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After messing around with all these stages a bit, here are my thoughts so far.STAGES
Battle Field=Starter
Final Destination=Starter
Yoshi Island Brawl=Starter
Jungle Japes=Counter Pick
Brinstar=Counter Pick
Arena Ferox=Counter Pick
Prism Tower=Counter Pick
Guar Plain=Counter Pick
Boxing Ring=help me decide.
Tortimer Island=help me decide
Paper Mario=help me decide
My favorite album overall is 2 but two of my favorite songs, Rock and Roll Night Club and She's Really All I Need, come off of Rock and Roll Night Club. Baby's Wearing Blue Jeans, too! I like all of his stuff.Them salad days cy. Good record, but my favorite from his is still rock n roll night club.. dum da da dum dum
Some FDs have walls that reach down to the bottom blastzones. Like the Pac-Man arcade level.There really isn't enough difference between each FD to warrant a "starter FD" and a "counter pick FD"
Make sure you have all stages unlocked. Then just keep playing matches, and you'll get it eventually.Does anyone know how to set the time limit when you're playing stock matches? I may be blind, but I cannot find it.
Thanks, RT. I don't have all of the stages unlocked, so that explains it.Make sure you have all stages unlocked. Then just keep playing matches, and you'll get it eventually.
Oh cool. That's close to where I live.add to OP my next tourney in our now monthly series For Glory 2! http://smashboards.com/threads/nov-...ee-pm-3ds-monthly-the-woodlands-texas.371410/
Hope to see all you Houston Smashers there!
Flip, get on Skype later. It helps us coordinate better.Anybody want to play tonight? My Diddy looking for blood.
That worksFlip, get on Skype later. It helps us coordinate better.
IMO Reset Bomb Forest > Ferox, Japes, etc
Second transformation isn't as janky as first appearance. There are 3 platforms which are permanent while the rest (like that alcove thing towards the left) are destroyable parts; much like castle siege. All the main platforms have ledges. The spiny snake at the bottom is pretty tame, it's about the same height down as japes water, and those spikes don't have extremely high kill power, not killing a character like Falco at 130%+.
I find Ferox way too obtrusive to play on, transformations just destroy traditional play. It turns into cave of immortality for really long periods of time.
I would've been perfectly fine with Japes had it not been for the speed of the water in this. There is close to no surviving with any character upon entering water, even on the far right side.