Bloodcross
Smash Champion
Location: Game Underground
1245 Worcester St Suite 1094
Natick, MA
Games: Smash for Wii U
Schedule:
6pm Signups open
7:00pm Smash for Wii U Singles Begins
10:00pm (Roughly) Closing
Join the New England Smash 4 group: https://www.facebook.com/groups/NESmash4/
Prices:
$5 Venue fee
$3 Entry for Smash for Wii U (depending on attendance I will raise this price to $5)
Match Settings:
- Singles rounds are 2 Stocks, 6 Minute Time Limit
- Doubles rounds are 3 Stocks, 8 Minute Time Limit
- Matches are best 2 of 3, Winner’s Finals, Loser’s Finals, and Grand Finals are best 3 out of 5
- Items are set to OFF and NONE
- If time runs outs the tie is determined by most stocks, and then if still tied, by percentage.
- If the percentage is also tied, a tiebreaker round is played.
- If the Round ends in Sudden Death (as the result of both characters dying simultaneously) one of the following happens:
- If the sudden death was caused by a suicide attack (Ganondorf Side-B, Kirby inhale, DK grab, etc.) the person who performed the move is awarded the win.
- If a suicide move was not the cause, a tiebreaker round is played.
- If the sudden death was caused by a suicide attack (Ganondorf Side-B, Kirby inhale, DK grab, etc.) the person who performed the move is awarded the win.
- Tiebreaker Round Rules: 1 Stock 3 Minute played on the same stage with the same characters.
- For the first round of a match, either player may request a double blind character selection. Each player will tell their choice to an impartial 3rd party, who will then reveal both choices.
- For subsequent rounds both players may change characters, but the loser of the previous round always gets to choose second.
Custom Moves, Equipment, and Miis:
- CUSTOM MOVESETS ARE BANNED
- EQUIPMENT IS BANNED
- MII FIGHTERS ARE LEGAL*
- Mii Fighters are legal, but only with their default 1111 moveset and at neutral (50/50) size
- Mii Fighters may NOT be imported from a 3DS, consoles will be pre-loaded with tournament legal Mii Fighters.
Downloadable Content and Updates:
- Any consoles brought to events to be used as a tournament console are required to have the most current Super Smash Bros, for Wii U update data and balance patches. If you are unsure on what the most recent version is, ask your TO.
- Any consoles brought to events to be used as a tournament console are required to have purchased the following DLC:
- Any playable characters
- Any stages that are a part of the stage rotation
- Any playable characters
- A console that is not up to date or is missing the appropriate DLC is NOT a valid tournament console.
- New downloadable content will be made legal at the first event to take place after that content is released, unless: It comes out 2 days or less before a Weekly -or- It comes out 1 week or less before a Monthly/Invitational. In which case it will become legal at the following event.
- Balance patches will apply to all events after they are made available for download, regardless of the legality of new content at that event. If a new patch is released on the day of an event, an internet connection will be available at the venue to download it.
Stage Settings:
- The following stages are legal:
- Starting Stages:
- Smashville
- Final Destination
- Town and City
- Dreamland
- Smashville
- Counterpick Stages:
- Castle Siege
- Delfino Plaza
- Duck Hunt
- Battleship Halberd
- Lylat Cruise
- Kongo Jungle 64 (doubles only)
- Castle Siege
- Omega stages are considered to be Final Destination, and are banned together with it. (If you ban FD, no Omega stage can be chosen either.) (Both players must agree to an Omega stage choice, if an agreement cannot be reached the default is Palutena’s Temple.)
- The Miiverse Stage is considered to be Battlefield, and is banned together with it. (If you ban BF, then the Miiverse stage can’t be chosen either.) (Both players must agree to to use the Miiverse stage, if either player disagrees then default Battlefield is used instead.)
- Stage Striking is used to determine stages.
- First round: Rock-Paper-Scissors is used to determine striking. The winner strikes one starter stage first, then the loser strikes two, then the winner chooses one of the remaining two stages.
- Subsequent rounds: The winner of the previous round bans TWO stages from the full list, and the loser gets to pick from any of the remaining seven.
- Dave’s Stupid Rule: You may not choose a stage you have most recently won on during a match, unless agreed upon by both players.
- You may pick a stage that you yourself banned earlier in the set.
- First round: Rock-Paper-Scissors is used to determine striking. The winner strikes one starter stage first, then the loser strikes two, then the winner chooses one of the remaining two stages.
Gameplay Rules:
- The act of stalling is banned and is defined as intentionally making the game unplayable. Examples include becoming perpetually invisible, continuing infinites/chain grabs/uninterruptable moves past 300%, and/or reaching a position that your opponent can never reach you.
- Should you believe your opponent is stalling, please call for a TO so that it may be observed
- Any attempt at inducing lag on purpose (such as covering the infrared sensor with their finger) may result in a DQ. Accidental issues may result in the player being given a warning with consistent offenders removed from bracket.
- Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary of triggering one of these effects.
- Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning the TO or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.
- The TO’s decision is final on all matters of match fairness. If a situation arises that compromises the integrity of a match (such as an unexpected emergency) it is up to the TO to determine how to handle pausing, rematches, and any other issues.
- Coaching, when done respectfully, is allowed after a match and between rounds.
- Between rounds coaching must be kept to 60 seconds or less.
- Coaching is NOT allowed DURING rounds.
1st: 60%
2nd: 30%
3rd: 10%
Livestream: www.twitch.tv/gameunderground
Game Underground has been the backbone of New England's Smash community for many years. For those of you who are looking for a good, stable tournament to have fun a good time at this is the place to be! So I hope to see many new and familiar faces here to take Smash 4 by storm!
Last edited: