I frequnetly play against a skilled Ike, and I OWN him with my Wolf (three stocks are very common) with little effort. Wolf has a TON of range with his down and foward smash. Plus, they are quick (unpredicatble) and powerful. His shine and baster stun Ike, long enough to do to combo or dsmash him to oblivion. Edge guarding with dmashes, fmashes and fairs keeps Ike off the stage. Wolf's secret is controlling the center of the stage and using his nasty range to push people away, eventually smashing off the sides.
My main is Toon Link (the Wolfy is the secondary). My Toon Link is very aggressive and not campy. I like to use the projectiles for mind games and keeping opponents off balance. However, Ike is very defensive and can move quickly out of his shield. His side steps and dodges are excellent too.
Sure, Ike is "slow", but a good Ike player is able close openings quickly. When I play as Toon Link, against Ike, I have to be more patient than I am with other characters. I have to read those moves very carefully. Again, a good Ike player does have openings, but they are small and hard to get. If I do land a blow in an opening, I can punish him pretty bad. At lower precents its harder, because Ike can wake up pretty qucik, and counter with a bair or foward tilt. But at higher precentages, its combo city. Toon LOVES to do bairs, among other moves too.
I agree with where Toon Link is placed. Toon Link beats Ike, but Ike does have some chance in beating him. The Ike player has to be much more patient than usual. Remember Ike people, pretty much all of Toon Links moves are usable. They will either combo you or kill you. Wolf however, DESTROYS Ike. No matter how defensive the Ike can be, Wolf can easily penetrate his defense tactics and knock Ike off the stage with ease.