Overswarm
is laughing at you
- Joined
- May 4, 2005
- Messages
- 21,181
This is a -private- tournament for people who are going to want to get into Smash 4 in the midwest, specifically the Cincinnati area. I don't want people traveling all over the friggin' place and filling up my house, but I want to give nearby areas (Springfield, Columbus, Louisville, Lexington, whatever is close in Indiana, etc.) a chance to sign up.
This will be run as a legitimate tournament, except there is a limit of up to 16 to those who can attend. I may allow more than 16 for events in certain circumstances, but not always. Below you will see an "Attendees for (date)" list. If you're on that list, you're expected to show up, sans a ? by your name. Below that is a "sign up list". Simply post in the thread that you are interested in attending and I will add you to the sign-up list for events. If you typically travel with a group, please post the entire group in a single post so I know to group them together (so if I have 3 spots open I don't invite 3 of your group of 4).
If you are interested in attending this tournament series, please post in the thread and clearly indicate your interest to be added to the list.
I will contact you via PM on Smashboards and/or IM via facebook if you are a confirmed entrant in the event. Being an entrant in one event does not automatically make you an entrant in future events, but consistent attendance helps your chances. If you sign up for an event and say "I can go" and then do not show up or give me short notice that you cannot attend, this greatly hurts your chances. Please do not fill up a slot if you are unsure of your schedule.
Should these events be successful, they will continue for some time.
Tournament Information:
Location: 736 Sage Hill Drive
Time: Signup from 12:00-1:00, then we start afterwards.
If you need to contact me, call 859-322-2713.
Entry fee: $15
($5 Singles, $5 Doubles, $5 Venue fee)
Venue fee goes towards drinks, food, and snacks, which will be provided. If you have specific requests, let me know in advance and I'll do what I can - first requests served first. Any extra money will be used towards pot bonuses for traditional events or fixing things you guys break in my house. If you have any allergies, please let me know beforehand so I do not kill you. I do have a dog (dachshund), so if you are allergic to dogs you will be unhappy.
Please be responsible while at the event. Excessive drunkeness, drug use, or any illegal activities are not allowed and you will be removed from the venue.
Due to the nature of the venue, if you are under the age of 18 you will need to contact me prior to attending so your parents can give you permission. If you are under 18 and I do not have your parents' permission for you to be a the venue, you will not be allowed to enter the venue or stay on the premises. Sorry.
Everyone should bring their own 3DS + Copy of Smash 4. If you do NOT bring your own 3DS/Game, you must make your own plans to borrow someone else's. You are responsible for your own system!
Due to the invite nature of this tournament, ALL PLAYERS MUST ENTER DOUBLES AND SINGLES. If you do not want to enter both, this is not the tournament to attend!
I repeat: YOU CANNOT ATTEND UNLESS YOU ARE ENTERING BOTH DOUBLES AND SINGLES.
If for some reason there is an odd number and someone is unable to play doubles, $5 will be refunded to them.
TOURNAMENT RULES:
- Game Settings: 3 Stocks, 8 Minute Time Limit, Best of 3 Games.
- Items are disabled.
- The act of stalling is banned and constitutes intentionally making the game unplayable. Examples include becoming perpetually invisible, continuing infinites/chain grabs/uninterruptable moves past 300%, and/or reaching a position that your opponent can never reach you.
- Should you believe your opponent is stalling, please call for a TO so that it may be observed
- Any attempt at inducing lag on purpose (such as covering the infrared sensor with their finger) may result in a DQ. Accidental issues may result in the player being given a warning with consistent offenders removed from bracket. Mind those fingers!
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock. Players may both agree to unpause with no penalty. If the TO believes a player is being coerced unfairly ("I won't give you a ride home"), the TO may make the decision for the players and the player guilty of coercion may be permanently barred from the tournament series.
- You may not choose a stage you have won on during a set, unless agreed by both players.
- Final Destination and all variants are all considered to be the same stage for stage selection purposes
- If time runs outs the tie is determined by most stocks, and then if still tied, by percentage.
- If the match ends with time running out with both players at equal percent and stock, a one stock three minute rematch will be played on the same stage.
- If a match is ended via suicide move, the victory screen indicates the winner.
- Coaching, when done respectfully, is allowed during and after a match (it's to help us learn!)
- CUSTOM MOVESETS ARE LEGAL. You are responsible for knowing what Custom Moves do!
- All Custom Moves must be set up BEFORE your set. You may not go back to set up custom moves after a set has already begun. If you need a custom moveset (or all) loaded onto a Wii U, let the TO know.
- EQUIPMENT IS BANNED.
- One stage ban. None of that PM scrubbiness of banning multiple stages. You get one.
- Breaks from tournament matches are limited to a reasonable timeframe as determined by the TO on location. In the middle of a set, this is one 2 minute break per set. If you continually stall between matches to rest your mind/hands or calm your nerves, it will make the tournament drag on. Consistent offenders will be DQed from bracket with no refund at the TOs discretion. Be ready for your matches!
- Color Blind Rule: If you or a teammate have a color-based disability, you may request your opponent use a different team color skin (example being a sonic and lucario team being indistinguishable due to team color choice)
- Color Camo Rule: If you are playing in teams, your opponents may request you not play a color that is the same as their team color. (Example: Red team vs. Blue team, the blue team may request the red team not play as blue ZSS and light blue G&W)
Work in progress! Expect additions and subractions and moving stuff around from starter to non-starter. I'm still testing these stages, so if you see one of these stages and say "WHAT?! What about...", let me know. I might not know something!
Starter Stages
Skyloft
Castle Siege
Delfino Plaza
Halberd
Lylat Cruise
Battlefield
Town and City
Smashville
Final Destination
Counterpick Stages
Duck Hunt
Kongo Jungle 64
Pokemon Stadium 2
Mario Circuit (Wii U)
Big Battlefield (Doubles Only)Wuhu Island (Doubles Only)
Omega Stages*
*Omega stages and FD are the same, if FD is banned they're all banned
Seeding
Seeding is the act of creating a fair bracket that encourages competitive play and a fun experience for all. The purpose is to prevent people from playing those they consistently play (location) or giving anyone an unfair advantage (this includes the good players!)
If you have an issue with the seeding due to location-based complaints ("I drove him here and I play him first round!") or skill-based complaints ("We both got one seed, and now we're playing first round!"), let the TO know ASAP. Once ANY matches have been played in the affected area(s), no changes can be made under any circumstances. It is the player's responsibility to notify the TO of any discrepancies.
The player does NOT have the right to see brackets, pools, result sheets, or anything of the sort at any time during the tournament.
This tournament series is pools only and will be using the "Pool Seeding" format below. For our first tournament, original pools will be entirely randomized sans-location as we have no prior knowledge of Smash 4 skill.
Whenever "random" is referred to, assume this uses a random generator such as random.org
If you have an issue with the seeding due to location-based complaints ("I drove him here and I play him first round!") or skill-based complaints ("We both got one seed, and now we're playing first round!"), let the TO know ASAP. Once ANY matches have been played in the affected area(s), no changes can be made under any circumstances. It is the player's responsibility to notify the TO of any discrepancies.
The player does NOT have the right to see brackets, pools, result sheets, or anything of the sort at any time during the tournament.
This tournament series is pools only and will be using the "Pool Seeding" format below. For our first tournament, original pools will be entirely randomized sans-location as we have no prior knowledge of Smash 4 skill.
Whenever "random" is referred to, assume this uses a random generator such as random.org
Pool Seeding
Original pools will be divided into appropriate amounts by the TO and a single "one" seed will be determined for each pool.
The "one" seed is meant to signify a skilled player and is set to reduce variance -- that means prevent the possibility of all the best players playing in the same pool. The one seed will be determined either by Circuit/Event Ranking, past tournament results in this and/or other regions, or direct knowledge of the TO (e.g., 'he's mew2king, he gets a one seed') if there are no concrete examples. The TO should signify in advance what this method should be whenever possible.
After the one seeds have been selected, players will be separated by location and randomly assigned to pools so that they play people from different locations. In the event that there are large numbers of a single region, thus requiring overlap, the smaller regions will be distributed first and then the larger region(s) will be distributed randomly.
In the event of single users from different locations or far-off travelers, extra care will be spent to make sure they are not seeded with those they are staying with / teaming with as a replacement for their location. (Example: Ally is from Canada, but decides to stay in Michigan, thus he would be seeded as Michigan in this instance)
In the event that the TO has a large number of "unknown" players and/or an unsure selection of one seeds, pools will be entirely randomized after accounting for location.
