B0NK
Smash Lord
- Joined
- Feb 28, 2008
- Messages
- 1,282
Hello everyone. The purpose of this thread is to lay down a set procedure for TOs that are hosting tourneys with custom movesets. I believe custom movesets will be at the majority of tourneys, and any new TOs should have a basis of set procedure rules.
Without further ado, here is the set procedure accounting for custom movesets:
1. Players select their characters. Either player may elect to Double Blind.
2. Players select their custom moveset.
3. Use Stage Striking to determine the first stage.
4. The players play the first match of the set.
5. The winning player of the preceding match bans a stage.
6. The losing player of the preceding match picks a stage for the next match.
7. The winning player of the preceding match may choose to change their character.
8. The losing player of the preceding match may choose to change their character.
9. The winning player of the preceding match may choose to change their custom moveset.
10. The losing player of the preceding match may choose to change their custom moveset.
11. The next match is played.
12. Repeat steps 5 through 11 for all subsequent matches until the set is complete.
Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
Shown below in spoiler tags is the procedure for WiFi tourneys. Due to the inability to have a 3rd party for a WiFi match and to see the opponent’s character and custom moveset selection online, the procedure is slightly different.
For those interested in an even less Game 1 reliant set procedure, see the spoiler below:
So you may be wondering, why this should be the set procedure and if you may change the order of how things are counter-picked. While you are the TO and have the ultimate say on your own rules, the reasoning behind the order laid out above is explained below in spoiler tags.
Now that the procedure has been laid out, feel free to discuss it below.
Without further ado, here is the set procedure accounting for custom movesets:
1. Players select their characters. Either player may elect to Double Blind.
2. Players select their custom moveset.
3. Use Stage Striking to determine the first stage.
4. The players play the first match of the set.
5. The winning player of the preceding match bans a stage.
6. The losing player of the preceding match picks a stage for the next match.
7. The winning player of the preceding match may choose to change their character.
8. The losing player of the preceding match may choose to change their character.
9. The winning player of the preceding match may choose to change their custom moveset.
10. The losing player of the preceding match may choose to change their custom moveset.
11. The next match is played.
12. Repeat steps 5 through 11 for all subsequent matches until the set is complete.
Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
Shown below in spoiler tags is the procedure for WiFi tourneys. Due to the inability to have a 3rd party for a WiFi match and to see the opponent’s character and custom moveset selection online, the procedure is slightly different.
1. Use Stage Striking to determine the first stage.
2. Players select their character.
3. Players select their custom moveset.
4. The players play the first match of the set.
5. The winning player of the preceding match bans a stage.
6. The losing player of the preceding match picks a stage for the next match.
7. The winning player of the preceding match may choose to change their character.
8. The winning player of the preceding match announces the character they will use to the losing player of the preceding match.
9. The losing player of the preceding match may choose to change their character.
10. The losing player of the preceding match announces the character they will use to the winning player of the preceding match.
11. The winning and losing players of the preceding match may choose to change their custom moveset before the match begins.
(Note: Neither player has to announce the custom moveset they are using because it is time consuming to do so.)
12. The next match is played.
13. Repeat steps 5 through 12 for all subsequent matches until the set is complete.
2. Players select their character.
3. Players select their custom moveset.
4. The players play the first match of the set.
5. The winning player of the preceding match bans a stage.
6. The losing player of the preceding match picks a stage for the next match.
7. The winning player of the preceding match may choose to change their character.
8. The winning player of the preceding match announces the character they will use to the losing player of the preceding match.
9. The losing player of the preceding match may choose to change their character.
10. The losing player of the preceding match announces the character they will use to the winning player of the preceding match.
11. The winning and losing players of the preceding match may choose to change their custom moveset before the match begins.
(Note: Neither player has to announce the custom moveset they are using because it is time consuming to do so.)
12. The next match is played.
13. Repeat steps 5 through 12 for all subsequent matches until the set is complete.
For those interested in an even less Game 1 reliant set procedure, see the spoiler below:
1. Players select their characters. Either player may elect to Double Blind.
2. Players select their custom moveset.
3. Use Stage Striking to determine the first stage.
4. The players play the first match of the set.
5. The winning player of the preceding match bans a stage.
6. The losing player of the preceding match picks a stage for the next match.
7. Players select their characters using Double Blind selection.
8. The winning player of the preceding match may choose to change their custom moveset.
9. The losing player of the preceding match may choose to change their custom moveset.
10. The next match is played.
12. Repeat steps 5 through 10 for all subsequent matches until the set is complete.
2. Players select their custom moveset.
3. Use Stage Striking to determine the first stage.
4. The players play the first match of the set.
5. The winning player of the preceding match bans a stage.
6. The losing player of the preceding match picks a stage for the next match.
7. Players select their characters using Double Blind selection.
8. The winning player of the preceding match may choose to change their custom moveset.
9. The losing player of the preceding match may choose to change their custom moveset.
10. The next match is played.
12. Repeat steps 5 through 10 for all subsequent matches until the set is complete.
So you may be wondering, why this should be the set procedure and if you may change the order of how things are counter-picked. While you are the TO and have the ultimate say on your own rules, the reasoning behind the order laid out above is explained below in spoiler tags.
Most of the procedure laid out above is the traditional order of events used in Smash Bros. tourneys for quite some time now. This includes allowing the winning player of the preceding match to change characters after the stage is selected. The ability to counterpick both the stage and character while the opponent is locked into a character is generally seen as too strong because some stages are traditionally an auto-lose for some characters. Therefore the winning player of the preceding match is traditionally allowed to switch after the stage choice so that they can play the losing player of the preceding match on more even ground while the losing player is still able to counterpick the opponents character choice.
In all fighting games, including smash, the losing player is allowed to counter-pick the winning player. The only flaw in allowing this is that it puts a greater importance on winning game 1, since the player who wins game 1 gets to counter-pick last. While there are alternative rulesets out there that try to take away the importance of winning game 1, they are not traditionally used. (If you are interested in reading about these rulesets, check out some of @ DeLux 's proposed rulesets he has tested).
In order to take away as much importance from game 1 as possible, the winning player is allowed to change their moveset after the losing player changes their character. The losing player still gets to act after the winning player, and may wait until the winning player has chosen their moveset before deciding on their own moveset. Taking away as much importance from game 1 allows the set to be decided more upon player skill, and less upon the act of counter-picking. See: Amazing Ampharos' post.
In all fighting games, including smash, the losing player is allowed to counter-pick the winning player. The only flaw in allowing this is that it puts a greater importance on winning game 1, since the player who wins game 1 gets to counter-pick last. While there are alternative rulesets out there that try to take away the importance of winning game 1, they are not traditionally used. (If you are interested in reading about these rulesets, check out some of @ DeLux 's proposed rulesets he has tested).
In order to take away as much importance from game 1 as possible, the winning player is allowed to change their moveset after the losing player changes their character. The losing player still gets to act after the winning player, and may wait until the winning player has chosen their moveset before deciding on their own moveset. Taking away as much importance from game 1 allows the set to be decided more upon player skill, and less upon the act of counter-picking. See: Amazing Ampharos' post.
Now that the procedure has been laid out, feel free to discuss it below.
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