was GONNA BE. Knowing the distance and timing of the roll is something you need to take account for said character. You release your attack right where they are so they move into the active hit box of your attack. or after the roll, they are open for a few frames before they can block or roll again. And that's when your attack will connect.Now for the second kind of rolling. Straight fear, they will roll behind you when you get near them. Wether you attack them or now. They will roll thinking you will try to attack/grab them. And wanna get behind for a punish.
Now there is one more rolling method here. Mutiple roll gimmick. Lets say you follow my tips thus far, and you try to swing where they are gonna be. But they decide to roll yet again and you missed. Now you are stuck in a rut and don't know how to deal with this. Pretty sure you seen this with characters such as lil mac. Well here is what you do.
2. How to spot a certain rolling habit
What you want to do is go near your opponent and space move, while not trying to hit them where they are. If they roll into your attack, that lets you know they have the habit of trying to get behind you for a punish. if they roll away that lets you know its straight fear and they are afraid of getting hit. You also don't have to swing at all. You can use good movement and go in and out. To keep your opponent guessing and see/bait reactions. Give up hits cause your opponent will think you are trying to nail an attack. And you get a good idea on what they do.
3. Rolling them to the ledge.
If the player is an evasive roller, they will roll towards the ledge. Let them. Just follow them while being safe. And pin them near the ledge. Now they have lil space to evade. The only rolling option they have is to roll towards you. And you already know how to deal with that now. Just space moves and keep them near the ledge if they try to force their way out by rolling towards you or attacking. That terrible habit of theirs just made things so much easier for you. Now your guess on what they will do are even better.
4. How to practice this alone
You can go to training mode and set the computer to evade. The CPU will evade each time you go near them or try to swing. You can use this to practice punishing rolls on w/e character you want. Good way to know the distance and how to punish with said attack. If the CPU is near the ledge, they would mostly likely roll towards you when you go near them. So practice punishing that with a run back grab, dash attack, air attack, pivot attacks/grabs.
5. Try it on a human once again in Glory mode.
Glory mode is filled with a lot of players who love to roll to no end. You can use this to practice all of this and see how good you are at figuring out the pattern of their evasions. And apply the proper punish.
6. Random factor.
The random factor is something I came up with. It's checking your opponent out after a few punishes to see if they learned they lesson. So Give up the punish at a safe distance and see if they will roll again in this set pattern you noticed and punished a few times. If they do something different, that lets you know you have to look out for it. And play based on that, while keeping in mind about the rolling habit. If they do they same thing yet again, this lets you know they have not learned their lesson at all. They are just hoping for the best and have no clue what to do vs you. So just keep doing what you were doing till you win. Every few punishes in a match, just check for the random factor.
Well, that's about it. I think this guide will help you get better at punishing these habits. Any questions about this or concerns, let me know and I'll answer them. if you can keep up with me for more smash content and tips you can follow me on twitter or on here. Thanks in advance for those that decided to follow and hope this help tons.
www.twitter.com/Dark_Pch
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