Thomas Tipman
Smash Champion
when they're certain matches some chars have the advantage if both players are at the same level, (ex. ganon vs bowser, ganon has the advantage) what i was wondering is how do all chars stack up against ganon? whos has or doesnt have the advantage and by how much? i would try listing the few im sure of if anyone knows any feel free to post.
Advantage (for Ganon)
Bowser..medium/big..
Mewtwo..medium/big..
Pichu..medium/big..
G&W..medium/big..
Yoshi..medium..
Y.Link..medium..
Pikachu..medium..
Kirby..medium..
Ness..medium..
Zelda..medium..
Luigi..medium/small..
DK..medium/small..
Roy..medium/small..
Mario..small..
Null (even)
Ganon
Disadvantage (against Ganon)
Sheik..GOD STOP HER (from jerkin me off )..
Fox..medium/big..
Falco..medium/big..
Peach..medium..
C.Falcon..medium..
Marth..medium..
Samus..medium..
Ice climbers..medium..
Jigglypuff..medium..
Dr.Mario..medium..
Link..medium/small..
NOTE: if anyone has info on how the undesided chars stand against ganon opinions will be appreciated aswell as opinions on chars that have already been listed.
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Below is a character specific list, pointing out advantages for each character in the match up. its a bit simple, I'll work on it though. Any suggestions will be great.
Legend
+ = good/advantage
- = bad/disadvantage
? = questionable
/ = Slight
Speed = Attack speed (don't wanna get anyone confused)
Lag = Jump lag and L-cancel lag
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Ganon vs Bowser
------------------------------------------------------------------------------------
Ganon
+Range
+Speed
+Mobility
+Evasive tactics
+Edge guarding
+Lag
+/Air mobility
-/Weight
-Recovery
?Power
Bowser
+Projectile
+/Weight
+/Edge guarding
-/Evasive tactics
-/Range
-Recovery
-Air mobility
-Mobility
-Lag
-Speed
?Power
___________________
Strategical advantages
Ganon
*Spikes (including reverse uair) can KO Bowser early due to his lack of a vertical recovery.
Stage CounterPicks
Bowser
*Fsmash can catch Ganon trying to sweet spot.
Stage CounterPicks
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Ganon vs C.Falcon
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+/Weight
+/Edge guarding
-/Evasive tactics
-/Lag
-/Speed
-Mobility
-Air mobility
-Recovery
C.Falcon
+Mobility
+Air mobility
+Edge guarding
+Evasive tactics
+Lag
+/Speed
-/Range
-/Weight
-/Power
-Recovery
___________________
Strategical advantages
Ganon
*Ganon can chain grab C.Falcon.
*Diagonal up Ftilts often break up C.Falcon's SHFFL'd attacks.
*Reverse Uair... best... edgeguard... EVER!
Stage CounterPicks
Yoshi's Story
Battlefield
Fountain of Dreams
C.Falcon
*C.Falcon can combo Ganon from grabs fairly easily.
*Utilt is actually useful for edge guarding unlike Ganons.
*SHFFLd nairs can suffocate Ganons game.
Stage CounterPicks
Final Destination
Pokemon Stadium
Dreamland
NOTE ON COUNTER STAGES: Ganon seems to do a lot better in situations where he cramps C.Falcons space but that doesn't necessarily reflect on the out come of certain matches. Some of these counter stages may be more based on preference than their countability (um, hope that made sense).
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Ganon Vs DK
------------------------------------------------------------------------------------
Ganon
+Speed
+Edge guarding
+/Power
+/Lag
-/Evasive tactics
-/Air mobility
-/Range
-/Mobility
-/Weight
-Recovery
DK
+Edge guarding
+Range
+/Weight
+/Mobility
+/Evasive tactics
+/Air mobility
-/Power
-/Speed
-/Recovery
-/Lag
___________________
Strategical advantages
Ganon
*Spikes (including reverse uair) can KO DK early due to his lack of a vertical recovery.
Stage CounterPicks
DK
*Cargo up throw can set up for an easy charged punch.
*Uair can combo Ganon well due to his weight.
Stage CounterPicks
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Ganon Vs Dr.Mario
------------------------------------------------------------------------------------
Ganon
+Range
+Power
+Weight
-/Air mobility
-/Edge guarding
-/Speed
-/Mobility
-Evasive tactics
-Recovery
-Lag
Dr.Mario
+Projectile
+Mobility
+Evasive tactics
+Lag
+Edge guarding
+/Recovery
+/Speed
+/Air mobility
+/Power
-Range
-Weight
___________________
Strategical advantages
Ganon
*Ganon can use the cape recovery (Dr.Mario recovering) to his advantage with uair and semi-spike.
*Spacing with tilts and bair can keep Dr.Mario at a comfortable distance.
*Using up B to recover faced away from the stage can save you sometimes from the cape.
Stage CounterPicks
Dr.Mario
*His cape can and almost always will kill Ganons recovery.
*Dash attack cant be shield grabbed until Dr.Mario's head is in grabbing range.
*At certain percents dtrow to fair connects.
*Cape = teh ****.
Stage CounterPicks
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Ganon Vs Falco
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+Weight
+Edge guarding
-/Air mobility
-/Mobility
-Speed
-Lag
-Recovery
-Evasive tactics
Falco
+Projectile
+Evasive tactics
+Speed
+Lag
+Edge guarding
+/Air mobility
+/Mobility
-Power
-Range
-Weight
-Recovery
___________________
Strategical advantages
Ganon
*Any of Falco's recoveries reverse uaired = free stock.
*Ganon can chain grab Falco.
