Seiniyta
Smash Cadet
- Joined
- Sep 30, 2014
- Messages
- 46
Sure, it definitly sucks for some characters. And in an ideal world having every character have the option to use all their moves at once is great. But you could see it as a start of a long process of making people ease into Custom moves.I feel like a blanket ban on all custom UpBs is unnecessary, but if this becomes the one way to get customs played, I'll support it.
Also, I have no opinion on Gunner or Swordfighter's default UpB's, but Brawler's is trash and should be excluded from that rule.
Unfortunately, while it removes some "deadly" combinations (in quotes because literally every one of those lost at EVO), it also prevents a lot of characters who currently appear to need such combinations from fighting on even standing. A Villager can still plank but I have to pick either Iai or Crescent as Marth? Sheik's still Sheik but Doc can only pick one of his 3-4 useful abilities?
Again, I'd support it if it's literally the only way to convince people to keep customs permanently, but it's nonsensically inhibitive, especially in a meta where "top" characters benefit from exactly one custom (or none), and lower characters need 2-4 to be decent.
Basically, I see this as a push to remove most of the extra learning involved with practicing for customs. Which is something almost every high-level player or commentator has expressed (in my opinion, unwarranted) concern over.
Later down the line we can always change it to include more. I feel like, for now this is the most elegant and most realistic option (imo).