The "one" seed is meant to signify a skilled player and is set to reduce variance -- that means prevent the possibility of all the best players playing in the same pool. The one seed will be determined either by Circuit/Event Ranking, past tournament results in this and/or other regions, or direct knowledge of the TO (e.g., 'he's mew2king, he gets a one seed') if there are no concrete examples. The TO should signify in advance what this method should be whenever possible.
After the one seeds have been selected, players will be separated by location and randomly assigned to pools so that they play people from different locations. In the event that there are large numbers of a single region, thus requiring overlap, the smaller regions will be distributed first and then the larger region(s) will be distributed randomly.
In the event of single users from different locations or far-off travelers, extra care will be spent to make sure they are not seeded with those they are staying with / teaming with as a replacement for their location. (Example: Ally is from Canada, but decides to stay in Michigan, thus he would be seeded as Michigan in this instance)
In the event that the TO has a large number of "unknown" players and/or an unsure selection of one seeds, pools will be entirely randomized after accounting for location.
In any situation in which a seedable player may be placed in a certain pool, his initial random pool will his finalized pool unless he needs to be moved due to a location-based issue. Skill is not accounted for after the one seed is selected in original pools.
Pool rankings are determined in this order:
After the initial pools are complete, the tournament will then use the placements from those pools to seed subsequent pools or a bracket.
For all subsequent pools, location is no longer considered. The only things considered in further pool placements are players previously in a pool together and pool seed. Two players that drove together will potentially find each other in second round pools.
There is no guarantee that you will not play someone from your original pool in subsequent pools.
In the event off odd numbers or uneven distribution (6 in one pool, 7 in another), players will be randomly assigned once the TO runs into that roadblock.
Example: 4 pools of 4 (Pool a, b, c, d) with top 2 advancing result in 8 total players, 4 one seeds and 4 two seeds. (1a, 2a, 1b, 2b, etc.) The next pools would likely be 1a, 1b, 2a, 2b and 1c, 1d, 2c, 2d.
Pool rankings are determined in this order:
- Set Wins
- Game Wins
- Game Losses (less games lost = winner)
- Head-to-Head (who beat who)
- In the event of a 3-way-tie or other multi-way-tie, repeat steps 1-4 using only scores for those in the tie (do not count their win/loss against other players outside of the tie)
- In the event of a 3-way-tie or other multi-way-tie, Mini pool, best of 1, among all tied parties
- In the event of a perpetual tie, the TO reserves the right to advance all or none of the tied parties, replacing them with a bye or expanding the bracket or pools to accommodate them
After the initial pools are complete, the tournament will then use the placements from those pools to seed subsequent pools or a bracket.
For all subsequent pools, location is no longer considered. The only things considered in further pool placements are players previously in a pool together and pool seed. Two players that drove together will potentially find each other in second round pools.
There is no guarantee that you will not play someone from your original pool in subsequent pools.
In the event off odd numbers or uneven distribution (6 in one pool, 7 in another), players will be randomly assigned once the TO runs into that roadblock.
Example: 4 pools of 4 (Pool a, b, c, d) with top 2 advancing result in 8 total players, 4 one seeds and 4 two seeds. (1a, 2a, 1b, 2b, etc.) The next pools would likely be 1a, 1b, 2a, 2b and 1c, 1d, 2c, 2d.
Bracket Seeding
Bracket seeding will be done by placing people in accordance to their seed, as shown here:
The seeds will be determined either by Pool results from the tournament in question, Circuit/Event Ranking, past tournament results in this and/or other regions, or direct knowledge of the TO (e.g., 'he's mew2king, he gets a one seed') if there are no concrete examples. The TO should signify in advance what this method should be whenever possible.
In the event that there are large numbers of a single region, thus requiring overlap, the smaller regions will be distributed first and then the larger region(s) will be distributed by seeding. In the event of single users from different locations or far-off travelers, extra care will be spent to make sure they are not seeded with those they are staying with / teaming with as a replacement for their location. (Example: Ally is from Canada, but decides to stay in Michigan, thus he would be seeded as Michigan in this instance)
In the likely result that seeding involves groups of the same seed (e.g., 4 one seeds, 4 two seeds, etc., etc.), players will be randomized into the appropriate placements (e.g., 4 first seeds would go into the 1st, 2nd, 3rd, and 4th seed spots above). That means all equal seeds are treated equally -- if Mew2king and Mango go to a local tournament and share a one seed with two local players, they will be randomized into the one seed placements.
