M4ge
Smash Journeyman
- Joined
- Jul 29, 2009
- Messages
- 229
I play this matchup a bunch with hippiedude, and i'm thinking 55:45 Luigi's favor.
Your juggle game is a really important part of this matchup as it adds a free 30% on us from 0% since we're hella heavy.
If you see Link offstage, just go for an ledgehog. His landing lag on his upb if he lands on the stage can be easily punished with just about everything you have, up b, fsmash, w/e.
Be careful when he gets you offstage. His boomerang when thrown at the right angle can interrupt all forms of your recovery. Afterward, a normal Link player would try for a FH slow falling Dair offstage for damage/kill.
Approaching is gonna be one of your hardest things to do in this matchup. Zair is basically a giant wall. Coupled with the sliding mechanics of your shield and a combination of Link's other projectiles, it'll be a hell of a hard time getting close. Crouchwalking might be a very nice way to approach since Link's zair can't reach that low. Your downb is actually a pretty legit approach since Link needs his space to spam. Just try not to get to close or he'll jab you out again.
In terms of in the air, Links usually do the following:
1. Use second jump to pull a bomb.
2. FF/slow fall Dair
3. FFnair
At kill %s they'll try the dair to catch you off guard. As a combo breaker they'll probably use ffnair. When they're at high %s they'll probably double jump and pull a bomb out. Try to look for these situations.
Once you get past his zair wall it should be a straightforward jugglefest. Focus on staying in his zone and messing him up up close.
Your juggle game is a really important part of this matchup as it adds a free 30% on us from 0% since we're hella heavy.
If you see Link offstage, just go for an ledgehog. His landing lag on his upb if he lands on the stage can be easily punished with just about everything you have, up b, fsmash, w/e.
Be careful when he gets you offstage. His boomerang when thrown at the right angle can interrupt all forms of your recovery. Afterward, a normal Link player would try for a FH slow falling Dair offstage for damage/kill.
Approaching is gonna be one of your hardest things to do in this matchup. Zair is basically a giant wall. Coupled with the sliding mechanics of your shield and a combination of Link's other projectiles, it'll be a hell of a hard time getting close. Crouchwalking might be a very nice way to approach since Link's zair can't reach that low. Your downb is actually a pretty legit approach since Link needs his space to spam. Just try not to get to close or he'll jab you out again.
In terms of in the air, Links usually do the following:
1. Use second jump to pull a bomb.
2. FF/slow fall Dair
3. FFnair
At kill %s they'll try the dair to catch you off guard. As a combo breaker they'll probably use ffnair. When they're at high %s they'll probably double jump and pull a bomb out. Try to look for these situations.
Once you get past his zair wall it should be a straightforward jugglefest. Focus on staying in his zone and messing him up up close.