DunnoBro
The Free-est
So after weeks of ignoring it, it seems like someone found a method of easily unlocking customs with a certain equipment set. (Vampire instead of KO Heal also works, and is actually better and easier to get)
To try to quantify exactly just how efficient this method is, it was EASILY possible for me to win most giant/metal challenges within 5 seconds. There's 3-4 challenges to choose from usually, almost always 1 of them is for parts/customs. An average run even where I lose is 15-20 within 2-3 minutes, you get 2 customs per challenge after turn 10. Parts are available about 9/10 of the time, though usually only 7/10 of the time on a favorable challenge type/stage. So let's say 21 chances at customs. Generally, if I got new customs I'd either go challenge crazy or try to earn some more gold to challenge again later before I did. But let's say I lost, cutting it to about 10. That's still 10 parts for 2-3 minutes. That's even better than trophy rush! And this is THE WORST-CASE SCENARIO.
Best case? I make it to 20-30+ getting 3-4+ chances at customs per challenge. Which is actually very easy with a decent set, the proper knowledge, and if you're paying attention...
However, the issue seems to be that most people just don't have or even know how to go about getting that set-up, since it's random. I feel it's not quite as difficult as people believe, at least in regards to getting it on certain characters.
So to clarify, our first goal is to get the following abilities onto a single character:
Vampire / KO Heal
Home Run Bat Equipped
Quicker Home Run Bat Swing
These next few parts of this guide will be assuming you have NONE of these abilities whatsoever. And I will do my best to try to quickly get you them to fully utilize the latter part of the guide.
We can cut the difficulty in acquiring the proper equipment in 1/3rd by defeating Lucina's challenge. Defeat 8 miis in cruel smash, which earns you a vampire brawn badge. Which can be used for ANY character. You CAN use your hammer on it, but if you don't want to like me, here's some tips for how I did it.
Options for 3ds users for possibly even easier acquisition of the Crazy Order Killer Set.
Quick/easy way to get essentially 20 crazy order passes, and some customs/equipment.
Tips for making making do with what you got to get the full set quickly:
Quick Tangent About Stats:
Now, here's my personal tier list for crazy mode challenges. From easiest, to hardest with the HRB Sets.
1: Metal
2: Giants (on flat/simple stages)
3: Free for alls (With 4 or less fighters. Meaning smaller stage)
4: Teams
5: Free for alls (5 or more fighters, meaning larger and obtuse stages)
6: Giants (On stages with hazards and you have bad juggle options. They get way more active, unpredictable, and scary)
7: Hordes
Hordes are pretty easy up until turn 15, then the amount of them starts getting obnoxious and they seem to get slightly harder to KO too. The HRB doesn't help at all beyond throwing, and even that doesn't ohko at later turns. Just avoid it unless you're super desperate for coins and that's the only one available.
ALWAYS DO METALS. Even if it's just a little money/disc. They're so free. Metals are the one challenge that has never ever gone wrong for me. (Though there was a close call with a metal lucario I lost my bat on...) They're free turn advancements. One time I just had a metal kirby try to float above eye level in front of me while i charged my bat.
NEVER do coin challenges until turn 10 or so, or they're the least threatening challenge type. Ideally 15, they start capping at around 4k there which is essentially another crazy order run. Turn 1-10 is 1-1000 and imo it's worth it to try for customs or easier turn advancements.
Be wary of giants when the stage icon is from a series that has jank stages, and your character can't easily juggle giants. If you're using someone like mario, sheik, marth, etc it won't really be a concern.
Also if a giant EVER gets your bat, run. Seriously, just their jab or dash attack with that thing can kill at like 60% but they get way more aggressive when they have it.
If you get stuck on an odd stage with hazards, and a giant, and things start to go south, you might want to just throw the bat and combo on them. They're such huge targets and never shield.
Some quick tips for giants:
*They almost always get-up attack, from ledge or ground.
*Running up and rolling behind them to home run bat works a lot. They're pretty slow.
*Running up and pivot/kara smashing also works well
*They pretty much never do anything in the air, so are combo bait.
For teams, free for alls, and hordes it's generally better to just keep throwing the bat/beating on the cpus unless you're using a character with weak smashes/low attack stat and need to rely on the hrb.
Unless you have a fair amount of new customs, or equipment you particularly care about (maybe potential for more/better crazy order set) I wouldn't worry about challenging crazy hand to keep your rewards. Just keep grinding.
For the fight, it's kind of character specific but the most general advice I can give is focus on the hands first to do some damage, THEN the cpu helpers after you've started taking on some damage. (Especially if you have KO Heal) Then once you've cleared the field a little, back to the hands.
Mobility and damage output is really important, switch focus from one hand to the other, or onto the cpus when they start entering their telegraphed attack animations.
Hope I see a lot more customs out there!
To try to quantify exactly just how efficient this method is, it was EASILY possible for me to win most giant/metal challenges within 5 seconds. There's 3-4 challenges to choose from usually, almost always 1 of them is for parts/customs. An average run even where I lose is 15-20 within 2-3 minutes, you get 2 customs per challenge after turn 10. Parts are available about 9/10 of the time, though usually only 7/10 of the time on a favorable challenge type/stage. So let's say 21 chances at customs. Generally, if I got new customs I'd either go challenge crazy or try to earn some more gold to challenge again later before I did. But let's say I lost, cutting it to about 10. That's still 10 parts for 2-3 minutes. That's even better than trophy rush! And this is THE WORST-CASE SCENARIO.
Best case? I make it to 20-30+ getting 3-4+ chances at customs per challenge. Which is actually very easy with a decent set, the proper knowledge, and if you're paying attention...
However, the issue seems to be that most people just don't have or even know how to go about getting that set-up, since it's random. I feel it's not quite as difficult as people believe, at least in regards to getting it on certain characters.
So to clarify, our first goal is to get the following abilities onto a single character:
Vampire / KO Heal
Home Run Bat Equipped
Quicker Home Run Bat Swing
These next few parts of this guide will be assuming you have NONE of these abilities whatsoever. And I will do my best to try to quickly get you them to fully utilize the latter part of the guide.
We can cut the difficulty in acquiring the proper equipment in 1/3rd by defeating Lucina's challenge. Defeat 8 miis in cruel smash, which earns you a vampire brawn badge. Which can be used for ANY character. You CAN use your hammer on it, but if you don't want to like me, here's some tips for how I did it.
Luckily, Marth/Lucina have some tools to aid them in this fight.
Though just that didn't work for me. I eventually found a few other extremely easy tactics. But this was crucial since it let me ledge camp and wrack up damage.
1: When just 1 mii is by the ledge, and it seems like the others are mostly stationary for whatever reason, get up from the ledge and just backthrow them. BUT YOU MUST JUMP BACK OFF THE LEDGE, short hop and only once. Otherwise they will just jump back, but for some reason jumping towards them so low makes them wait longer to jump, probably to try to footstool you so they wait too long and die.
2: When the miis get clumped by the ledge, and their % is high enough, roll up and fsmash.
It doesn't always work, but they are really bad about punishing the roll. This won't outright kill them but without the ability to grab ledges, this can net 5 kills in the first minute or so and you can be more conservative about the rest of the kills. I personally beat it while doing this 3 times for 12 kills though.
*Don't think counter is a good idea because it isn't. The risk/reward is beyond stupid as opposed to shulk/mac's counter.
After that, you'll have your vampire brawn badge! Which is perfect, because ideally you'll want attack and speed. I had several defensive sets, full defense, defense speed, and defense attack.
Though just that didn't work for me. I eventually found a few other extremely easy tactics. But this was crucial since it let me ledge camp and wrack up damage.
1: When just 1 mii is by the ledge, and it seems like the others are mostly stationary for whatever reason, get up from the ledge and just backthrow them. BUT YOU MUST JUMP BACK OFF THE LEDGE, short hop and only once. Otherwise they will just jump back, but for some reason jumping towards them so low makes them wait longer to jump, probably to try to footstool you so they wait too long and die.
2: When the miis get clumped by the ledge, and their % is high enough, roll up and fsmash.
It doesn't always work, but they are really bad about punishing the roll. This won't outright kill them but without the ability to grab ledges, this can net 5 kills in the first minute or so and you can be more conservative about the rest of the kills. I personally beat it while doing this 3 times for 12 kills though.
*Don't think counter is a good idea because it isn't. The risk/reward is beyond stupid as opposed to shulk/mac's counter.
After that, you'll have your vampire brawn badge! Which is perfect, because ideally you'll want attack and speed. I had several defensive sets, full defense, defense speed, and defense attack.
There are a KO Heal protection badge, a Home Run Bat Agility badge, and a Quick Batter brawn badge available as rewards. Please refer to this page for info on them. You will need the 2nd/3rd challenge panels unlocked. Since they're badges, they work for ALL characters.
If you don't have the second panel unlocked, and/or don't feel like trying for these, don't fret! These are really suboptimal badges and stat allocations that won't even work with the wayyyyy better equipment you get from crazy orders.
