Theftz22
Smash Lord
I am interested in making as many characters in melee as viable as possible. However, I wish to limit myself to the attributes of the characters in existing versions of melee (1.0,1.1,1.2,Pal, JPN), so that the ISO could be tournament legal and not a melee mod like SDR. It is obvious how we could take, for example, an NTSC 1.0 Bowser and put that in a PAL ISO, simply by copying the PlKp file from a 1.0 ISO and inserting it in a PAL ISO. However, has anyone worked on taking specific attributes from each version and combining them into an "optimal" character? For example, I would like to create a optimal captain falcon. So, I would like to take the PAL gentleman and add it to the NTSC falcon to keep the best version of the weak knee. Could this be done simply by comparing the files and isolating the differences? Is anyone interested in helping to make "optimal" legal character files?
To-Do List (Using 1.01 as base ISO)
-Bowser (Completed by Geuse: http://smashboards.com/threads/cross-version-characters.344977/#post-16222978)
-Weight to 118
-Downthrow independent of enemy weight
-Falcon (Completed by Geuse: http://smashboards.com/threads/cross-version-characters.344977/#post-16222978)
-Rapid jab activated after only 4 A-button inputs
-DK (Completed by Vietgeek: http://smashboards.com/threads/the-dol-mod-topic.326347/#post-14772499)
-Do not lose giant punch charge if hit during up-B
-Kirby (Completed by Geuse: http://smashboards.com/threads/cross-version-characters.344977/#post-16222978)
-Weight to 74
-Run Speed to 1.5
-Dash attack to 9% damage
-Fair to 18 frames ending lag
-Yoshi (Completed by Geuse: http://smashboards.com/threads/cross-version-characters.344977/#post-16230894)
-Weight to 111
-Fsmash to 17% damage
-Usmash to 15% damage
To-Do List (Using 1.01 as base ISO)
-Bowser (Completed by Geuse: http://smashboards.com/threads/cross-version-characters.344977/#post-16222978)
-Weight to 118
-Downthrow independent of enemy weight
-Falcon (Completed by Geuse: http://smashboards.com/threads/cross-version-characters.344977/#post-16222978)
-Rapid jab activated after only 4 A-button inputs
-DK (Completed by Vietgeek: http://smashboards.com/threads/the-dol-mod-topic.326347/#post-14772499)
-Do not lose giant punch charge if hit during up-B
-Kirby (Completed by Geuse: http://smashboards.com/threads/cross-version-characters.344977/#post-16222978)
-Weight to 74
-Run Speed to 1.5
-Dash attack to 9% damage
-Fair to 18 frames ending lag
-Yoshi (Completed by Geuse: http://smashboards.com/threads/cross-version-characters.344977/#post-16230894)
-Weight to 111
-Fsmash to 17% damage
-Usmash to 15% damage
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