For first round only, location can be used as a determining factor to switch two members of the same seed. A tertiary switch (put player A in player B's spot then player C in player B's new spot and player B in player C's spot) should never be required.
Once a bracket has been started, no changes to the bracket will be made.
The seeds will be determined either by Pool results from the tournament in question, Circuit/Event Ranking, past tournament results in this and/or other regions, or direct knowledge of the TO (e.g., 'he's mew2king, he gets a one seed') if there are no concrete examples. The TO should signify in advance what this method should be whenever possible.
In the event that there are large numbers of a single region, thus requiring overlap, the smaller regions will be distributed first and then the larger region(s) will be distributed by seeding. In the event of single users from different locations or far-off travelers, extra care will be spent to make sure they are not seeded with those they are staying with / teaming with as a replacement for their location. (Example: Ally is from Canada, but decides to stay in Michigan, thus he would be seeded as Michigan in this instance)
In the likely result that seeding involves groups of the same seed (e.g., 4 one seeds, 4 two seeds, etc., etc.), players will be randomized into the appropriate placements (e.g., 4 first seeds would go into the 1st, 2nd, 3rd, and 4th seed spots above). That means all equal seeds are treated equally -- if Mew2king and Mango go to a local tournament and share a one seed with two local players, they will be randomized into the one seed placements.
For first round only, location can be used as a determining factor to switch two members of the same seed. A tertiary switch (put player A in player B's spot then player C in player B's new spot and player B in player C's spot) should never be required.
Once a bracket has been started, no changes to the bracket will be made.
SINGLES:
3 stock, best 2/3.
8 minute timer
Tournament format will be 16 players, 4 pools of 4, 3 advance. Sorry to those who are eliminated first round! Any additional players added to the player list above 16 will be added onto existing pools, top 3 still advance.
12 players in second round, 2 pools of 6, top 3 advance. Sorry to those who are eliminated second round!
6 players in third round, one pool of 6, placements determined from results. Sorry to those who don't make money.
If the player count is different enough to merit different pools, the above may be altered to compensate for time and fairness.
Payouts (assumed 16 entrants):
1- 40% ($32)
2 - 30% ($24)
3 - 20% ($16)
4 - 10% ($8)
(Each player gets $8 more than the place below them in a 16 man tournament)
If less than 10 show up (meaning 4th getting 10% would not get their money back), only top 3 will be paid.
DOUBLES:
Tournament format will be 8 teams of 2, mandatory. All players will be entering doubles.
3 stock, best 2/3.
8 minute timer
Two pools of 4 teams, top 2 advance.
One pool of 4 teams. Placements get money.
Payouts (assumed 8 teams):
1- 40% ($32pp)
2 - 30% ($24pp)
3 - 20% ($16pp)
4 - 10% ($8pp)
Match Procedure
- Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
- Players play Rock-Paper-Scissors. Winner chooses between selecting controller port, color, host, or first Stage Strike. Players may agree to a coin flip as an alternative, but the default is RPS.
- Players take turns removing stages from the Starter Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes one(1), continuing until there are no stages left.
- Custom Moves, if used, must be announced to the opponent if it is requested
- The players play the first match of the set
- Winning player of the preceding match bans a single stage from the full list of stages (Starter and Counter-Pick). This ban is only chosen once and lasts for the entire set. Neither player can pick a banned stage at any point unless agreed to by both players. Please note that all Final Destination forms and Final Destination itself are considered the same stage.
- The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned by either player in the previous step, nor a stage they've already won on during this set, unless agreed upon by all players.
- The winning player of the preceding match may choose to change characters and select their custom moves.
- Custom Moves, if used, must be announced to the opponent if it is requested
- The losing player of the preceding match may choose to change characters and select their custom moves.
- The losing player of the preceding match may change their controller port/host.
- The next match is played
- Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
Attendees for Dec 27th:
- Overswarm
- Kel
- Kassandra
- Daycia
- Saeed
- Infern Angelis
- Y.b.M.
- Amida
- Kero
- Hilt?
- DtJ Squid
- DtJ Composer
Sign-up for events:
- Overswarm
- Kel
- Sneaky Tako
- Risner
- Lumi
- Sorasin
- Mister Eric
- Ragu
- KassandraNova
- DtJ Composer
- Absol
- Village Mascot
- Shadow The Past
- Ralph Cecil
- Russy
- Dr. X
- Kaata
- DraikRowan
- Wario's Waftbox
- Sai
- Daycia
- Kero
- Amida
- Airborne
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