(Though the hrb agility badge is pretty good, it doesn't work with the way more useful vampire brawn badge from wii u)
If you don't have the second panel unlocked, and/or don't feel like trying for these, don't fret! These are really suboptimal badges and stat allocations that won't even work with the wayyyyy better equipment you get from crazy orders.
(Though the hrb agility badge is pretty good, it doesn't work with the way more useful vampire brawn badge from wii u)
Since crazy orders is going to need a LOT of money, or passes, we might as well try to kill two birds with one stone. Take Doctor Mario to trophy rush mode, and put in as much money as you can. If you manage to get 8 fevers, you get 100,000 Coins. This is 20 crazy orders tries, even if you fail to get the money back from within crazy orders. So it's kind of like 20 passes!
(If you have any laser sword equipment for him, use it!)
*Unfortunately, at this time I have no tips for Trophy Rush with Doctor Mario. Since I'm low on gold, I will try later. Though it doesn't seem too difficult...
https://www.youtube.com/watch?v=DXNH3xbonRQ
(If you have any laser sword equipment for him, use it!)
*Unfortunately, at this time I have no tips for Trophy Rush with Doctor Mario. Since I'm low on gold, I will try later. Though it doesn't seem too difficult...
https://www.youtube.com/watch?v=DXNH3xbonRQ
By now you should have plenty of gold, and hopefully some equipment to try crazy orders with. Even if you don't have the optimum set, you have about 20 tries to get them. Home run bat/Quick Hitter Equipment isn't that rare, though getting two that work together is a little annoying at first. And then getting GOOD speed/attack sets on a character that is good for crazy orders can be even more annoying, but my first 10 crazy order runs (under 20 turns)
I was able to get four different characters with home run bat and quick hitter equipment. So hopefully if you're able to do just under 10 turns in 20 runs, you should be able to get at least 1 and start making your money back.
Then go to a characters equipment page, and hit Y (sell) to look at everything(won't show there if someone has it equipped though). Look for the following effects:
Risky Respawner
Imperfect Shield
Picky Eater
KO Healer (Stacking with Vampire)
Super Scope
Beam Sword
Star Rod
Bob-Omb
Item Hurler
Unharmed Attacker
First Striker
Critical Hitter
No Flinch Smasher
*Trade-offs seem to have dubious effects in crazy orders with healing and saving health between turns. Will look into later, could be very interesting, especially defender.
All these are generally OP equipment abilities that can help a lot in the grind. Try to find an assortment from what you have on the characters you have them with that works for you.
Of course, if you have NOTHING but that vampire brawn badge... You could try other equipment and grind it out from there if you think you're good enough with a certain character. In which case, I have a few suggestions.
Since the character you use gives bias in both the customs, and equipment you receive, a character with a lot of overlap with other characters would be ideal.
All 5 of the pokemon all use the same exact equipment. (Charizard is also a special case who can use claws. Only character in the game with three equip types under a stat, including badge)
Unfortunately, charizard, and lucario seem like poor choices for Crazy Orders due to reliance on their own damage... Lucario more than charizard, who can reasonably expect to heal what flare blitz cost him if he wins and only uses it in a pinch.
Greninja is my personally recommendation, due to strong smashes, aerials, combo game, and really messes with the cpu AI with his shadow sneak and other toys.
Marth, Lucina, Ike. All use the same equipment, have 2 equipment in common with 3 other Characters. 1 Equipment in common 9 characters. So using one of them gives more refined chances to receive equipment for 15 characters. This is mostly because boots and swords are the most popular equipment types.
But it really depends on what equipment you have available for them in regards to who's best. But I'd imagine ike would be better for horde/team/free for alls and crazy hand battle and marth/lucina for metal/giant with just vampire.
If you have a particular character you'd like to get equipment for, refer here to see who overlaps.
*Mario, Luigi, and Wario do similar with Gloves, and Shoes. (2 with 2 overlap, 6 with 1)
This will give you the most range for your drops by far, though in the end if you have a specific character you want to play this mode with, using them here would be the quickest way to get their equipment.
Some other general character suggestions:
Bowser: Bowser bomb is amazing in the crazy hand battle, catches hands and cpus for lots of damage, maybe free kills if the cpus shield it. Also works well without the HRB due to this. CPUs just get ruined by bowser bomb one way or another, they never punish it. And he combos the giants fair enough too.
