CyberHyperPhoenix
"Download Complete."
Would personally like Melee TornadoAll he needs is a stalling cape for recovery, that's it.
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Would personally like Melee TornadoAll he needs is a stalling cape for recovery, that's it.
You should probably use the edit button next time bruh-how about a jab THAT ACTUALLY HITS TWICE!! >
- less endlag on counter/more knockback on counter... make it almost as good as Shulk's maybe...
-more knock back on f-tilt than on jab would be nice
-needs less endlag, and a bit more range
-ok, I missed the grab, now put the whip away instead of thinking about it for 30 seconds
I thought it was fine? But I miss his old Bair and Dair moves from Brawl.Give back ROB's Brawl Up B.
- You know what they should do? They should keep the hurtbox on the middle of his body during his dash attack like in Melee- For the love of god, gives us back brawl Up B and Bair. Also charged laser should kill at around 120% There shouldn't be any reason I should prefer weak laser in all scenarios.
- Just give him back the old auto cancel window on his dair please.
- Character just needs some safer pokes, so either safer f tilt or fair would be lovely.
- Give him a better weight. A pokemon weighing in at 269 pounds shouldn't be as light as the human wireframe known as Marth. Make Confusion not literally useless and remove the sour spots on his tilts or at least reduce their size drastically.
If the range on confusion was the only problem I'd be fine with it, but the fact it only deflects (not reflects) projectiles and can be punished ON HIT I find it literally useless in any 1v1 scenario.- You know what they should do? They should keep the hurtbox on the middle of his body during his dash attack like in Melee
But seriously, Increase the range of Confusion. That would be nice.
Also, more knock back with aerial confusion.
His lag after that move is just unnecessary. It almost rivals Little Mac's lag after using his neutral special.: Revert his extreme speed to the landing lag it used to have. You pretty much have time to go and take a s**t in the time it takes for him to recover from lag now.
Exactly. I know he's a good character and all, but my god it's ridiculous. He may aswell have a sign above his head saying "Hit me now plz".His lag after that move is just unnecessary. It almost rivals Little Mac's lag after using his neutral special.
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more speed and better specials.What would you improve about your mains if given the opportunity?
Doesn't Ganon's Aerial Down B kill at less than 100%?
less landing lag on DAIR and FAIR
make USMASH's hitbox hider
smaller shorthop and be able to short jump out of SIDEB
stronger B and B should be storable
make flare blitz not damage you if you dont hit anything
give rock smash more priority
1 or 2 more jumps
make gordos deflect with any hit over 5% (instead of 2%)
give his DTHROW more horizontal knockback so it can kill earlier /sarcasm
improve UPB
give him his old BAIR and DAIR
give him his old FSMASH reach... or just simply make the hitbox bigger, it feels like the clap covers more than the hitbox does
DSMASH is a bit slow and lacking power
give him his melee FAIR
let his cape levitate like mario's
make his tornado levitate as much as luigis
give him more speed/aerial mobility
give pills 2% more damage
autocancelling lasers (falco's unique trait as a character)
faster SIDEB
faster DAIR
DOWNB should hit 2% more and the guy should "die" when he is hit over 10% worth of damage
faster SIDEB
old shinespike back... you took fox's unique trait away as a character away
make him a lot more like his melee counterpart
DOWNB should kill around 100
should have way less aerial lag
more ground and aerial mobility
his B should be storeable
DOWNB should always hit when triggered
give his fair and nair a bigger hitbox
FSMASH needs a bit of more power
downb should always hit when triggered
more ground speed
tiny bit more weight
rising pound back again
longer sideb and upb
more range
less aerial lag
more hitstun and less knockback (for combo potential)
less throw knockback (followups)
more power on neutralb
triggered counter should always hit
creatively... downb could be a recovery option in the air (like in mario sunshine)
stronger DSMASH nowhere near as strong as brawl though
make him a bit more floaty (larger jumps)
make his hitboxes bigger on all aerials
1-2% more damage on all his moves, he really struggles to do damage
remove landing lag of FAIR
upb should be like lucas' ... even the ball part should pierce players
longer grab range
no ending lag in all tilts
bigger hitboxes on BAIR and DAIR
no landing lag on NAIR
more consistent grab
way less startup lag on DOWNB
give FAIR more priority
more ground speed
larger hitbox on downb
no limit on downb and sideb's on the field
no missile landing lag
DTILT should KO like in brawl
UTILT should spike
more manoeuvrability on UPB
monado arts should have way weaker secondary effects
SIDEB needs either more mobility, power, or cancelling options (it sucks right now, badly)
uair needs more knockback
old DSMASH's hitbox and animation
make him as floaty as brawl so he can short hop and do 2 BAIRS
no langing lag
DAIR should spike in all of its trajectory
more knockback on UAIR
old FSMASH with invincibility frames and all
FAIR NAID and BAIR need more power
DAIR needs less landing lag
way bigger hitboxes for all aerials, tilts and smashes
DOWNB should recover 5%
give him a normal shield, not that stupid egg, his rolls are so bad
improved range in UPB
FAIR BAIR and DAIR need to do more damage and knockback when sweetspotted
UAIR more knockback
all smashes more knockback and larger hitboxes
DOWNB should have more reach and power
SIDEB more manoeuvrability and last longer
B needs less ending lag
UPB should always connect the final hit
I've used Toon Link like maybe half a dozen times since he first became a fighter. How is he different in SSB4?brawl - version of toon like and I'm good... He'd get banned so fast though.