Hi! First post at smashboards. ^^
I searched the thread titles and didn´t find a thread about Boo (or King Boo). Don´t you think, he would be awesome, too?
Here´s my reasoning, why there is a possibility that he´s in:
- Boos were in mostly every Mario game. There´s hardly a villain, who is as continious reappearing in the games as them.
- Also, Boos are villains with their very own special character traits. They are not loyal sidekicks but rather they´re doing it becuase of the fun of it: there are friendly Boos, too
- Boos have been in many Mario Sports Games as MKDD, Mario Party, Mario Tennis etc.
- Boo would have another unique fighting style
- finally: He´s cool.
The only problem to solve is his ability to float, but that wouldn´t be the problem. There´s not much what prevents him from being in Brawl...
Discuss.^^
EDIT 1:
Here´s the moveset:
Basics:
- Weight: very light
- Boo floats (really low attacks (e.g.: ness down a) might miss! while just standing)
- while ducking, he´s half-way in the ground
- has 5 low jumps, the first is a bit higher than the last ones, short hop: very low, not that hard to perform, the jumps themselves are fast
- falls a little bit slower to the ground than the others
- fast fall is a bit slower
- slow ducking animation (not as notiably but slower)
- crouching is floating while halfways being in the ground
- normal dash speed, dash animation speed: normal
- Shield consists of smaller Boos encircling him, they get darker and closer to Boo when the shield is damaged, when the shield breaks, the Boos fly away, hitting everything above Boo with low damage and no knockback.
- while powershielding you see the small Boos transparent with their tongues out
- While doding, he gets transparent but doesn´t go in the background. So his dodge is fast and and has a really small lag time; dodging in the air is the same but has also the same function as the ones of the other characters
- Roll: gets transparent and vanishes and appears in whatever direction you pressed. By smashing the control stick, the "roll" gets longer. (Can imagine having that in Brawl for every character)
- taunt: happy: looks at screen and makes a random grimace sad: looks at the floor and lets tongue hang out of his mouth
- has no attacks that do heavy damage, knockback is low most of the time -> comboing is important in SSBB
A moves:
A: a punch
A, A: two punches
A, A, A: two punches, and then a spinning hit.
(speed: like marios A,A,A)
A ^: hits with his tail straight above, fast attack, normal knock up
A v: spins with tongue out stretched on the ground (very low, would miss another Boo), knocks up, not very high but the opponent is stunned relatively long
A >/<: licks (/hits) fast with his tongue, knockback: to the side and up
Smash A >/<: Tackles opponent, leaves a dustsmoke at impact, Boo makes a grimace while performing the attack, while charging, his stand doesn´t change at all, he´s just glowing
Smash ^: flips 360°, hits with tail, knocks up high
Smash v: Boo drops fast to the ground, creating a little dust-/ shockwave: Hit by wave: knockback to the sides, hit by Boo: Knockback up
This attack slightly differs when Boo´s already ducked: He makes a short hop in half of his floating height, that knocks the enemy down, then does his drop. Enemys hit by the first hit will be hit by the second and the knockback is higher and straight upwards, so DIing is harder
Dash-A: Crazy tackle with open mouth. He does a forward dive and bites all opponents in his way. They are propelled upwards, like they do when Fox hits with his B >/<. Fast attack, medium - high recovery time
I don´t what is the crouching thing and what attacks can be done. Please speculate a bit about that. I won´t do attacks for this, becuase I don´t know, what it is working like.
B attacks:
B v: Boo will turn transparent and cover his eyes. If anyone strikes him he wil get big, stick his tongue out and laugh. It has high knockback. (like marth´s / roy´s counter. He can be hit while big)
Projectiles will fly back, homing in the direction where the character that fired it stood while Boo did the counter. While in the air, ghe drops a bit after the counter because of the lag time. You can´t spam the move to stay in the air.
B ^: Boo will materialize into smaller Boos and rise upward. Anyone caught in the boos way will get repeatly hit (like marios up B). Then he turn back to normal. Can be performed downwards into the ground. Then the "cloud" of Boos expands on the ground. One hit, knockback up.
B >/<: Blows purple fire (somebody mentioned that, it´s nice) a short distance but not continous but one time. Shoves the enemy back. Crouch cancelling more then doubles the damage since you aren´t shoved away.