*Dair/Dsmash/Gerudo dragon are great set ups for airs.
*PSing is your best friend.
Stage CounterPicks
Battlefield
Dream Land
Pokemon Stadium
Falco
*Blasters can destroy Ganons recovery with wizards foot.
*Ganons lack of a sweet spot can get him spiked.
*Shine combos makes Ganon mince meat.
*Utilt can combo Ganon well.
Stage CounterPicks
Final Destination
Corneria
Yoshi's Story
Fountain of Dreams
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Ganon Vs Fox
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+Weight
+Edge guarding
-/Air mobility
-Mobility
-Evasive tactics
-Speed
-Lag
-Recovery
Fox
+Mobility
+Evasive tactics
+Speed
+Lag
+Edge guarding (can anyone say "shine")
+/Recovery
+/Projectile
+/Air mobility
-Power
-Range
-Weight
___________________
Strategical advantages
Ganon
*Firefox is an easy way for Fox to get spiked.
*Ganon can chain grab Fox.
*Dair/Dsmash/Gerudo dragon are great set ups for airs.
Stage CounterPicks
Dream Land
Fountain of Dreams
Kongo Jungle
Battle Field*
Fox
*Ganon can be waveshined with little effort.
*He can also be shined off stage with ease due to his recovery.
*Uair combos can rack up some major damage.
Stage CounterPicks
Final Destination
Pokemon Stadium
Corneria
------------------------------------------------------------------------------------
Ganon Vs G&W
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+Weight
+Evasive tactics
+/Speed
+/Edge guarding
+/Recovery
+/Lag
-/Mobility
-Air mobility
G&W
+Air mobility
+/Recovery
+/Mobility
+/Disjointed hitbox
-/Projectile
-/Power
-/Speed
+Edge guarding
-/Range
-/Lag
-Weight
-Evasive tactics
___________________
Strategical advantages
Ganon
*Ganons uair can destroy G&W recovery.
Stage CounterPicks
G&W
*G&W can crouch out of Ganons grab range.
*Dtilt is great for edge guarding and can kill at rather low percents.
*G&Ws warp possibly has enough space to avoid Ganons uair at the edge.
Stage CounterPicks
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Ganon Vs Ice climbers
------------------------------------------------------------------------------------
Ganon
+Power
+Edge guarding
+Range
+Weight
+/Evasive tactics
-/Air mobility
-/Mobility
-/Speed
-/Lag
-Recovery
Ice climbers
+Evasive tactics
+Speed
+Projectile
+Edge guarding
+/Lag
+/Air mobility
+/Recovery
+/Mobility
+/Disjointed hitbox
+/Range
-/Power
-Weight
___________________
Strategical advantages
Ganon
*Nana doesn't recover when spiked unless Popo jumps out to save her.
*When Popo gets Dair'd his upB doesn't save him if he's alone and a good distance from the stage.
*Reverse uair on grounded ICs sends them far due to their low traction.
Stage CounterPicks
Ice climbers
*Ice climbers can chain grab/grab combo Ganon due to his size and weight.
*Ganon cannot successfully grab Ice climbers often without the Nana interrupting.
Stage CounterPicks
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Ganon Vs Jiggypuff
------------------------------------------------------------------------------------
Ganon
+Mobility
+Power
+Range
+Weight
+/Evasive tactics
-/Speed
-/Edge guarding
-/Lag
-Air mobility
-Recovery
Jigglypuff
+Air mobility
+Recovery
+Edge guarding
+/Lag
+/Evasive tactics
+/Speed
-/Range
-Mobility
-Power
-Weight
___________________
Strategical advantages
Ganon
*Properly placed uairs can hit in an angle good for an anti WoP.
*Dtilt and ftilt help maintain space between Jigglypuff and Ganon.
*Pivoting Fsmashes are a great counter for a whiffed pound.
*Pivoting Ftilts can be great for retaliating against shortly retreated bairs.
Stage CounterPicks
Jigglypuff
*WoP can combo Ganon 4-5 hits off the stage.
*Utilt/uair + rest can equal a deadly combo that Ganon isn't immune to (bair to uair is an other dangerous rest set up).
*Jigglypuff can crouch out of Ganons grab range.
Stage CounterPicks
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Ganon Vs Kirby
------------------------------------------------------------------------------------
Ganon
+Power
+Edge guarding
+Range
+Weight
-/Mobility
-/Speed
-Evasive tactics-Lag
-Air mobility
-Recovery
Kirby
+Lag
+Edge guarding
+Air mobility
+/Evasive tactics
+/Mobility
+/Speed
+/Disjointed hitbox
-/Recovery
-Power
-Range
-Weight
___________________
Strategical advantages
Ganon
*Up smash knocks Kirby out of his stone form if both hits land.
*Its retardedly easy for Ganon (or anyone) to shake out of Kirby's back or forward throw.
Stage CounterPicks
Kirby
*Kirby can suck Ganon (...) and walk off the ledge, occasionally receiving cheap KO's.
*Kirby can crouch out of Ganons grab range.
Stage CounterPicks
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Ganon Vs Link
------------------------------------------------------------------------------------
Ganon
+Power
+/Range
+/Weight
+/Mobility
+/Edge guarding
-/Evasive tactics
-/Speed
-/Air mobility
-Recovery
-Lag
Link
+Lag
+Edge guarding
+Projectile
+Disjointed hitbox
+/Air mobility
+/Recovery
+/Evasive tactics
-/Speed
-/Mobility
-/Range
-/Weight
-Power
___________________
Strategical advantages
Ganon
*Reverse uair can cut through Links recovery with no repercussions.
