Universal
* Rage and staling affect knockback growth, rather than the whole of knockback
* Shield stun is proportional to shield damage, rather than base damage
* Allow miis in for glory. They always display as default miis.
* Aerial acceleration increased to .065.
* Fair sourspots and late hit base knockback increased to 15
* Bair sourspots and late hit base knockback increased to 14
* Dair late hit base knockback increased to 10. Dair clean/late knockback growth is reduced to 80/60 to compensate.
* Standing grab, dash grab, and pivot grab FAF reduced to 34, 40, and 39, respectively. Pivot grab gets a fairly large range buff, putting it on par with Bowser's.
* Dthrow FAF reduced so that Dthrow -> Uair is a true kill combo for a narrow band of percentages.
* Naryu's love FAF reduced to frame 55. Reflection active up to frame 44.
* Din's fire sourspot stays out for 18 frames. Din's fire no longer causes helplessness.
* Farore's Wind second hit knockback angle changed to 80. Base knockback increased and knockback growth decreased to make the ladder a kill mix-up for a wider range of percentages.
* Phantom hits on frame 35.
* Rapid jab gets a slight range increase. Rapid jab finisher FAF reduced to frame 38.
* Ftilt gets an intermediate hit that is active for frames 25-32 and has the same properties as the first hit. Final hit now hits frames 33-41. The last hit loses the no-rebound property. FAF reduced to frame 60.
* Utilt's final hit loses its no-rebound property. FAF reduced to frame 53.
* Fsmash's windboxes have their angle changed to 30, making them almost semi-spikes, with their base knockback reduced to compensate. FAF reduced to frame 60.
* Usmash stays out from frames 16-32. FAF reduced to frame 60.
* Dsmash's windboxes have their angle changed to 30, making them almost semi-spikes, with their base knockback reduced to compensate. FAF reduced to frame 63.
* Dair stays out from frames 9-15.
* Fthrow angle reduced to 20.
* Autoreticle FAF reduced to frame 60.
* Heavenly light gets a large base knockback increase.
* Reflect stays tangible for longer.
* Warp's invincibility extended to frame 45.
* Counter gets a large range increase.
* Air acceleration increased to .04.
* Jab 1 active frames increased to frames 5-8.
* Dsmash sourspot angle changed to 130.
* Nair first hit active frames 5-8.
* Fair autocancel window pushed back to make it autocancel out of a full hop.
* Bair autocancel window pushed back, allowing it to autocancel out of a short hop even if started late to hit grounded opponents.
* Dair meteor smashes at every percent.
* Standing grab, dash grab, and pivot grab get moderate range increases.
* Pummel deals 4.2 damage.
* Back throw knockback growth increased so it can KO at 160%.
* Up throw base knockback decreased so Ganondorf can follow up on it more easily.
* Dthrow FAF reduced to increase its combo potential at low-mid percents.
* Aerial warlock punch gets moderate knockback armor from frames 19-60, 19-52 if B-reversed.
* Flame choke's range becomes larger. No longer causes helplessness.
* Weight increased to 70.
* Air deceleration increased to 0.1.
* Jab range increased slightly.
* Ftilt range increased.
* Utilt gets a second low hitbox that hits enemies touching Jigglypuff towards her back. It deals 4 damage, has a knockback angle of 110, and has a BKB of 50 and a KBG of 10.
* Dtilt KBG increased somewhat.
* Dash attack angle changed to 30. KBG reduced to compensate.
* Fsmash FAF reduced to 44.
* Usmash FAF reduced to 41.
* Dsmash FAF reduced to 42. Range increased.
* Nair clean BKB increased to 50. Late KBG increased to 75. Clean knockback angle reduced to 35.
* Fair BKB increased to 40. Clean knockback angle reduced to 30, KBG reduced to compensate.
* Bair knockback angle reduced to 30, with KBG decreased to to compensate.
* Uair BKB increased to 50. FAF reduced to 40.
* Fthrow angle reduced to 35. KBG reduced to compensate.
* Bthrow angle reduced to 30. KBG reduced to compensate.
* Uthrow KBG increased to let it KO at realistic percents.
* Dthrow FAF reduced slightly to let it combo into Rest at kill percents if staled.
* Rollout goes into tumble 40 frames after it connects.
* Sing gets a hitbox that causes aerial opponents contacting Jigglypuff to go to sleep. FAF reduced to 150.
* Rest flower strength doubled. Rest hitbox size increased slightly. FAF reduced to 180.
* Rapid Jab finisher FAF reduced to frame 36.
* Ftilt damage increased to 10/9.
* Utilt damage increased to 8.
* Dtilt damage increased to 10.
* Dash attack damage increased to 12/8.
* Fsmash gets a late hit from frames 18-25. It deals 14 damage, has a BKB of 30, a KGB of 90, and a sakurai knockback angle. Clean knockback growth increased to 105. FAF reduced to 60.
* Usmash KBG increased to 96.
* Dsmash KBG increased to 85/88.
* Nair FAF reduced to 45. Late hit damage increased to 6.
* Pummel sped up.
* Fthrow and Bthrow both buffed so they work as kill throws around 150%.
* Shot-put knockback angle reduced to 35, with knockback growth reduced to compensate. FAF reduced to 65.
* Ultimate uppercut grants a small amount of vertical distance. This increases to a moderately high amount if fully changed.
* Exploding Side Kick grants more horizontal distance. The aerial version grants a small amount of vertical distance if not fastfalled.
* Burning Dropkick loses its projectile-like properties, making it unreflectable. It grants a bit more horizontal distance.
* Headache maker loses its helpless properties. Its FAF becomes 59. Landing lag reduced to 30.
* Soaring Axe Kick cancels and can be reused if the meteor hit connects. Improved vertical and horziontal distance.
* Helicopter kick grants more vertical distance.
* Piston punch grants more vertical distance. Hitbox sizes are increased.
* Head-on assault FAF reduced to 50. Hitbox size increased.
* Feint Jump FAF reduced to 80.
* Foot Flurry FAF reduced to 75. The first 3 hits have funneling properties.
* Fsmash FAF reduced to frame 52.
* Usmash FAF reduced to frame 52.
* Dsmash FAF reduced to frame 48.
* Dair autocancel frame pushed to frame 40.
* Pummel sped up.
* Fthrow angle reduced to 30. KBG decreased to compensate.
* Bthrow KBG increased to make it a kill throw around 160%.
* Dthrow KBG reduced so Dthrow -> Uair works at kill percentages.
* Gale Strike FAF reduced to 70.
* Shuriken of Light damage increased to 4/5.5/7.5/10.5.
* Blurring Blade last hit KBG increased to 115, deals an extra 10 shield damage. All hits get funneling properties.
* Airborne assault doesn't cause helplessness if started from the ground, and leaves swordfighter in tumble 30 frames after hitting the stage or the opponent. Startup frame reduced to 20 if uncharged, 50 fully charged.
* Slash Launcher FAF reduced to 45. Grants more horizontal distance.
* Chakram is active and deals damage while it is embedded into the stage, but deals only 3 damage and disappears on contact if embedded.
* Stone Scabbard grants more vertical distance. Can sweetspot the ledge form either direction.
* Skyward Sword Dash's funnel hitbox is far more generous, making it far harder to avoid the later hits.
* Hero's spin grants some horizontal distance in the air. Grounded FAF reduced to frame 70.
* Utilt FAF reduced to frame 36.
* Dtilt FAF reduced to frame 38.
* Dash attack KBG increased to 90.
* Dsmash second hit KBG increased to 115.
* Fair FAF reduced to frame 48.
* Uair FAF reduced to frame 55.
* Dair active frames changed to frames 16-20.
* Pummel sped up.
* Fthrow angle decreased to 25 degrees. KBG reduced to compensate.
* Bthrow angle decreased to 20 degrees. KBG reduced to compensate.
* Uthrow KBG increased to make it a kill throw at 170%.
* Charge Blast knockback growth increased to 52/74, making it a good kill move.
* Laser blaze BKB increased to 6.
* Flame Pillar FAF reduced to 50.
* Stealth burst knockback angle reduced to 25. KBG decreased to compensate.
* Gunner Missile KBG increased to 30 for homing missiles, 70 for super missiles.
* Lunar Launch grants more vertical distance.
* Cannon Uppercut grants more vertical distance.
* Arm Rocket moves faster, with active time being reduced to compensate.
* Echo Reflector now damages frames 1-4.
* Bomb Drop FAF reduced to 50.
* Absorbing Vortex heals 1.4* the damage ob absorbed projectiles.
I'm going to add more to this later, so hang on.