Rosalina: Gpull is great for getting the hrb back, or other new items. Luma also is great for safely picking and comboing giants. Her luma shot works a lot like bowser bomb on them, they don't know what to do.
Robin: The limit on tomes and levins never really comes into play except in the crazy hand fight, and nosferatu + vampire = all the healing. Robin combos really well with a little speed boost in my experience, too. Arcfire can also lock enemies to be safely HRB'd, though it's a little inconsistent. Mostly good on giants.
Villager: Can downsmash to ground them, then hrb them (low level cpu have garbage mash rates). Can also throw his bat, and pocket it for later and retain his fsmash(mostly helpful for getting it back easier with the pocket plus custom). And with pocket, despite having the HRB, he can still essentially use items. The "timber counter" tree sapling also makes enemies trip and easier to HRB. (I'd imagine in the crazy hand fight, planting one mid-stage would really screw the cpu helpers over) Overall he works with the HRB best in theory and I can't wait to test that theory out when I have a set for him.
I was able to get four different characters with home run bat and quick hitter equipment. So hopefully if you're able to do just under 10 turns in 20 runs, you should be able to get at least 1 and start making your money back.
Then go to a characters equipment page, and hit Y (sell) to look at everything(won't show there if someone has it equipped though). Look for the following effects:
Risky Respawner
Imperfect Shield
Picky Eater
KO Healer (Stacking with Vampire)
Super Scope
Beam Sword
Star Rod
Bob-Omb
Item Hurler
Unharmed Attacker
First Striker
Critical Hitter
No Flinch Smasher
*Trade-offs seem to have dubious effects in crazy orders with healing and saving health between turns. Will look into later, could be very interesting, especially defender.
All these are generally OP equipment abilities that can help a lot in the grind. Try to find an assortment from what you have on the characters you have them with that works for you.
Of course, if you have NOTHING but that vampire brawn badge... You could try other equipment and grind it out from there if you think you're good enough with a certain character. In which case, I have a few suggestions.
Since the character you use gives bias in both the customs, and equipment you receive, a character with a lot of overlap with other characters would be ideal.
All 5 of the pokemon all use the same exact equipment. (Charizard is also a special case who can use claws. Only character in the game with three equip types under a stat, including badge)
Unfortunately, charizard, and lucario seem like poor choices for Crazy Orders due to reliance on their own damage... Lucario more than charizard, who can reasonably expect to heal what flare blitz cost him if he wins and only uses it in a pinch.
Greninja is my personally recommendation, due to strong smashes, aerials, combo game, and really messes with the cpu AI with his shadow sneak and other toys.
Marth, Lucina, Ike. All use the same equipment, have 2 equipment in common with 3 other Characters. 1 Equipment in common 9 characters. So using one of them gives more refined chances to receive equipment for 15 characters. This is mostly because boots and swords are the most popular equipment types.
But it really depends on what equipment you have available for them in regards to who's best. But I'd imagine ike would be better for horde/team/free for alls and crazy hand battle and marth/lucina for metal/giant with just vampire.
If you have a particular character you'd like to get equipment for, refer here to see who overlaps.
*Mario, Luigi, and Wario do similar with Gloves, and Shoes. (2 with 2 overlap, 6 with 1)
This will give you the most range for your drops by far, though in the end if you have a specific character you want to play this mode with, using them here would be the quickest way to get their equipment.
Some other general character suggestions:
Bowser: Bowser bomb is amazing in the crazy hand battle, catches hands and cpus for lots of damage, maybe free kills if the cpus shield it. Also works well without the HRB due to this. CPUs just get ruined by bowser bomb one way or another, they never punish it. And he combos the giants fair enough too.
Rosalina: Gpull is great for getting the hrb back, or other new items. Luma also is great for safely picking and comboing giants. Her luma shot works a lot like bowser bomb on them, they don't know what to do.
Robin: The limit on tomes and levins never really comes into play except in the crazy hand fight, and nosferatu + vampire = all the healing. Robin combos really well with a little speed boost in my experience, too. Arcfire can also lock enemies to be safely HRB'd, though it's a little inconsistent. Mostly good on giants.
Villager: Can downsmash to ground them, then hrb them (low level cpu have garbage mash rates). Can also throw his bat, and pocket it for later and retain his fsmash(mostly helpful for getting it back easier with the pocket plus custom). And with pocket, despite having the HRB, he can still essentially use items. The "timber counter" tree sapling also makes enemies trip and easier to HRB. (I'd imagine in the crazy hand fight, planting one mid-stage would really screw the cpu helpers over) Overall he works with the HRB best in theory and I can't wait to test that theory out when I have a set for him.
