DK-RULES
Smash Apprentice
Maybe I dont have the timing right but does power shielding actually reflect in smash 4? I have not seen anyone do it yet. I have times similar to PM and nothing happens.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Powershielding does not reflect in this game, and it makes a different sound in this game. It's slightly more comparable to the thudding sound of regular powershielding in Melee in terms of volume, rather than being a loud *TCHING* in Brawl.Maybe I dont have the timing right but does power shielding actually reflect in smash 4? I have not seen anyone do it yet. I have times similar to PM and nothing happens.
ye, lots of videos have been uploaded alreadyI don't know if you guys have ever done this or do this on purpose; but when your opponent is on the edge and you think they're going to standard get up and shield, use down b. Down B will push them to the edge and if it breaks their shield they'll fall right off the stage. The more I go on the more this happens to me and it gets more and more frequent. It's unbelievably satisfying.
Up B, double jump, and SDI'ing up are your best options. If the Up B works, make sure you go for a ledge. If you double jump too early you'll get hit and waste it, so you have to get a feel for when you can jump out. SDI'ing up just adds a little distance so it can't hurt to try. It could be the difference between a 3 hit chain vs 4 hit chain.Does anyone have any suggestions to get out of mario or luigi's up tilt attack at low percents? I got slaughtered online twice with that. tried air dodging, but it didn't work. Have any of you gotten stuck in that? This person took me 0 to 60 both times. Thoughts?
completely agree... it led to so many options in brawl when you could cancel the entire lagI think for DK, if they would only make it so UP Special air didn't cause such an extreme lag to get up or keep moving, it would make a difference. In project M, that was done and it made a world of difference. The other thing would be to decrease how high someone gets tossed after cargo throws. It is almost pointless to even have it currently. That would allow some follow up potential and improve the tier.
Aerial headbutt uses:Just wanted to know what people think of jumping headbutt. The main appeal to me is that when you use it in the air you stonefall but you can grab the ledge whilst dropping, similar to bowser bomb. I just think it's a good option because it gives DK mobility that he wouldn't otherwise have, and standard sideb is pretty bad move this game so it's not a significant loss.
You can't reverse jumping headbutt to set up bairs because you stonefall like bowser bomb.Aerial headbutt uses:
1. RAR > bait shield > side b and (hopefully) break shield
2. When off stage, aerial side b the opposite direction so you can come back with Bairs. Only do this if your punch is charged, otherwisd you could reverse charge punch cancel to change directions
3. Aerial Side B oos...?
Grabbing the edge with it doesn't really seem useful to me. Would much rather fall to the edge with Bairs/Up b
well... if you're really high. it's pretty annoying in this gameYou can't reverse jumping headbutt to set up bairs because you stonefall like bowser bomb.
I'm pretty sure he's referring to the custom side-B that causes DK to jump then stonefall.well... if you're really high. it's pretty annoying in this game
Charizard actually has the same sliding tech with his rock smash where you buffer the down b right as you're jumping and hold a direction you will do a little slide. It's the length of about a melee wavedash but it's more gradual. I think you can make it go a little further if you do a running jump.Very interesting. How far did you slide?
However, if you are fighting Mario and he has FLUDD charged, do not retreat to the ledge with Up B. A smart one will shoot you past the ledge with FLUDD and KO at sub 30%.Up B, double jump, and SDI'ing up are your best options. If the Up B works, make sure you go for a ledge. If you double jump too early you'll get hit and waste it, so you have to get a feel for when you can jump out. SDI'ing up just adds a little distance so it can't hurt to try. It could be the difference between a 3 hit chain vs 4 hit chain.
I'll be keeping this in mind >.> Sup BSPHowever, if you are fighting Mario and he has FLUDD charged, do not retreat to the ledge with Up B. A smart one will shoot you past the ledge with FLUDD and KO at sub 30%.
Hmm, I'll have to mess around with this. Hopefully it can be used in someway, but I kinda doubt it.Charizard actually has the same sliding tech with his rock smash where you buffer the down b right as you're jumping and hold a direction you will do a little slide. It's the length of about a melee wavedash but it's more gradual. I think you can make it go a little further if you do a running jump.
On Lylat DK can take advantage of multiple benefits. The platforms are a good height for both up smash and side-b shield break mix-ups. They also give DK a landing option mix-up, as do the platforms on Battlefield.What are good vs bad stages for DK? And why? I typically feel most comfortable playing on Smashville but in matches I've seen of Will he often counterpicks to lylat. What mileage does DK get out lylat?