*Ganon can chain grab Link.
Stage CounterPicks
Link
*Boomerangs/arrows/bombs can clog up the playing field
*Utilt can combo Ganon.
*A returning boomerang can knock Link out of a grab.
*Up B can semi spike Ganons recovery far too easily... FAR TOO EASY!
Stage CounterPicks
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Ganon Vs Luigi
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+Weight
+Edge guarding
-/Air mobility
-Speed
-Mobility
-Evasive tactics
-Lag
-Recovery
Luigi
+Mobility
+Evasive tactics
+Speed
+Lag
+/Edge guarding
+/Projectile
+/Air mobility
-Power
-Recovery
-Range
-Weight
___________________
Strategical advantages
Ganon
*Reverse uair can send Luigi sliding across the stage due to his low traction.
Stage CounterPicks
Luigi
*Luigi can attack and retreat quickly with SH airs to landdash
Stage CounterPicks
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Ganon Vs Mario
------------------------------------------------------------------------------------
Ganon
+Range
+Power
+Weight
-/Air mobility
-/Edge guarding
-/Speed
-/Mobility
-Evasive tactics
-Recovery
-Lag
Mario
+Projectile
+Mobility
+Evasive tactics
+Speed
+Lag
+Edge guarding
+Recovery
+/Air mobility
-/Power
-Range
-Weight
___________________
Strategical advantages
Ganon
*Ganon can use the cape recovery (Mario recovering) to his advantage with uair and semi-spike.
*Spacing with tilts and bair can keep Mario at a comfortable distance.
*Using up B to recover faced away from the stage can save you sometimes from the cape.
Stage CounterPicks
Mario
*His cape almost always kills Ganons recovery.
*Uair and utilt combo well against Ganon.
*Dash attack cant be shield grabbed until Mario's head is in grabbing range.
*Cape = teh ****.
*Fair to fsmash works on Ganon at mid percents.
Stage CounterPicks
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Ganon Vs Marth
------------------------------------------------------------------------------------
Ganon
+Weight
+/Power
+/Edge guarding
-/Range
-/Air mobility
-/Evasive tactics
-Speed
-Lag
-Mobility
-Recovery
Marth
+Disjointed hitbox
+Mobility
+Evasive tactics
+Speed
+Lag
+Edge guarding
+/Range
+/Recovery
+/Air mobility
-/Power
-Weight
___________________
Strategical advantages
Ganon
*Reverse uair can hurt Marth's recovery bad.
*The speed of gerudo dragon and wizards foot can be used to counter a missed fsmash.
*Bair can get through a lot, if not all of Marth's airs
*Gerudo dragon can push Marth far enough to avoid getting shield grabbed.
*Downthrow leads to uair or bair almost always.
Stage CounterPicks
Dream Land
Yoshi's Story
Fountain of Dreams
Battle Field
Marth
*Ganon can get comboed by fairs.
*Fsmash has a huge hitbox that is impenetrable by Ganon's airs or tilts.
*The third hit of dancing dolphin (downB only) knocks Ganon far enough for him to shield grab
Stage CounterPicks
Pokemon Stadium
Final Destination
------------------------------------------------------------------------------------
Ganon Vs Mewtwo
------------------------------------------------------------------------------------
Ganon
+Power
+Weight
+/Range
+/Lag
+/Edge guarding
+/Evasive tactics
+/Air mobility
-/Mobility
-/Speed
-/Recovery
Mewtwo
+Evasive tactics
+/Projectile
+/Mobility
+/Speed
+/Edge guarding
+/Recovery
-/Air mobility
-/Lag
-/Range
-Power
-Weight
___________________
Strategical advantages
Ganon
*Dtilts set up Mewtwo for airs at low percents.
Stage CounterPicks
Mewtwo
*Fair combos work well on Ganon in low/medium percents.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Ness
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+Weight
+Edge guarding
+/Evasive tactics
-/Mobility
-Air mobility
-Speed
-Lag
-Recovery
Ness
+Speed
+Lag
+Edge guarding
+Air mobility
+/Projectile
+/Mobility
+/Evasive tactics
+/Disjointed hitbox
-/Recovery
-/Range
-Power
-Weight
___________________
Strategical advantages
Ganon
*Ness' recovery leads him to get edgehogged or retaliated on easily.
Stage CounterPicks
Ness
*SHFF'd fairs and dash attacks can out range some of Ganons attacks with its disjointed hitboxes.
*Ness can crouch out of Ganons grab range.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Peach
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+Weight
+Edge guarding
+/Mobility
+/Evasive tactics
-/Air mobility
-Speed
-Lag
-Recovery
Peach
+Projectile
+Recovery
+Air mobility
+Speed
+Lag (float cancel)
+Edge guarding
+/Power
+/Disjointed hitbox
-/Mobility
-/Evasive tactics
-Range
-Weight
___________________
Strategical advantages
Ganon
*Ganon can catch Peach's turnips and use them to his advantage.
*SHFF reverse uair + ftilt works well on peach due to her good traction.
*Dair beside a recovering peach can spike her without much risk of the umbrella interrupting you.
Stage CounterPicks
Final Destination
Pokemon Stadium
Peach
*Peach can do aerial attacks with turnips in hand.
*Downsmash edge guard disables Ganons ability to edge tech and survive.
*Float canceled dsmash combos work good on Ganon.
*Usmash has priority and makes Peach's head and arms invincible causing some hurt to Ganon's air game.
*Ganons edge tech can get him sucked into multi hits if Peach downsmash.
