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CSS background logo troubleshooting

Arcana~

I Am Thou
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Jan 24, 2010
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Orange-Shinobi
In BrawlBox I'm trying to add a custom CSS background image that slightly exceeds the 256 x 128 default in the CustomCSSIcon under sc_selcharacter>MiscData[30]>Textures.

Using an image that's 256 x 128 pixels or smaller there's no problem, but when when I try to use one that's slightly larger (245 x 155) it appears as a garbled mess of random pixels in-game. I've tried adjusting several things under "Re-Encode" but nothing works.

I know it's certainly possible to have images larger than 256 x 128 because I've seen them on plenty of setups and in images like this: http://i.imgur.com/8AYWU8h.png.

Could anyone break down for me what needs to be done to use larger CSS logos?
 

Xermo

Smash Champion
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Feb 19, 2013
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afk
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You can't have odd dimensions like that; textures have to have dimensions that are like, multiples of 2 times itself (2x2 = 4, 4x2 = 8 and etc.). 6x2 and it's subsequent multiples multiplied by 2 also work (6x2, 12x2, 24x2, etc.)
Something along those lines.

Even then, you could always make the texture 512x256 and then modify the logo's size in-game via the animation that controls it's size and placement.
 
Last edited:

Arcana~

I Am Thou
Joined
Jan 24, 2010
Messages
45
Location
Colorado
NNID
Orange-Shinobi
Ah I see. Does it need to be in increments of 128 or do those not matter as long as the dimensions equal 2x2, 2x4, etc?
 

Arcana~

I Am Thou
Joined
Jan 24, 2010
Messages
45
Location
Colorado
NNID
Orange-Shinobi
You can't have odd dimensions like that; textures have to have dimensions that are like, multiples of 2 times itself (2x2 = 4, 4x2 = 8 and etc.). 6x2 and it's subsequent multiples multiplied by 2 also work (6x2, 12x2, 24x2, etc.)
Something along those lines.

Even then, you could always make the texture 512x256 and then modify the logo's size in-game via the animation that controls it's size and placement.
Ah I see. Does it need to be in increments of 128 or do those not matter as long as the dimensions equal 2x2, 2x4, etc?
 

Xermo

Smash Champion
Joined
Feb 19, 2013
Messages
2,811
Location
afk
NNID
SSBFC-Xerom
3DS FC
4425-1998-0670
Ah I see. Does it need to be in increments of 128 or do those not matter as long as the dimensions equal 2x2, 2x4, etc?
As long as the dimensions equal 2x2 and so on. 128 is already an increment of 2^2 (x2) repeatedly, so that dimension size works already. That's why I recommended you make the texture 512x256, as it's 256 and 128 multiplied by 2 respectively.
 
Last edited:
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