Jaxas
Smash Champion
Hello everyone, and welcome to a thread that will hopefully serve as a reference on how to deal with specific setups, situations, or moves in general.
No one likes losing to something, especially not to find out later that there was an easy way to avoid it. Players are being punished because of a lack of knowledge, but even if you put in the time to look for answers sometimes they're hard to find, or simply not written up yet. I also see a lot of talk about things such as "everyone should know how to avoid X by now, stop getting hit by it!", but I know many, many players don't know how to avoid it.
Hopefully this thread can alleviate some of that.
Read This First: Rules and Guidelines
Please read this. Inside this spoiler is information on how this thread will operate.What this thread is for
This thread is going to be a general reference for how to deal with specific moves. This means things such as DI directions, global (or at least mostly global) ways to deal with attacks, and if possible how to avoid being put in the bad situation in the first place.This is also a place for productive discussion about improving both the original strategies and the counterplay to said strategy.
Also, yes you can discuss custom-only situations here (for example, how to escape Palutena's Lightweight throw combos). Doubles strategies are up for discussion as well!
Lastly, please keep discussion focused on in-tournament situations only. This means that Time/Coin matches, equipment, free-for-alls, etc are not going to be discussed.
This should also include online play, to a lesser extent. Basically, online-exsclusive perspectives and fixes can be discussed, but they are going to be the absolute lowest priority.
What this thread is not
This thread is not a place to complain that certain moves/tactics/etc are broken and unbeatable.This is also not the place to list character-specific ways to beat a strategy, unless it's a general option (such as "Fast aerial") that many characters have.
How this thread will operate
I'm planning on having people propose a list of topics, and move through them two or three at a time.After a topic has been discussed to the point where I feel that people have an adequate idea on how to deal with the setup, we'll move on to the next topic. (Also, if you feel like a topic needs more discussion please say so.)
Alternatively, after 1 week from the date we started discussing a topic has passed, it will be added to the 'completed' list (with a note that discussion is still needed).
References
These are things that people should know to discuss counterplay to these tactics; for example, if you don't know how DI works in this game, you probably can't discuss what DI would be best!Current Discussion Topics
Topic A: How to punish 's Needle Camping (both Default & Penetrating Needles)- Frame data for Needles (Startup & total frames)
- Who can punish at different ranges
- General Information on each customs
- Infinite Lightweight Glitch (and counterplay: hint, she's on a platform shark her)
- Avoiding the grab (and the Jab1->Grab)
Upcoming/Suggested Discussion Topics
- How to DI when you're grabbed by Sheik
- How to fight Jumbo Hoop
- Counterplay to Jab-locks
- Dealing with Projectile Walls (Remember, it's offline-focused!)
- Ganondorf: Dark Fists, Wizard's Dropkick
- Rosalina & Luma: Luma Warp
- Fox: Jab Lock (-> Smash)
- Mario: Dthrow Combos
- (Doubles) "MLG Ball" (Lucario + Villager)
- (Doubles) "Vanish Bucket" (Sheik + Mr. Game & Watch)
- Meta Knight (And Zero Suit Samus)'s Uair-Uair-Uspecial kills
- (Suggestions are welcome!)
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