Stage CounterPicks
Fountain of Dreams
Battle Field
Dream Land
Mute City
Yoshi's Story*
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Ganon Vs Pichu
------------------------------------------------------------------------------------
Ganon
+Edge guarding
+Power
+Range
+Weight
+/Evasive tactics
-Recovery
-Air mobility
-Speed
-Lag
-Mobility
Pichu
+Recovery
+Mobility
+Evasive tactics
+Air mobility
+Speed
+Lag
+Edge guarding
+/Disjointed hitbox
-/Projectile
-Range
-Weight
-Self inflicted damage
-Power
___________________
Strategical advantages
Ganon
Stage CounterPicks
Pichu
*Pichu can crouch out of Ganons grab range.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Pikachu
------------------------------------------------------------------------------------
Ganon
+Edge guarding
+Power
+Range
+Weight
+/Evasive tactics
-Recovery
-Air mobility
-Speed
-Lag
-Mobility
Pikachu
+Recovery
+Mobility
+Evasive tactics
+Air mobility
+Speed
+Lag
+Edge guarding
+/Disjointed hitbox
+/Projectile
-/Power
-Range
-Weight
___________________
Strategical advantages
Ganon
Stage CounterPicks
Pikachu
*Pikachu can crouch out of Ganons grab range.
*Pikachu's jumping speed and nair outprioritize a lot of Ganons airs.
*Uair can kill Ganon at 0%! GIMP KO!
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Roy
------------------------------------------------------------------------------------
Ganon
+Power
+Weight
+Edge guarding
+/Range
+/Speed
-/Air mobility
-/Evasive tactics
-/Lag
-Recovery
-Mobility
Roy
+Disjointed hitbox
+Mobility
+Evasive tactics
+Air mobility
+Edge guarding
+/Lag
-/Speed
-/Recovery
-/Range
-Power
-Weight
___________________
Strategical advantages
Ganon
*Reverse uair can kill Roy's recovery, though usually it'll be a trade of blows.
*Roys aerials can be CCld and countered if he hits with the tip.
Stage CounterPicks
Roy
*Ganons strength works against him if Roy uses his counter.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Samus
------------------------------------------------------------------------------------
Ganon
+Edge guarding
+/Power
+/Range
-/Speed
-/Weight (Ganon =109/Samus = 110)
-/Mobility
-/Air mobility
-/Evasive tactics
-Recovery
-Lag
Samus
+Lag
+Edge guarding
+Recovery
+Projectile
+/Evasive tactics
+/Speed
+/Weight
+/Mobility
+/Air mobility
-/Power
-/Range
___________________
Strategical advantages
Ganon
*Reverse uair, edge hog is a free stock on Samus once she has used her grapple.
*Gerudo punch can go past Samus' missiles (close shot missiles get you on occasion).
*Downthrow can lead to a lot of airs including double bairs (depending on DI and percent).
*CCing does not exist for Samus in this match up
Stage CounterPicks
Samus
*Missle spamming can destroy Ganons recovery with wizards foot.
*Utilt is an ultimate edgeuarder Vs Ganon.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Sheik
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+Weight
+/Edge guarding
-Evasive tactics
-Speed
-Lag
-Air mobility
-Mobility
-Recovery
Sheik
+Mobility
+Evasive tactics
+Speed
+Lag
+Edge guarding
+Air mobility
+/Recovery
+/Projectile
-Power
-Range
-Weight
___________________
Strategical advantages
Ganon
*Ganon can chain grab Sheik.
Stage CounterPicks
Sheik
*Sheik can chain grab Ganon (in NTSC).
*Tilt combos work good on Ganon.
*Needles can be used to destroy his recovery.
*Sheik can crouch out of Ganon's grab range.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Yoshi
------------------------------------------------------------------------------------
Ganon
+Edge guarding
+Power
+/Range
+/Weight (Ganon =109/Yoshi = 108)
+/Evasive tactics
-/Lag
-/Speed
-Recovery
-Air mobility
-Mobility
Yoshi
+Lag
+Projectile
+Mobility
+Edge guarding
+Air mobility
+/Evasive tactics
+/Speed
-/Range
-/Weight
-Power
-Recovery
___________________
Strategical advantages
Ganon
*Any of Ganons airs can neutralize Yoshi's second jump at fairly low percents.
Stage CounterPicks
Yoshi
*DjC can sneak in airs even if Yoshi's hit.
*F/Utilts can combo Ganon.
*Yoshi can occasionally crouch out of Ganons grab range (when he rocks back).
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Y.Link
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+Weight
+Edge guarding
-/Evasive tactics
-/Mobility
-/Speed
-/Air mobility
-/Recovery
-Lag
Y.Link
+Lag
+Projectile
+/Disjointed hitbox
+/Mobility
+/Evasive tactics
+/Speed
+/Edge guarding
+/Air mobility
+/Recovery
-Power
-Range
-Weight
___________________
Strategical advantages
Ganon
*Reverse uair can cut through Y.Links recovery with no repercussions.
*Ganon can chain grab Y.Link.
Stage CounterPicks
Y.Link
*Boomerangs/arrows/bombs can clog up the playing field
*Utilt can combo Ganon.
*A returning boomerang can knock Y.Link out of a grab.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Zelda
------------------------------------------------------------------------------------
Ganon
+Power
+Weight
+Mobility
+/Range
+/Edge guarding
+/Evasive tactics
-/Speed
-/Lag
-Recovery
-Air mobility
Zelda
+Recovery
+Air mobility
+Edge guarding
+/Evasive tactics
+/Speed
+/Lag
-/Projectile
-/Range
-/Power
-Weight
-Mobility
___________________
Strategical advantages
Ganon
*Ganon can double jump over her fair and proceed with a counter.
Stage CounterPicks
Zelda
*At low percents Zelda can catch Ganon with two fairs in a row.
Stage CounterPicks
Advantage (for Ganon)
Bowser..medium/big..
Mewtwo..medium/big..
Pichu..medium/big..
G&W..medium/big..
Yoshi..medium..
Y.Link..medium..
Pikachu..medium..
Kirby..medium..
Ness..medium..
Zelda..medium..
Luigi..medium/small..
DK..medium/small..
Roy..medium/small..
Mario..small..
Null (even)
Ganon
Disadvantage (against Ganon)
Sheik..GOD STOP HER (from jerkin me off )..
Fox..medium/big..
Falco..medium/big..
Peach..medium..
C.Falcon..medium..
Marth..medium..
Samus..medium..
Ice climbers..medium..
Jigglypuff..medium..
Dr.Mario..medium..
Link..medium/small..
NOTE: if anyone has info on how the undesided chars stand against ganon opinions will be appreciated aswell as opinions on chars that have already been listed.
------------------------------------------------------------------------------------
Below is a character specific list, pointing out advantages for each character in the match up. its a bit simple, I'll work on it though. Any suggestions will be great.
Legend
+ = good/advantage
- = bad/disadvantage
? = questionable
/ = Slight
Speed = Attack speed (don't wanna get anyone confused)
Lag = Jump lag and L-cancel lag
------------------------------------------------------------------------------------
Ganon vs Bowser
------------------------------------------------------------------------------------
Ganon
+Range
+Speed
+Mobility
+Evasive tactics
+Edge guarding
+Lag
+/Air mobility
-/Weight
-Recovery
?Power
Bowser
+Projectile
+/Weight
+/Edge guarding
-/Evasive tactics
-/Range
-Recovery
-Air mobility
-Mobility
-Lag
-Speed
?Power
___________________
Strategical advantages
Ganon
*Spikes (including reverse uair) can KO Bowser early due to his lack of a vertical recovery.
Stage CounterPicks
Bowser
*Fsmash can catch Ganon trying to sweet spot.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon vs C.Falcon
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+/Weight
+/Edge guarding
-/Evasive tactics
-/Lag
-/Speed
-Mobility
-Air mobility
-Recovery
C.Falcon
+Mobility
+Air mobility
+Edge guarding
+Evasive tactics
+Lag
+/Speed
-/Range
-/Weight
-/Power
-Recovery
___________________
Strategical advantages
Ganon
*Ganon can chain grab C.Falcon.
*Diagonal up Ftilts often break up C.Falcon's SHFFL'd attacks.
*Reverse Uair... best... edgeguard... EVER!
Stage CounterPicks
Yoshi's Story
Battlefield
Fountain of Dreams
C.Falcon
*C.Falcon can combo Ganon from grabs fairly easily.
*Utilt is actually useful for edge guarding unlike Ganons.
*SHFFLd nairs can suffocate Ganons game.
Stage CounterPicks
Final Destination
Pokemon Stadium
Dreamland
NOTE ON COUNTER STAGES: Ganon seems to do a lot better in situations where he cramps C.Falcons space but that doesn't necessarily reflect on the out come of certain matches. Some of these counter stages may be more based on preference than their countability (um, hope that made sense).
------------------------------------------------------------------------------------
Ganon Vs DK
------------------------------------------------------------------------------------
Ganon
+Speed
+Edge guarding
+/Power
+/Lag
-/Evasive tactics
-/Air mobility
-/Range
-/Mobility
-/Weight
-Recovery
DK
+Edge guarding
+Range
+/Weight
+/Mobility
+/Evasive tactics
+/Air mobility
-/Power
-/Speed
-/Recovery
-/Lag
___________________
Strategical advantages
Ganon
*Spikes (including reverse uair) can KO DK early due to his lack of a vertical recovery.
Stage CounterPicks
DK
*Cargo up throw can set up for an easy charged punch.
*Uair can combo Ganon well due to his weight.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Dr.Mario
------------------------------------------------------------------------------------
Ganon
+Range
+Power
+Weight
-/Air mobility
-/Edge guarding
-/Speed
-/Mobility
-Evasive tactics
-Recovery
-Lag
Dr.Mario
+Projectile
+Mobility
+Evasive tactics
+Lag
+Edge guarding
+/Recovery
+/Speed
+/Air mobility
+/Power
-Range
-Weight
___________________
Strategical advantages
Ganon
*Ganon can use the cape recovery (Dr.Mario recovering) to his advantage with uair and semi-spike.
*Spacing with tilts and bair can keep Dr.Mario at a comfortable distance.
*Using up B to recover faced away from the stage can save you sometimes from the cape.
Stage CounterPicks
Dr.Mario
*His cape can and almost always will kill Ganons recovery.
*Dash attack cant be shield grabbed until Dr.Mario's head is in grabbing range.
*At certain percents dtrow to fair connects.
*Cape = teh ****.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Falco
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+Weight
+Edge guarding
-/Air mobility
-/Mobility
-Speed
-Lag
-Recovery
-Evasive tactics
Falco
+Projectile
+Evasive tactics
+Speed
+Lag
+Edge guarding
+/Air mobility
+/Mobility
-Power
-Range
-Weight
-Recovery
___________________
Strategical advantages
Ganon
*Any of Falco's recoveries reverse uaired = free stock.
*Ganon can chain grab Falco.
*Dair/Dsmash/Gerudo dragon are great set ups for airs.
*PSing is your best friend.
