popsofctown
Smash Champion
It's kind of complicated though. I think we'd need some playing cards to keep track of things.
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Oh ok.No, rejecting an offered stage does not use any strikes in the game one phase
Community usability and memorization, as well as standardized usage for things like streams, are better for the community than a lot of random terms.i dont particulary care what its called if they are synonymous. ive run a few tests with a few people and its shown the procedure to be synchronized towards the goal of neutrality while decentralizing game one and mainting elements of diversity
Basically because the way it can end up is you can force your opponent's CP to be on an advantaged stage for you, which can mess up some of the neutrality of the set.let me know what you come up with over five games. All my sims so far have been for three games admittedly. Although on a theoretical level, i dont see why five games would require anything different than adjusting the size of the striking turn pool
Yea extra striking turns should get rid of the issue, though you'd probably have to introduce more strikes to use across 4 games.I see what you're saying.
Any way to work around the issue?
I mean, by the math it still ends up being "neutral" in terms of the numerical +/- notation.
Perhaps instead of tacking on two counter pick stages when going from Bo3 to Bo5, we tack on two competitive striking stages (like seen in game 1)?
Sentences like this are why people hate intelligent people. Other intelligent people will understand it, and people who don't will be annoyed if not more.Thio: Once I get a satisfactory level of scientific scrutinizing of the procedure, I'll rewrite it for the commonly used vernacular for a testing phase is what I meant to say.
Sentences like this are why people hate intelligent people. Other intelligent people will understand it, and people who don't will be annoyed if not more.If you're going to make a one line post criticizing someone's grammar, try to make sure that post is grammatically correct.
Mmm, it's already a pain to explain striking and counter-picking to new players...I was saying I have the same reasons as Thio to use imperfect grammar: Everything that isn't written can be implied. Really we're putting in way more effort into this than the original discussion, lol
To get back on topic, I still think this ruleset is too complicated.