Diddy's vertical recovery is kind of terrible. If you charge too much, you fall off the screen. If you don't charge enough, you don't even move as far as Little Mac's up b. His horizontal recovery is kinda okay with his side b. Any words of advice?
Also, Villager can cause serious problems for Diddy. If he pockets a banana, you can't spawn anymore until Villager unpockets it.
Diddy's vertical recovery is amazing. In this game you
have to charge it. I think Player-1 posted in this thread, but Diddy's vertical recovery isn't affected by traveling horizontal with up b. So if you choose to go horizontal 99% of the way and for the last portion of your up b choose to go upward, you will go the full length of whatever you charged in the upward direction. In brawl you honestly didn't have to charge your barrels that much (or at all) to get back to the stage most of the time. It's a new up b, my best advice is to just go to training mode and test your limits. See exactly how low you can go and how soon you need to start charging your barrels. Recovering horizontally shouldn't be a problem. Diddy's side b does all the work for you and even if you get hit, you can just side b again.
As for villager, I think you are relying on bananas too much. In brawl, they were absolutely ******** because not only did they have transcendent priority (meaning that the banana can't clash or be cancelled out by other hitboxes) but there were 2 of them and they were solely on a time system. The only way you could get rid of them was to let them time out (which could be circumvented by just picking them up) or throwing them offstage. The amount of pressure generated by just that is insane. You could just lock off certain parts of the map and force bad recoveries just by putting bananas in areas where your opponent had to land. Couple that with a command grab and you have a top tier character with that alone.
In this game, the bananas don't have transcendent priority (meaning that they will clash with other hitboxes), they are on a timed system (they go away significantly sooner than in brawl just by being on the ground), and a count system (2 throws and their gone). On top of that you can only have one out at a time. The pressure from bananas just isn't there. You're opponent doesn't really even have to shield anymore as they can just hit the banana and their hitbox will probably just flat out beat it. This makes side b weaker as well because they won't be forced to shield nearly as often.
The point I'm trying to make is that Diddy's pressure game isn't caused by bananas anymore. Villager taking that option away isn't that detrimental because our strength isn't in our bananas; it's our tilts and grabs, and aerials that make us so strong. Dtilt is sooooooooooooooooooo good. Dtilt combos into itself like 4 times at like 10% on just about everyone. It also causes people to reactively shield meaning you can get a free grab --> destruction. At 140% you can also dtilt --> uair (or fair if they are near the ledge) and I promise you most people will die from it. Nair has about the same knockback as in brawl, but because there's more hitstun you can pop people up with it at kill percents and follow up with uair to take easy stocks. Ftilt actually has 2 hitboxes now, one being at the tip of his hands (does 7%) and the other near his elbows (does 10% with much more knockback) and catches sloppy airdodges or ledge campers well. Utilt is still a good anti air/kill move. Fair is ********, still having a crap ton of priority and can be spammed from a short hop. Uair is a godsend from Sakurai himself. SH uair can sweep even Metaknight from off the ground and is a viable kill option. No one expects it and it is way to quick to DI properly. It combos like crazy, it breaks jab combos, you can dtilt --> uair for a kill, the possibilities are insane. I honestly think it is the best uair in the game, hands down. If having no banana is your problem versus villager, you need to abuse diddy lol.
tl;dr Charging up b is how you recover now in Smash 4. Bananas =/= pressure. Force shield with dtilt, grab/side b, and spam uair. We are now god with it.
Could someone list my options out of the hitstun popgun cancel. All I know so far it airdodge, and shield from Leffen's vid.
https://www.youtube.com/watch?v=rf3Qu38MNM4&feature=youtu.be&t=1m50s
You can legit cancel that into anything (any b move, airdodge/shield, any aerial, etc.). I'll post a video a little later to demonstrate it.