Funkmasterblitz
Smash Cadet
I love Kirby and all but I'm struggling to approach opponents online with safely with him. Any strategies?
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How are you doing a dacus without a second stick?It seems dash grabbing is really the only "safe" option. Sometimes I DACUS for a mixup, but if they're heavy on the shield, there's nothing you can do. While Kirby's air speed is bad, air dodging multiple times is a way to get past projectile spam, as long as you don't land on the ground during the approach.
Well honestly, most of the fast characters have some sort of projectile. That is really kind of ridiculous don't you think? Greninja water shurikan, yoshi egg toss, sheik needles. Those are the kind of characters that are Kirby's hardest match up (I'm not saying that those that I listed are the absolute hardest matchup). But it's not just because they are fast, but it is also because they don't HAVE to approach and can stay back and throw projectiles while also being fast. For priority though we're gonna need some more research. A character that is fast and has high priority is just a flaw in balance and there's not much we can honestly do about it unless Nintendo wants to do balance changes through patches. (Though seriously, Yoshi is really ridiculous) But most of this is based on the fact that we are all mostly playing online using the For Glory mode. Because if you can't find any friends or anybody that is good it's better to play against real people than to keep beating on bots.It's not just projectiles that are the issue though, it's characters that are outright faster and have more priority than Kirby does. Like Asdioh said, faster characters can justm hit you, run away and Kirby can't do much of anything. I don't feel like for glory is a good way to see what Kirby's real flaws are. I've even had bad players just avoid me the entire match because I couldn't approach or punish them. Had one guy play as Ness all his did was the dash attack and then roll backwards, and go for a grab. I lost because I became frustrated and he managed to back throw me whenever he got me to 100% ob both stocks. Meanwhile I had trouble damaging him or getting in a kill move because I couldn't keep up and Kirby is easily punished.
I'm told Dair does this better, having no landing lag at all if you hit the ground before a hitbox comes out.-If you ever air dodge, make sure to preform a Nair and Fast Fall to lower down the recovery time to 10 Frames.
Oh really? So just like Diddy Kong's Dair? Well good to know. Thank you, kind sir.I'm told Dair does this better, having no landing lag at all if you hit the ground before a hitbox comes out.
Just input it faster. It's not impossible.How are you doing a dacus without a second stick?
According to this:I'm told Dair does this better, having no landing lag at all if you hit the ground before a hitbox comes out.
That is if you landing with it. What Ryuu is saying is to cancel the animation by fast falling before the Kicks comes out. Like Diddy Kong in this video. https://www.youtube.com/watch?v=C1tlXgy8-bEAccording to this:
http://i.imgur.com/t80TyRa.png
Dair has more landing lag than nair so wouldn't nair be better? Unless I'm missing something...
The trick with D-air is that there is an "Auto Cancel" in the beginning (just as with Melee and Brawl) before the hitbox becomes active. What ends up happening is that Kirby will cancel out the D-air, and subsequently the Air Dodge landing lag, without any of the Aerial Attack landing lag normally found with D-air. He will also say "Hup!", which is why it's also known as a "Hup Cancel".Dair has more landing lag than nair so wouldn't nair be better? Unless I'm missing something...
Yeah some characters have aerials out of jab, it's annoying. I believe Ness is one, his Nair is godlike.D-Air > Jab will work on a nice amount of characters, though some characters can N-Air out of Kirby's jab like Mario, Dr. Mario, Luigi, maybe Yoshi never tried against him though. Bowser can counter jab Kirby's jab, so with the characters listed D-Air > D-Tilt if in front of you is better. ★
This. Sadly, the balance of the Boxing Ring stage was considered more important than that of our character.Yes, since he had a reliable kill move in U-Throw.
The Kirby I remember playing in the demo was 'better'. I'm halfway thinking Kirby was slightly nerfed before the final release, though I really don't have any solid evidence of this. :\Wasn't Kirby 'good' in the demos?...
The former is because it broke the Boxing Ring, not because Kirby himself needed any balancing. Charizard's similar throw is also terrible at killing.Kirby's upthrow having difficulty killing at good percents is pretty good evidence.
I also feel like Kirby was able to kill with his smashes at lower percents in the demos.