Quick Tangent About Stats:
I tried all sorts of different stats and characters with these sets. Between full defense, defense/speed, and defense attack...
Defense/speed did the best during crazy orders missions. Both full defense and defense/speed were awful with damage output during the crazy hand fight. The lack of mobility on defense made the damage reduction pointless.
Defense/attack was better for the crazy hand fight, and did much better when things didn't go as planned and I somehow lost the bat since I did a lot of damage still. But due to low speed, things went wrong often...
Essentially, defense is worthless because ideally you'll stay below 40% with healing and the main threats (giants) are going to kill you regardless of defensive boosts(at least when they're as minimal as ones with good abilities)
You want to get in(speed) asap. Attack isn't useless but definitely takes a backseat to speed, essentially just try to avoid it being too low so you can still ohko hordes and heal decent amounts with vampire. But it doesn't need to be too high.
My least stressful and more efficient sets by far are definitely those with emphasis on speed, and some attack
Defense/speed did the best during crazy orders missions. Both full defense and defense/speed were awful with damage output during the crazy hand fight. The lack of mobility on defense made the damage reduction pointless.
Defense/attack was better for the crazy hand fight, and did much better when things didn't go as planned and I somehow lost the bat since I did a lot of damage still. But due to low speed, things went wrong often...
Essentially, defense is worthless because ideally you'll stay below 40% with healing and the main threats (giants) are going to kill you regardless of defensive boosts(at least when they're as minimal as ones with good abilities)
You want to get in(speed) asap. Attack isn't useless but definitely takes a backseat to speed, essentially just try to avoid it being too low so you can still ohko hordes and heal decent amounts with vampire. But it doesn't need to be too high.
My least stressful and more efficient sets by far are definitely those with emphasis on speed, and some attack
Now, here's my personal tier list for crazy mode challenges. From easiest, to hardest with the HRB Sets.
1: Metal
2: Giants (on flat/simple stages)
3: Free for alls (With 4 or less fighters. Meaning smaller stage)
4: Teams
5: Free for alls (5 or more fighters, meaning larger and obtuse stages)
6: Giants (On stages with hazards and you have bad juggle options. They get way more active, unpredictable, and scary)
7: Hordes
Hordes are pretty easy up until turn 15, then the amount of them starts getting obnoxious and they seem to get slightly harder to KO too. The HRB doesn't help at all beyond throwing, and even that doesn't ohko at later turns. Just avoid it unless you're super desperate for coins and that's the only one available.
ALWAYS DO METALS. Even if it's just a little money/disc. They're so free. Metals are the one challenge that has never ever gone wrong for me. (Though there was a close call with a metal lucario I lost my bat on...) They're free turn advancements. One time I just had a metal kirby try to float above eye level in front of me while i charged my bat.
NEVER do coin challenges until turn 10 or so, or they're the least threatening challenge type. Ideally 15, they start capping at around 4k there which is essentially another crazy order run. Turn 1-10 is 1-1000 and imo it's worth it to try for customs or easier turn advancements.
Be wary of giants when the stage icon is from a series that has jank stages, and your character can't easily juggle giants. If you're using someone like mario, sheik, marth, etc it won't really be a concern.
Also if a giant EVER gets your bat, run. Seriously, just their jab or dash attack with that thing can kill at like 60% but they get way more aggressive when they have it.
If you get stuck on an odd stage with hazards, and a giant, and things start to go south, you might want to just throw the bat and combo on them. They're such huge targets and never shield.
Some quick tips for giants:
*They almost always get-up attack, from ledge or ground.
*Running up and rolling behind them to home run bat works a lot. They're pretty slow.
*Running up and pivot/kara smashing also works well
*They pretty much never do anything in the air, so are combo bait.
For teams, free for alls, and hordes it's generally better to just keep throwing the bat/beating on the cpus unless you're using a character with weak smashes/low attack stat and need to rely on the hrb.
Unless you have a fair amount of new customs, or equipment you particularly care about (maybe potential for more/better crazy order set) I wouldn't worry about challenging crazy hand to keep your rewards. Just keep grinding.
For the fight, it's kind of character specific but the most general advice I can give is focus on the hands first to do some damage, THEN the cpu helpers after you've started taking on some damage. (Especially if you have KO Heal) Then once you've cleared the field a little, back to the hands.
Mobility and damage output is really important, switch focus from one hand to the other, or onto the cpus when they start entering their telegraphed attack animations.
Hope I see a lot more customs out there!
Last edited: