ChopperDave
Smash Journeyman
- Joined
- Sep 17, 2014
- Messages
- 496
- 3DS FC
- 3007-8077-4055
Do we really need so many Skull Barrier sets?
The way I see it, there are only a few characters against whom Skull Barrier might be the optimal choice. These are characters who rely on projectile spam in the neutral, or who can use strong projectiles to juggle, edgeguard, or punish landings.
Off the top of my head, that's a fairly short list: ,,, ,,,,,,, . Maybe and too, though I tend to prefer Leaf Shield.
I feel like we could probably optimize our Skull Barrier use for these MUs. Generally, I think 1312 is the way to go for all of these; Crash Bomber tends to get neutralized by all the projectile spam. 1112 may be preferred for and , though I'm not sure the ability to explode hydrants and lloyds really makes up for the loss of Danger Wrap's edgeguarding, juggling, and killing power.
1322 I'm unsure about. It could be good for edgeguarding, juggling, and stage control, which many of the above characters struggle against. On the other hand a lot of these guys, such as ,,,, and have dsmashes with fairly low knockback angles, which could lead us to early deaths if we roll TH.
The way I see it, there are only a few characters against whom Skull Barrier might be the optimal choice. These are characters who rely on projectile spam in the neutral, or who can use strong projectiles to juggle, edgeguard, or punish landings.
Off the top of my head, that's a fairly short list: ,,, ,,,,,,, . Maybe and too, though I tend to prefer Leaf Shield.
I feel like we could probably optimize our Skull Barrier use for these MUs. Generally, I think 1312 is the way to go for all of these; Crash Bomber tends to get neutralized by all the projectile spam. 1112 may be preferred for and , though I'm not sure the ability to explode hydrants and lloyds really makes up for the loss of Danger Wrap's edgeguarding, juggling, and killing power.
1322 I'm unsure about. It could be good for edgeguarding, juggling, and stage control, which many of the above characters struggle against. On the other hand a lot of these guys, such as ,,,, and have dsmashes with fairly low knockback angles, which could lead us to early deaths if we roll TH.