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Deleted member 245254
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Well that's not an issue. You just want it to be. Honestly, anyone feels this is the one who's bringing salt to the table. Again you addressed landing lag as if it's universal in Smash 4 and it's not. It's only applied to certain characters and in some cases certain attacks. If aerial landing lag puts your panties in a bunch, pick a character with very little of it like Sheik, Mario, or apparently Lucina. Landing lag is going to be part of our risk reward system now, and that's perfect. You will fail to make this out to be objectively a bad thing for the game. In fact, I think most people don't even fully understand this well enough yet, and are only hating on it because they think that aerials just universally all have bad landing lag thus preventing combo potential, when that's not even the case. You know who creates that misinterpretation? The raving Melee fans.The large disparity in landing lag is the issue. No one is expecting universal lag on all attacks a la Z-canceling in 64, just landing lag that is practical rather than becoming a big disadvantage yet again.
Neither has ledge trumping, but guess what, this is a new game and is subject to the possible addition of new mechanics and balance points. Showing your "it needs to be like Melee" side a little much here by acting like Sakurai has zero room for innovation.Understand that when an aerial already has a fair amount of startup and/or recovery frames and then you touch down, copious amounts of landing lag punishes you for using it twice over. That's not balance. Never has been in the history of the franchise.
Smash 4 is going to be it's own game, and I'm tired of the Melee 4ever camp attempting to stifle the huge leaps the series will make with Smash 4 by making it a clone (and I thought none of us liked clones in Smash?).