Mr.Weegee
Smash Ace
- Joined
- Oct 19, 2009
- Messages
- 550
Does Toad's model work in-game?Put me on the list! I'm doing Toad over green alloy
If it doesn't, maybe you can put his head on Olimar's body or something...
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Does Toad's model work in-game?Put me on the list! I'm doing Toad over green alloy
I'm using Toad's model from Mario and Sonic at the winter olympic games. Too bad I have to make my own animations.Does Toad's model work in-game?
If it doesn't, maybe you can put his head on Olimar's body or something...
I'm still looking forward to the release of it when it's finally complete. Might I suggest placing it over Olimar? The seem relatively the same size... Unless you're already doing that, in which case, ignore me :DI'm using Toad's model from Mario and Sonic at the winter olympic games. Too bad I have to make my own animations.
Hey brawlshifter just wanted to ask if you could put on the OP of the thread that the "Klonoa Group" which is me, StarWaffle, and some other people are working on Klonoa.
I'll try to test out Olimar, because I wanted to give toad special moves. If it works, I will give credit to you for the idea!I'm still looking forward to the release of it when it's finally complete. Might I suggest placing it over Olimar? The seem relatively the same size... Unless you're already doing that, in which case, ignore me :D
Not quitee yet. I wouldn't do that until you have a couple moves and animations. Also, did you get his face working properly?Should I make a thread for Toad?
I see I see. Well, I'll be eagerly awaiting it's release!Very nice work! I can't wait to combine these animations (the above one and the others I've heard about) with material-fixed Zero and get crackin'.
We don't have any beta available for download, unfortunately. Even if we had it together, I think we might wait to release a mostly finished product (haven't checked with my other members on this).
Nope, made from scratch. I just referenced his sprites from Mega Man X 3. It made this a LOT easier.Is that his running animation from TvC? Cuz it looks like it.
Oh man, I can only imagine how you guys will make his intro and victory :XNope, made from scratch. I just referenced his sprites from Mega Man X 3. It made this a LOT easier.
"This video has been removed by the user" watwhoa very nice razanak!
anyway heres our latest video with deoxys!
Deoxys video
we have almost all the movement animations done
whoa very nice razanak!
anyway heres our latest video with deoxys!
Deoxys video
we have almost all the movement animations done
Very nice. The only thing that's kinda weird lookin' right now are the tentacles in his wait animation... They just kinda flap everywhere. I think they should move slower, but that's just my input.arge srry forgot to change it here, heres the actual video
http://www.youtube.com/watch?v=6lPIWrzO3LM&feature=player_embedded
The video before had the wrong music
Alright, thanks.It's BigSharkZ, KuroBit, Bluz, Fireking, Dhragen, Razanak7, and me.
I added you the last time you asked.Hey brawlshifter just wanted to ask if you could put on the OP of the thread that the "Klonoa Group" which is me, StarWaffle, and some other people are working on Klonoa.
Alright, thanks for the full list this time.Alright here's the people then: Shock44(me), StarWaffle, Emeril127, ChiboSempai, TaroNuke(not sure if that's his name on this forum, but it's his username on MSN), blacklink66.
Also this person isn't part of the project but I should credit fortwaffles for helping me change the bone indexes.
No you're not. His model only has 5 bones.Put me on the list! I'm doing Toad over green alloy
Oh, never mind, then. Good luck!I'm using Toad's model from Mario and Sonic at the winter olympic games. Too bad I have to make my own animations.
Oh, you made that post, I thought Shock did.Yeah i made a post awhile ago, it says over luigi but we switched to lucas, not that it matters all that much :D
Very nice.arge srry forgot to change it here, heres the actual video
http://www.youtube.com/watch?v=6lPIWrzO3LM&feature=player_embedded
The video before had the wrong music
That's actually how they're supposed to be.Very nice. The only thing that's kinda weird lookin' right now are the tentacles in his wait animation... They just kinda flap everywhere. I think they should move slower, but that's just my input.
Dude, give me a minute. I can't just teleport it there, and thats not the only thing I have to add.Huh..... I thought I was going to get in the OP. Do I need to show a picture first?
Pretty good, but you should try to smooth the animation of the arms. If you follow them, you'll notice a break in the animation.arge srry forgot to change it here, heres the actual video
http://www.youtube.com/watch?v=6lPIWrzO3LM&feature=player_embedded
The video before had the wrong music
I am aware of that, its pretty diffcult to fix since I took part of his enter animation from his brres file and it just happened that the part where I cut it off at had a bunch of keyframes lol but with the newest brawlbox I should be able to remove those without that dam bug occuring where it gets rid of all the keyframes within that frame from all of the bonesPretty good, but you should try to smooth the animation of the arms. If you follow them, you'll notice a break in the animation.
Cloud will in be in about a week (when the moveset comes out)Just wondering.. in the history of Brawl hacks, has a fully completed character ever been made?
No, but some are near completion.Just wondering.. in the history of Brawl hacks, has a fully completed character ever been made?
I don't think he'll be completely ready by then.Cloud will in be in about a week (when the moveset comes out)
"Just vertex edits". It's pretty much a new model considering how much it's been changed.well does cloud really count? cuz he's not really a different character, just Ike with vertix edits and a PSA'd moveset... I don't think any model swapped characters are complete yet... but yeah as stated, some are near completion
Nevermind then, it looks perfect :DThat's actually how they're supposed to be.
don't get me wrong, I'm not trying to degrade the amount of work put into that project, I'm a big of it and I approve of it."Just vertex edits". It's pretty much a new model considering how much it's been changed.
It doesn't need to be a model swap, just a model, and that shows just how much people read the OP. I guess I should change the title too.don't get me wrong, I'm not trying to degrade the amount of work put into that project, I'm a big of it and I approve of it.
It's just that it's not really a model swap so thats why I it doesn't really qualify, but whatever I guess it can be considered a model swap idk...
I'm having some glitches with her walk cycle. Not the snapback effect, but she stops moving when her animation ends, then starts moving once it loops. It's hard to explain, I'll make a video of it sometime. There are also some glitches with attacks, but those are mostly just me being too lazy to fix them. Also the usual "glitch out when grabbed" thing.Nice work! Out of curiousity, what glitches are you having?
Thanks for taking an interest. Yeah, I should have most of them ironed out soon, except the walk cycle glitch. That may take a little longer.I hope the debugging goes well and that we'll be able to see a download soon.
ahh tha running/wlkaing glitch... thing. To fix that make every frame attached to your transN bone keyframes.I'm having some glitches with her walk cycle. Not the snapback effect, but she stops moving when her animation ends, then starts moving once it loops. It's hard to explain, I'll make a video of it sometime. There are also some glitches with attacks, but those are mostly just me being too lazy to fix them. Also the usual "glitch out when grabbed" thing.
Thanks for taking an interest. Yeah, I should have most of them ironed out soon, except the walk cycle glitch. That may take a little longer.
Ah, thanks. I'll try that soon and edit this post with the results.ahh tha running/wlkaing glitch... thing. To fix that make every frame attached to your transN bone keyframes.
The backwards crawl was too great. Maybe it's just because Hoppip is small, but the animations actually look very fluid, good job.what do you think guys?