While being in the air, Boo blows the fire downwards in the direction, he´s facing.
B: five Boos materialize around Boo and spin around him at least 180° (As long as Fox reflector not jump-cancelled, no jump cancel possible while the first 180°.). After letting go B-button theyvanish. Reflects projectiles (faster in recovering then counter). Hits enemy three times then knocks them straight upwards. (Crouch cancel against this is a bad idea)
Boo drops while doing this in the air.
Arials:
As you may have noticed, many attacks set up aerials by sending Boos enemies straight upwards.
Uair: Boo turns 90° upwards and flips over one time. Two effects:
Boo hits enemy above him: Enemy is slightly propelled upwards (comboing possible -> five jumps! DIing is sure helpful against this)
Boo hits enemy beneath him: weak meteor smash straight downwards.
Fair: Boo turns to or away from the screen (so he looks either in the forground or background) and stretches one arm in the direction you pressed, he floats a tiny bit to the side. Enemies are knocked straight to the side with good knockback. Only after the punches effect vanishes the opponent will begin to fall. (DI can influence the angle but only to a low degree. Apprently, this attack isn´t very good high up but really useful as shffl.)
Dair: Boo turns 90° downwards and spins around a few times, after that he turns 90° to normal delivering a weakly spiking hit, that hits in enemies with low percentages directly after the drill or can hit enemies that reach Boo as he ends the drilling animation.
Bair: He kicks out backwards with his tail. Medium knockback, good edge hopping move (-> 5 jumps).
Nair: The major used move after Boo sends a foe upwards, timing is important.Flips one times. Has different effect, depending on where the enemie is:
Above Boo: Sends enemy downwards to the side Boo is facing
In front of Boo: downwards to the opposite side Boo is facing
Under Boo: Upwards to the direction Boo isn´t facing
Behind Boo: Upwards to the direction Boo is facing
When a foe is e.g.: behind Boo and beneath him, (diagonally shifted to Boo) he flies: upwards, if he is in front of Boo and beneath him, he flies in the direction, Boo isn´t facing.
Here´s what I mean. Sorry for the bad graphic but I don´t have Paint skills:
http://img401.imageshack.us/my.php?i...oosnairzq2.png
So basically, your hit will send them in the direction 135° away from the point from where Boo hits. (So above Boo is 0°, that makes the strike 135°, so the enemy flies in the direction Boo is facing and downwards.
Under Boo (180°) it´ll be 315°, so the direction Boo isn´t facing an upwards.
I hope, you understood what I mean.
Grab:
- Normal Grab: reaches out with his tongue and waps it around the opponent. (Faster then Yoshi but not as much range
- Dash grab: propells forward with outstretched tongue. Faster then the normal grab but horrible lag
A / Z while in grab:Boo hits with his arms
Throw ^: Boo lets his foe spinning with his tongue (like you can do with plates on sticks), then the opponent drops on the ground in front of Boo. If there is no ground, your opponent is able to move after he reached ground level immediately). Obviously: No knockback, teching possible after dropping from the tongue.
Throw <: Boo spins around one and a half time and releases the "grip", low knockback
Throw v: Boo bounces downward on the ground three times with the opponent caught in his tongue being flattened by Boo. Knockback: upwards, low knockback
Throw >: The only throw with potential to finish off your opponent: Boo tightens (looked up in an internet dictionary, not sure if you understand) and then lets the opponent fly like a canonball: High knockback, !no damage!
Boo playwise with pros anc cons:
Boo combos alot and doesn´t have many strong attacks, he rather juggles his enemies in the air and bit by bit drives his opponents to the edge for some don´t get back action with one of his spikes and several low jumps and aerials.
His only devasting attacks are his smashes, Fair and forward throw.
He´s a nasty character that has good defensive moves (you may have noticed that too) and nice comboing. So countering and weak but consecutive hits like expected from a Boo. He can´t deliver really deadly blows at low percentages however...
His recovery abilities are really good. He can jump 5 times and has a recovery B^-move. Also he doesn´t fall as fast, what however can be a disadvantage, when you are the pray in the air, but that can be helped with Boo´s air attacks and B-moves. Unfortunately, Boo is really easyly hit off the stage.
What do you think?
I searched the thread titles and didn´t find a thread about Boo (or King Boo). Don´t you think, he would be awesome, too?
Here´s my reasoning, why there is a possibility that he´s in:
- Boos were in mostly every Mario game. There´s hardly a villain, who is as continious reappearing in the games as them.
- Also, Boos are villains with their very own special character traits. They are not loyal sidekicks but rather they´re doing it becuase of the fun of it: there are friendly Boos, too
- Boos have been in many Mario Sports Games as MKDD, Mario Party, Mario Tennis etc.
- Boo would have another unique fighting style
- finally: He´s cool.
The only problem to solve is his ability to float, but that wouldn´t be the problem. There´s not much what prevents him from being in Brawl...
Discuss.^^
EDIT 1:
Here´s the moveset:
Basics:
- Weight: very light
- Boo floats (really low attacks (e.g.: ness down a) might miss! while just standing)
- while ducking, he´s half-way in the ground
- has 5 low jumps, the first is a bit higher than the last ones, short hop: very low, not that hard to perform, the jumps themselves are fast
- falls a little bit slower to the ground than the others
- fast fall is a bit slower
- slow ducking animation (not as notiably but slower)
- crouching is floating while halfways being in the ground
- normal dash speed, dash animation speed: normal
- Shield consists of smaller Boos encircling him, they get darker and closer to Boo when the shield is damaged, when the shield breaks, the Boos fly away, hitting everything above Boo with low damage and no knockback.
- while powershielding you see the small Boos transparent with their tongues out
- While doding, he gets transparent but doesn´t go in the background. So his dodge is fast and and has a really small lag time; dodging in the air is the same but has also the same function as the ones of the other characters
- Roll: gets transparent and vanishes and appears in whatever direction you pressed. By smashing the control stick, the "roll" gets longer. (Can imagine having that in Brawl for every character)
- taunt: happy: looks at screen and makes a random grimace sad: looks at the floor and lets tongue hang out of his mouth
- has no attacks that do heavy damage, knockback is low most of the time -> comboing is important in SSBB
A moves:
A: a punch
A, A: two punches
A, A, A: two punches, and then a spinning hit.
(speed: like marios A,A,A)
A ^: hits with his tail straight above, fast attack, normal knock up
A v: spins with tongue out stretched on the ground (very low, would miss another Boo), knocks up, not very high but the opponent is stunned relatively long
A >/<: licks (/hits) fast with his tongue, knockback: to the side and up
Smash A >/<: Tackles opponent, leaves a dustsmoke at impact, Boo makes a grimace while performing the attack, while charging, his stand doesn´t change at all, he´s just glowing
Smash ^: flips 360°, hits with tail, knocks up high
Smash v: Boo drops fast to the ground, creating a little dust-/ shockwave: Hit by wave: knockback to the sides, hit by Boo: Knockback up
This attack slightly differs when Boo´s already ducked: He makes a short hop in half of his floating height, that knocks the enemy down, then does his drop. Enemys hit by the first hit will be hit by the second and the knockback is higher and straight upwards, so DIing is harder
Dash-A: Crazy tackle with open mouth. He does a forward dive and bites all opponents in his way. They are propelled upwards, like they do when Fox hits with his B >/<. Fast attack, medium - high recovery time
I don´t what is the crouching thing and what attacks can be done. Please speculate a bit about that. I won´t do attacks for this, becuase I don´t know, what it is working like.
B attacks:
B v: Boo will turn transparent and cover his eyes. If anyone strikes him he wil get big, stick his tongue out and laugh. It has high knockback. (like marth´s / roy´s counter. He can be hit while big)
Projectiles will fly back, homing in the direction where the character that fired it stood while Boo did the counter. While in the air, ghe drops a bit after the counter because of the lag time. You can´t spam the move to stay in the air.
B ^: Boo will materialize into smaller Boos and rise upward. Anyone caught in the boos way will get repeatly hit (like marios up B). Then he turn back to normal. Can be performed downwards into the ground. Then the "cloud" of Boos expands on the ground. One hit, knockback up.
B >/<: Blows purple fire (somebody mentioned that, it´s nice) a short distance but not continous but one time. Shoves the enemy back. Crouch cancelling more then doubles the damage since you aren´t shoved away.
While being in the air, Boo blows the fire downwards in the direction, he´s facing.
B: five Boos materialize around Boo and spin around him at least 180° (As long as Fox reflector not jump-cancelled, no jump cancel possible while the first 180°.). After letting go B-button theyvanish. Reflects projectiles (faster in recovering then counter). Hits enemy three times then knocks them straight upwards. (Crouch cancel against this is a bad idea)
Boo drops while doing this in the air.
Arials:
As you may have noticed, many attacks set up aerials by sending Boos enemies straight upwards.
Uair: Boo turns 90° upwards and flips over one time. Two effects:
Boo hits enemy above him: Enemy is slightly propelled upwards (comboing possible -> five jumps! DIing is sure helpful against this)
Boo hits enemy beneath him: weak meteor smash straight downwards.
Fair: Boo turns to or away from the screen (so he looks either in the forground or background) and stretches one arm in the direction you pressed, he floats a tiny bit to the side. Enemies are knocked straight to the side with good knockback. Only after the punches effect vanishes the opponent will begin to fall. (DI can influence the angle but only to a low degree. Apprently, this attack isn´t very good high up but really useful as shffl.)
Dair: Boo turns 90° downwards and spins around a few times, after that he turns 90° to normal delivering a weakly spiking hit, that hits in enemies with low percentages directly after the drill or can hit enemies that reach Boo as he ends the drilling animation.
Bair: He kicks out backwards with his tail. Medium knockback, good edge hopping move (-> 5 jumps).
Nair: The major used move after Boo sends a foe upwards, timing is important.Flips one times. Has different effect, depending on where the enemie is:
Above Boo: Sends enemy downwards to the side Boo is facing
In front of Boo: downwards to the opposite side Boo is facing
Under Boo: Upwards to the direction Boo isn´t facing
Behind Boo: Upwards to the direction Boo is facing
When a foe is e.g.: behind Boo and beneath him, (diagonally shifted to Boo) he flies: upwards, if he is in front of Boo and beneath him, he flies in the direction, Boo isn´t facing.
Here´s what I mean. Sorry for the bad graphic but I don´t have Paint skills:
http://img401.imageshack.us/my.php?i...oosnairzq2.png
So basically, your hit will send them in the direction 135° away from the point from where Boo hits. (So above Boo is 0°, that makes the strike 135°, so the enemy flies in the direction Boo is facing and downwards.
Under Boo (180°) it´ll be 315°, so the direction Boo isn´t facing an upwards.
I hope, you understood what I mean.
Grab:
- Normal Grab: reaches out with his tongue and waps it around the opponent. (Faster then Yoshi but not as much range
- Dash grab: propells forward with outstretched tongue. Faster then the normal grab but horrible lag
A / Z while in grab:Boo hits with his arms
Throw ^: Boo lets his foe spinning with his tongue (like you can do with plates on sticks), then the opponent drops on the ground in front of Boo. If there is no ground, your opponent is able to move after he reached ground level immediately). Obviously: No knockback, teching possible after dropping from the tongue.
Throw <: Boo spins around one and a half time and releases the "grip", low knockback
Throw v: Boo bounces downward on the ground three times with the opponent caught in his tongue being flattened by Boo. Knockback: upwards, low knockback
Throw >: The only throw with potential to finish off your opponent: Boo tightens (looked up in an internet dictionary, not sure if you understand) and then lets the opponent fly like a canonball: High knockback, !no damage!
Boo playwise with pros anc cons:
Boo combos alot and doesn´t have many strong attacks, he rather juggles his enemies in the air and bit by bit drives his opponents to the edge for some don´t get back action with one of his spikes and several low jumps and aerials.
His only devasting attacks are his smashes, Fair and forward throw.
He´s a nasty character that has good defensive moves (you may have noticed that too) and nice comboing. So countering and weak but consecutive hits like expected from a Boo. He can´t deliver really deadly blows at low percentages however...
His recovery abilities are really good. He can jump 5 times and has a recovery B^-move. Also he doesn´t fall as fast, what however can be a disadvantage, when you are the pray in the air, but that can be helped with Boo´s air attacks and B-moves. Unfortunately, Boo is really easyly hit off the stage.
What do you think?