mixa
Banned via Warnings
you people are too funny
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and what the hell Sangoku, hiding the gold all along.
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What gold? If you're talking about my posts, then I didn't notice your last big post here so I couldn't answer lol.and what the hell Sangoku, hiding the gold all along.
Dude I KNOW, Jesus. I know a poorly spaced jab is not safe. That is factual. I'm not saying it is safe. People have shown this and I can read, thanks.You *can* do X on shield, and your opponent *can* choose not to punish, but that doesn't make X on shield a safe move. Just because in your experience you rarely get punished for using Fox's jab on shield doesn't make jab safe on shield. All that means is whoever you were playing didn't punish you. Jab on shield is a risk. The frame data says that (if I'm reading it right) pika has a 4 frame advantage to do what he wants while Fox is still in hitlag. This is different than moves like frame-perfect shine cancel, second hit uair, bair, and fair where Fox comes out of hitlag before the opponent comes out of hitstun. Those moves are safe on shield. Jab is not.
Yeah Zenyore uploaded a video showing this a few months ago. But it's not there anymore, I guess he took it down? Anyway I definitely need to implement that into my game.I kinda just found out that Fox has a perfect landing on DL, and really, no one uses it. (I haven't got a a cam installed in your private homes yet, so if you do, sorry)
And by perfect landing I just mean when you jump in a way that when you land, you have no landing lag. The most common example in the U version would be Kirby's slanted C-jump from the ground to DL's sideplat.
Falcon doesn't have one ):
But Fox does! The jp Fox who won the jp online tournament used it a lot. J-SNAKE.
It's from DL's ground to the top platform: jump and double-jump. And the good news is you can't really miss it, in that you'll always reach the top platform, because to do it you have to double-jump on the first frame possible.
The only trick is you can't use the stick to do the double jump; you must use the C button (it doesn't matter for the first jump). The timing is exactly the same timing for the shine-cancel, i.e. if you input jump on frame 1, your double jump should be on frame 4.
If this were useful but uncool I wouldn't make a post about, but it's obviously cool, I mean, when I play (J) Falcon I stick jump all day on DL. (the same happens in PC for the U version; you're welcome)
But it's probably useful: you get to the top platform faster (8 frames faster than the 2nd fastest jump→d-jump) and maybe you can better edgeguard Pikachus when they up-B to the top plat?
i remember watching a japan fox(it was probably the same Jsnake player) doing this thing where he double jumped and uaired so he would land perfectly on the platform. Seemed super useful; really glad i know know about this trick, as well as the uair one(which is the same jump timing i assume?)I kinda just found out that Fox has a perfect landing on DL, and really, no one uses it. (I haven't got a a cam installed in your private homes yet, so if you do, sorry)
And by perfect landing I just mean when you jump in a way that when you land, you have no landing lag. The most common example in the U version would be Kirby's slanted C-jump from the ground to DL's sideplat.
Falcon doesn't have one ):
But Fox does! The jp Fox who won the jp online tournament used it a lot. J-SNAKE.
It's from DL's ground to the top platform: jump and double-jump. And the good news is you can't really miss it, in that you'll always reach the top platform, because to do it you have to double-jump on the first frame possible.
The only trick is you can't use the stick to do the double jump; you must use the C button (it doesn't matter for the first jump). The timing is exactly the same timing for the shine-cancel, i.e. if you input jump on frame 1, your double jump should be on frame 4.
If this were useful but uncool I wouldn't make a post about, but it's obviously cool, I mean, when I play (J) Falcon I stick jump all day on DL. (the same happens in PC for the U version; you're welcome)
But it's probably useful: you get to the top platform faster (8 frames faster than the 2nd fastest jump→d-jump) and maybe you can better edgeguard Pikachus when they up-B to the top plat?
Tips for movement practice with fox?
Edit: thought i was on the fox discussion for some reason
I think these haven't been covered, so here it is. I'll keep this short but you can ask for details or clarifications.same as above except for one and two ftilts
- same as above except for one and two dtilts
- hey might as well throw utilt in there
- I'd also like to see the above done against falcon's upsmash out of shield and DK's up-b out of shield
- Doing a shorthop dair against a yoshi doing a parry upsmash (parry the first hit)
- Doing a shorthop dair into a grab against a pika attempting to shield grab. I'm convinced pika will be able to shield-grab every time.
In TAS world Fox'd always win, since both grabs come out at the same time and Fox has a 1 through 3 frame adv.Doing a shorthop dair into a grab against a pika attempting to shield grab. I'm convinced pika will be able to shield-grab every time.
I do this somewhat frequently but facing the other direction. shield drop>bair>edge cancel>fast fall grab edgeedit: Oh, and I found this fun thing at DL the other day: https://mediacru.sh/xbmT9g9zaypR
You run off the platform and immediatelly fast fall. Since it's an edge cancel, you'll have no landing lag or aerial lag.
The frame window for the left side is more leninent (more suited for non-kb players), which also means if you're too fast, you'll need to Z-cancel.
anything LDDoes anyone have vids of foxes making winning by making fairly safe plays?
I always feel DANGEROUS when I main this beast
So if you jab and cannot follow up you should shine in order to just push the enemy away?obvious use would be to reflect projectiles, and also to avoid getting grabbed because your jab might not come out as quickly
https://www.youtube.com/watch?v=wAv8iFposjk&t=1m14s FERNANDO uses it pretty well, I think.So if you jab and cannot follow up you should shine in order to just push the enemy away?
I play Falco in Melee so I love the shine But I know in 64 it is nowhere near as practical. But yeah I do shine stalling but I was curious if there was combo usage or anything but thanks for the link! Ill watch it now.https://www.youtube.com/watch?v=wAv8iFposjk&t=1m14s FERNANDO uses it pretty well, I think.
There's also shine stalling.
It's easy to end up shining more than you need, so don't get to ansty to hit a shine in a match.