Stage CounterPicks
Battlefield
Dream Land
Pokemon Stadium
Falco
*Blasters can destroy Ganons recovery with wizards foot.
*Ganons lack of a sweet spot can get him spiked.
*Shine combos makes Ganon mince meat.
*Utilt can combo Ganon well.
Stage CounterPicks
Final Destination
Corneria
Yoshi's Story
Fountain of Dreams
------------------------------------------------------------------------------------
Ganon Vs Fox
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+Weight
+Edge guarding
-/Air mobility
-Mobility
-Evasive tactics
-Speed
-Lag
-Recovery
Fox
+Mobility
+Evasive tactics
+Speed
+Lag
+Edge guarding (can anyone say "shine")
+/Recovery
+/Projectile
+/Air mobility
-Power
-Range
-Weight
___________________
Strategical advantages
Ganon
*Firefox is an easy way for Fox to get spiked.
*Ganon can chain grab Fox.
*Dair/Dsmash/Gerudo dragon are great set ups for airs.
Stage CounterPicks
Dream Land
Fountain of Dreams
Kongo Jungle
Battle Field*
Fox
*Ganon can be waveshined with little effort.
*He can also be shined off stage with ease due to his recovery.
*Uair combos can rack up some major damage.
Stage CounterPicks
Final Destination
Pokemon Stadium
Corneria
------------------------------------------------------------------------------------
Ganon Vs G&W
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+Weight
+Evasive tactics
+/Speed
+/Edge guarding
+/Recovery
+/Lag
-/Mobility
-Air mobility
G&W
+Air mobility
+/Recovery
+/Mobility
+/Disjointed hitbox
-/Projectile
-/Power
-/Speed
+Edge guarding
-/Range
-/Lag
-Weight
-Evasive tactics
___________________
Strategical advantages
Ganon
*Ganons uair can destroy G&W recovery.
Stage CounterPicks
G&W
*G&W can crouch out of Ganons grab range.
*Dtilt is great for edge guarding and can kill at rather low percents.
*G&Ws warp possibly has enough space to avoid Ganons uair at the edge.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Ice climbers
------------------------------------------------------------------------------------
Ganon
+Power
+Edge guarding
+Range
+Weight
+/Evasive tactics
-/Air mobility
-/Mobility
-/Speed
-/Lag
-Recovery
Ice climbers
+Evasive tactics
+Speed
+Projectile
+Edge guarding
+/Lag
+/Air mobility
+/Recovery
+/Mobility
+/Disjointed hitbox
+/Range
-/Power
-Weight
___________________
Strategical advantages
Ganon
*Nana doesn't recover when spiked unless Popo jumps out to save her.
*When Popo gets Dair'd his upB doesn't save him if he's alone and a good distance from the stage.
*Reverse uair on grounded ICs sends them far due to their low traction.
Stage CounterPicks
Ice climbers
*Ice climbers can chain grab/grab combo Ganon due to his size and weight.
*Ganon cannot successfully grab Ice climbers often without the Nana interrupting.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Jiggypuff
------------------------------------------------------------------------------------
Ganon
+Mobility
+Power
+Range
+Weight
+/Evasive tactics
-/Speed
-/Edge guarding
-/Lag
-Air mobility
-Recovery
Jigglypuff
+Air mobility
+Recovery
+Edge guarding
+/Lag
+/Evasive tactics
+/Speed
-/Range
-Mobility
-Power
-Weight
___________________
Strategical advantages
Ganon
*Properly placed uairs can hit in an angle good for an anti WoP.
*Dtilt and ftilt help maintain space between Jigglypuff and Ganon.
*Pivoting Fsmashes are a great counter for a whiffed pound.
*Pivoting Ftilts can be great for retaliating against shortly retreated bairs.
Stage CounterPicks
Jigglypuff
*WoP can combo Ganon 4-5 hits off the stage.
*Utilt/uair + rest can equal a deadly combo that Ganon isn't immune to (bair to uair is an other dangerous rest set up).
*Jigglypuff can crouch out of Ganons grab range.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Kirby
------------------------------------------------------------------------------------
Ganon
+Power
+Edge guarding
+Range
+Weight
-/Mobility
-/Speed
-Evasive tactics-Lag
-Air mobility
-Recovery
Kirby
+Lag
+Edge guarding
+Air mobility
+/Evasive tactics
+/Mobility
+/Speed
+/Disjointed hitbox
-/Recovery
-Power
-Range
-Weight
___________________
Strategical advantages
Ganon
*Up smash knocks Kirby out of his stone form if both hits land.
*Its retardedly easy for Ganon (or anyone) to shake out of Kirby's back or forward throw.
Stage CounterPicks
Kirby
*Kirby can suck Ganon (...) and walk off the ledge, occasionally receiving cheap KO's.
*Kirby can crouch out of Ganons grab range.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Link
------------------------------------------------------------------------------------
Ganon
+Power
+/Range
+/Weight
+/Mobility
+/Edge guarding
-/Evasive tactics
-/Speed
-/Air mobility
-Recovery
-Lag
Link
+Lag
+Edge guarding
+Projectile
+Disjointed hitbox
+/Air mobility
+/Recovery
+/Evasive tactics
-/Speed
-/Mobility
-/Range
-/Weight
-Power
___________________
Strategical advantages
Ganon
*Reverse uair can cut through Links recovery with no repercussions.
*Ganon can chain grab Link.
Stage CounterPicks
Link
*Boomerangs/arrows/bombs can clog up the playing field
*Utilt can combo Ganon.
*A returning boomerang can knock Link out of a grab.
*Up B can semi spike Ganons recovery far too easily... FAR TOO EASY!
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Luigi
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+Weight
+Edge guarding
-/Air mobility
-Speed
-Mobility
-Evasive tactics
-Lag
-Recovery
Luigi
+Mobility
+Evasive tactics
+Speed
+Lag
+/Edge guarding
+/Projectile
+/Air mobility
-Power
-Recovery
-Range
-Weight
___________________
Strategical advantages
Ganon
*Reverse uair can send Luigi sliding across the stage due to his low traction.
Stage CounterPicks
Luigi
*Luigi can attack and retreat quickly with SH airs to landdash
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Mario
------------------------------------------------------------------------------------
Ganon
+Range
+Power
+Weight
-/Air mobility
-/Edge guarding
-/Speed
-/Mobility
-Evasive tactics
-Recovery
-Lag
Mario
+Projectile
+Mobility
+Evasive tactics
+Speed
+Lag
+Edge guarding
+Recovery
+/Air mobility
-/Power
-Range
-Weight
___________________
Strategical advantages
Ganon
*Ganon can use the cape recovery (Mario recovering) to his advantage with uair and semi-spike.
*Spacing with tilts and bair can keep Mario at a comfortable distance.
*Using up B to recover faced away from the stage can save you sometimes from the cape.
Stage CounterPicks
Mario
*His cape almost always kills Ganons recovery.
*Uair and utilt combo well against Ganon.
*Dash attack cant be shield grabbed until Mario's head is in grabbing range.
*Cape = teh ****.
*Fair to fsmash works on Ganon at mid percents.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Marth
------------------------------------------------------------------------------------
Ganon
+Weight
+/Power
+/Edge guarding
-/Range
-/Air mobility
-/Evasive tactics
-Speed
-Lag
-Mobility
-Recovery
Marth
+Disjointed hitbox
+Mobility
+Evasive tactics
+Speed
+Lag
+Edge guarding
+/Range
+/Recovery
+/Air mobility
-/Power
-Weight
___________________
Strategical advantages
Ganon
*Reverse uair can hurt Marth's recovery bad.
*The speed of gerudo dragon and wizards foot can be used to counter a missed fsmash.
*Bair can get through a lot, if not all of Marth's airs
*Gerudo dragon can push Marth far enough to avoid getting shield grabbed.
*Downthrow leads to uair or bair almost always.
Stage CounterPicks
Dream Land
Yoshi's Story
Fountain of Dreams
Battle Field
Marth
*Ganon can get comboed by fairs.
*Fsmash has a huge hitbox that is impenetrable by Ganon's airs or tilts.
*The third hit of dancing dolphin (downB only) knocks Ganon far enough for him to shield grab
Stage CounterPicks
Pokemon Stadium
Final Destination
------------------------------------------------------------------------------------
Ganon Vs Mewtwo
------------------------------------------------------------------------------------
Ganon
+Power
+Weight
+/Range
+/Lag
+/Edge guarding
+/Evasive tactics
+/Air mobility
-/Mobility
-/Speed
-/Recovery
Mewtwo
+Evasive tactics
+/Projectile
+/Mobility
+/Speed
+/Edge guarding
+/Recovery
-/Air mobility
-/Lag
-/Range
-Power
-Weight
___________________
Strategical advantages
Ganon
*Dtilts set up Mewtwo for airs at low percents.
Stage CounterPicks
Mewtwo
*Fair combos work well on Ganon in low/medium percents.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Ness
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+Weight
+Edge guarding
+/Evasive tactics
-/Mobility
-Air mobility
-Speed
-Lag
-Recovery
Ness
+Speed
+Lag
+Edge guarding
+Air mobility
+/Projectile
+/Mobility
+/Evasive tactics
+/Disjointed hitbox
-/Recovery
-/Range
-Power
-Weight
___________________
Strategical advantages
Ganon
*Ness' recovery leads him to get edgehogged or retaliated on easily.
Stage CounterPicks
Ness
*SHFF'd fairs and dash attacks can out range some of Ganons attacks with its disjointed hitboxes.
*Ness can crouch out of Ganons grab range.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Peach
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+Weight
+Edge guarding
+/Mobility
+/Evasive tactics
-/Air mobility
-Speed
-Lag
-Recovery
Peach
+Projectile
+Recovery
+Air mobility
+Speed
+Lag (float cancel)
+Edge guarding
+/Power
+/Disjointed hitbox
-/Mobility
-/Evasive tactics
-Range
-Weight
___________________
Strategical advantages
Ganon
*Ganon can catch Peach's turnips and use them to his advantage.
*SHFF reverse uair + ftilt works well on peach due to her good traction.
*Dair beside a recovering peach can spike her without much risk of the umbrella interrupting you.
Stage CounterPicks
Final Destination
Pokemon Stadium
Peach
*Peach can do aerial attacks with turnips in hand.
*Downsmash edge guard disables Ganons ability to edge tech and survive.
*Float canceled dsmash combos work good on Ganon.
*Usmash has priority and makes Peach's head and arms invincible causing some hurt to Ganon's air game.
*Ganons edge tech can get him sucked into multi hits if Peach downsmash.
Stage CounterPicks
Fountain of Dreams
Battle Field
Dream Land
Mute City
Yoshi's Story*
------------------------------------------------------------------------------------
Ganon Vs Pichu
------------------------------------------------------------------------------------
Ganon
+Edge guarding
+Power
+Range
+Weight
+/Evasive tactics
-Recovery
-Air mobility
-Speed
-Lag
-Mobility
Pichu
+Recovery
+Mobility
+Evasive tactics
+Air mobility
+Speed
+Lag
+Edge guarding
+/Disjointed hitbox
-/Projectile
-Range
-Weight
-Self inflicted damage
-Power
___________________
Strategical advantages
Ganon
Stage CounterPicks
Pichu
*Pichu can crouch out of Ganons grab range.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Pikachu
------------------------------------------------------------------------------------
Ganon
+Edge guarding
+Power
+Range
+Weight
+/Evasive tactics
-Recovery
-Air mobility
-Speed
-Lag
-Mobility
Pikachu
+Recovery
+Mobility
+Evasive tactics
+Air mobility
+Speed
+Lag
+Edge guarding
+/Disjointed hitbox
+/Projectile
-/Power
-Range
-Weight
___________________
Strategical advantages
Ganon
Stage CounterPicks
Pikachu
*Pikachu can crouch out of Ganons grab range.
*Pikachu's jumping speed and nair outprioritize a lot of Ganons airs.
*Uair can kill Ganon at 0%! GIMP KO!
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Roy
------------------------------------------------------------------------------------
Ganon
+Power
+Weight
+Edge guarding
+/Range
+/Speed
-/Air mobility
-/Evasive tactics
-/Lag
-Recovery
-Mobility
Roy
+Disjointed hitbox
+Mobility
+Evasive tactics
+Air mobility
+Edge guarding
+/Lag
-/Speed
-/Recovery
-/Range
-Power
-Weight
___________________
Strategical advantages
Ganon
*Reverse uair can kill Roy's recovery, though usually it'll be a trade of blows.
*Roys aerials can be CCld and countered if he hits with the tip.
Stage CounterPicks
Roy
*Ganons strength works against him if Roy uses his counter.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Samus
------------------------------------------------------------------------------------
Ganon
+Edge guarding
+/Power
+/Range
-/Speed
-/Weight (Ganon =109/Samus = 110)
-/Mobility
-/Air mobility
-/Evasive tactics
-Recovery
-Lag
Samus
+Lag
+Edge guarding
+Recovery
+Projectile
+/Evasive tactics
+/Speed
+/Weight
+/Mobility
+/Air mobility
-/Power
-/Range
___________________
Strategical advantages
Ganon
*Reverse uair, edge hog is a free stock on Samus once she has used her grapple.
*Gerudo punch can go past Samus' missiles (close shot missiles get you on occasion).
*Downthrow can lead to a lot of airs including double bairs (depending on DI and percent).
*CCing does not exist for Samus in this match up
Stage CounterPicks
Samus
*Missle spamming can destroy Ganons recovery with wizards foot.
*Utilt is an ultimate edgeuarder Vs Ganon.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Sheik
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+Weight
+/Edge guarding
-Evasive tactics
-Speed
-Lag
-Air mobility
-Mobility
-Recovery
Sheik
+Mobility
+Evasive tactics
+Speed
+Lag
+Edge guarding
+Air mobility
+/Recovery
+/Projectile
-Power
-Range
-Weight
___________________
Strategical advantages
Ganon
*Ganon can chain grab Sheik.
Stage CounterPicks
Sheik
*Sheik can chain grab Ganon (in NTSC).
*Tilt combos work good on Ganon.
*Needles can be used to destroy his recovery.
*Sheik can crouch out of Ganon's grab range.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Yoshi
------------------------------------------------------------------------------------
Ganon
+Edge guarding
+Power
+/Range
+/Weight (Ganon =109/Yoshi = 108)
+/Evasive tactics
-/Lag
-/Speed
-Recovery
-Air mobility
-Mobility
Yoshi
+Lag
+Projectile
+Mobility
+Edge guarding
+Air mobility
+/Evasive tactics
+/Speed
-/Range
-/Weight
-Power
-Recovery
___________________
Strategical advantages
Ganon
*Any of Ganons airs can neutralize Yoshi's second jump at fairly low percents.
Stage CounterPicks
Yoshi
*DjC can sneak in airs even if Yoshi's hit.
*F/Utilts can combo Ganon.
*Yoshi can occasionally crouch out of Ganons grab range (when he rocks back).
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Y.Link
------------------------------------------------------------------------------------
Ganon
+Power
+Range
+Weight
+Edge guarding
-/Evasive tactics
-/Mobility
-/Speed
-/Air mobility
-/Recovery
-Lag
Y.Link
+Lag
+Projectile
+/Disjointed hitbox
+/Mobility
+/Evasive tactics
+/Speed
+/Edge guarding
+/Air mobility
+/Recovery
-Power
-Range
-Weight
___________________
Strategical advantages
Ganon
*Reverse uair can cut through Y.Links recovery with no repercussions.
*Ganon can chain grab Y.Link.
Stage CounterPicks
Y.Link
*Boomerangs/arrows/bombs can clog up the playing field
*Utilt can combo Ganon.
*A returning boomerang can knock Y.Link out of a grab.
Stage CounterPicks
------------------------------------------------------------------------------------
Ganon Vs Zelda
------------------------------------------------------------------------------------
Ganon
+Power
+Weight
+Mobility
+/Range
+/Edge guarding
+/Evasive tactics
-/Speed
-/Lag
-Recovery
-Air mobility
Zelda
+Recovery
+Air mobility
+Edge guarding
+/Evasive tactics
+/Speed
+/Lag
-/Projectile
-/Range
-/Power
-Weight
-Mobility
___________________
Strategical advantages
Ganon
*Ganon can double jump over her fair and proceed with a counter.
Stage CounterPicks
Zelda
*At low percents Zelda can catch Ganon with two fairs in a row.
Stage CounterPicks